如果我给了一个MemoryStream,我知道已经填充了一个字符串,我如何得到一个字符串回来?


当前回答

只使用方法Convert。ToBase64String

Convert.ToBase64String(inputStream.ToArray());

其他回答

这个示例展示了如何将字符串读写到MemoryStream。


Imports System.IO

Module Module1
  Sub Main()
    ' We don't need to dispose any of the MemoryStream 
    ' because it is a managed object. However, just for 
    ' good practice, we'll close the MemoryStream.
    Using ms As New MemoryStream
      Dim sw As New StreamWriter(ms)
      sw.WriteLine("Hello World")
      ' The string is currently stored in the 
      ' StreamWriters buffer. Flushing the stream will 
      ' force the string into the MemoryStream.
      sw.Flush()
      ' If we dispose the StreamWriter now, it will close 
      ' the BaseStream (which is our MemoryStream) which 
      ' will prevent us from reading from our MemoryStream
      'sw.Dispose()

      ' The StreamReader will read from the current 
      ' position of the MemoryStream which is currently 
      ' set at the end of the string we just wrote to it. 
      ' We need to set the position to 0 in order to read 
      ' from the beginning.
      ms.Position = 0
      Dim sr As New StreamReader(ms)
      Dim myStr = sr.ReadToEnd()
      Console.WriteLine(myStr)

      ' We can dispose our StreamWriter and StreamReader 
      ' now, though this isn't necessary (they don't hold 
      ' any resources open on their own).
      sw.Dispose()
      sr.Dispose()
    End Using

    Console.WriteLine("Press any key to continue.")
    Console.ReadKey()
  End Sub
End Module

使用StreamReader将MemoryStream转换为字符串。

<Extension()> _
Public Function ReadAll(ByVal memStream As MemoryStream) As String
    ' Reset the stream otherwise you will just get an empty string.
    ' Remember the position so we can restore it later.
    Dim pos = memStream.Position
    memStream.Position = 0

    Dim reader As New StreamReader(memStream)
    Dim str = reader.ReadToEnd()

    ' Reset the position so that subsequent writes are correct.
    memStream.Position = pos

    Return str
End Function

你也可以使用

Encoding.ASCII.GetString(ms.ToArray());

我不认为这是低效率,但我不能保证。它还允许您选择不同的编码,而使用StreamReader时,您必须将其指定为参数。

这个示例展示了如何从MemoryStream中读取字符串,其中我使用了序列化(使用DataContractJsonSerializer),将字符串从某个服务器传递到客户端,然后,如何从作为参数传递的字符串中恢复MemoryStream,然后,反序列化MemoryStream。

我使用了不同帖子的一部分来执行这个示例。

希望这能有所帮助。

using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using System.Threading;

namespace JsonSample
{
    class Program
    {
        static void Main(string[] args)
        {
            var phones = new List<Phone>
            {
                new Phone { Type = PhoneTypes.Home, Number = "28736127" },
                new Phone { Type = PhoneTypes.Movil, Number = "842736487" }
            };
            var p = new Person { Id = 1, Name = "Person 1", BirthDate = DateTime.Now, Phones = phones };

            Console.WriteLine("New object 'Person' in the server side:");
            Console.WriteLine(string.Format("Id: {0}, Name: {1}, Birthday: {2}.", p.Id, p.Name, p.BirthDate.ToShortDateString()));
            Console.WriteLine(string.Format("Phone: {0} {1}", p.Phones[0].Type.ToString(), p.Phones[0].Number));
            Console.WriteLine(string.Format("Phone: {0} {1}", p.Phones[1].Type.ToString(), p.Phones[1].Number));

            Console.Write(Environment.NewLine);
            Thread.Sleep(2000);

            var stream1 = new MemoryStream();
            var ser = new DataContractJsonSerializer(typeof(Person));

            ser.WriteObject(stream1, p);

            stream1.Position = 0;
            StreamReader sr = new StreamReader(stream1);
            Console.Write("JSON form of Person object: ");
            Console.WriteLine(sr.ReadToEnd());

            Console.Write(Environment.NewLine);
            Thread.Sleep(2000);

            var f = GetStringFromMemoryStream(stream1);

            Console.Write(Environment.NewLine);
            Thread.Sleep(2000);

            Console.WriteLine("Passing string parameter from server to client...");

            Console.Write(Environment.NewLine);
            Thread.Sleep(2000);

            var g = GetMemoryStreamFromString(f);
            g.Position = 0;
            var ser2 = new DataContractJsonSerializer(typeof(Person));
            var p2 = (Person)ser2.ReadObject(g);

            Console.Write(Environment.NewLine);
            Thread.Sleep(2000);

            Console.WriteLine("New object 'Person' arrived to the client:");
            Console.WriteLine(string.Format("Id: {0}, Name: {1}, Birthday: {2}.", p2.Id, p2.Name, p2.BirthDate.ToShortDateString()));
            Console.WriteLine(string.Format("Phone: {0} {1}", p2.Phones[0].Type.ToString(), p2.Phones[0].Number));
            Console.WriteLine(string.Format("Phone: {0} {1}", p2.Phones[1].Type.ToString(), p2.Phones[1].Number));

            Console.Read();
        }

        private static MemoryStream GetMemoryStreamFromString(string s)
        {
            var stream = new MemoryStream();
            var sw = new StreamWriter(stream);
            sw.Write(s);
            sw.Flush();
            stream.Position = 0;
            return stream;
        }

        private static string GetStringFromMemoryStream(MemoryStream ms)
        {
            ms.Position = 0;
            using (StreamReader sr = new StreamReader(ms))
            {
                return sr.ReadToEnd();
            }
        }
    }

    [DataContract]
    internal class Person
    {
        [DataMember]
        public int Id { get; set; }
        [DataMember]
        public string Name { get; set; }
        [DataMember]
        public DateTime BirthDate { get; set; }
        [DataMember]
        public List<Phone> Phones { get; set; }
    }

    [DataContract]
    internal class Phone
    {
        [DataMember]
        public PhoneTypes Type { get; set; }
        [DataMember]
        public string Number { get; set; }
    }

    internal enum PhoneTypes
    {
        Home = 1,
        Movil = 2
    }
}

为什么不在MemoryStream类型上做一个很好的扩展方法呢?

public static class MemoryStreamExtensions
{

    static object streamLock = new object();

    public static void WriteLine(this MemoryStream stream, string text, bool flush)
    {
        byte[] bytes = Encoding.UTF8.GetBytes(text + Environment.NewLine);
        lock (streamLock)
        {
            stream.Write(bytes, 0, bytes.Length);
            if (flush)
            {
                stream.Flush();
            }
        }
    }

    public static void WriteLine(this MemoryStream stream, string formatString, bool flush, params string[] strings)
    {
        byte[] bytes = Encoding.UTF8.GetBytes(String.Format(formatString, strings) + Environment.NewLine);
        lock (streamLock)
        {
            stream.Write(bytes, 0, bytes.Length);
            if (flush)
            {
                stream.Flush();
            }
        }
    }

    public static void WriteToConsole(this MemoryStream stream)
    {
        lock (streamLock)
        {
            long temporary = stream.Position;
            stream.Position = 0;
            using (StreamReader reader = new StreamReader(stream, Encoding.UTF8, false, 0x1000, true))
            {
                string text = reader.ReadToEnd();
                if (!String.IsNullOrEmpty(text))
                {
                    Console.WriteLine(text);
                }
            }
            stream.Position = temporary;
        }
    }
}

当然,在将这些方法与标准方法结合使用时要小心。:)……为了实现并发性,你需要使用那个方便的streamLock。