你遇到过的源代码中最好的注释是什么?


当前回答

在一个名为“Bar”的类中(这是一个不具有描述性名称的UI控件),类头文件:

/// <summary>I pity the "foo".</summary>

Remove()方法:

/// <summary>A "foo" and his money are soon parted.</summary>

更糟糕的是,业务合作伙伴从生成的文档中指出了这一点。更糟糕的是,这些可能是我们从那家伙那里得到的最接近有用文件的东西。

其他回答

场景一:

return 0; // Happy ending

场景二:

int32_t Interpolate1DSignal(
  Array1D<float64>::Handle hfInputSamples,         // samples to be interpolated
  Array1D<float64>::Handle hfInterpolationFilter,  // polyphase filter coefficients,
  int32_t iFilterInterpolationFactor,              // # of "rows" in polyphase filter
  int32_t iFilterLength,                           // Length of each row in filter
  float64 fInterpolationFactor,                    // Factor to interpolate the
                                                   // signal by
  float64 fTimingOffset,                           // Offset into the signal (units   
                                                   // of samples)
  Array1D<float64>::Handle hfOutputSamples         // left as an exercise for the reader
);
//Woulda
if(x) {}
//Shoulda
else if(y) {}
//Coulda
else {}

在drivers/net/sunhme.c (Linux内核)中:

/* Welcome to Sun Microsystems, can I take your order please? */
if(!hp->happy_flags & HFLAG_FENABLE)
        return happy_meal_bb_write(hp, tregs, reg, value);

/* Would you like fries with that? */
hme_write32(hp, &tregs->frame,
            (FRAME_WRITE | (hp->paddr << 23) |
             ((reg & 0xff) << 18) | (value & 0xffff)));
while(!(hme_read32(hp, &tregs->frame) & 0x10000) && --tries)
        udelay(20);

/* Anything else? */
if(!tries)
        printk(KERN_ERR "happy meal: Aieee, transceiver MIF write bolixed\n");

/* Fifty-two cents is your change, have a nice day. */

我想我有过这样的经历:


if (case1) { // trivial
...
}
else { // we are screwed
 /* fill in later */
}

好吧,我可能用了一个比搞砸更强烈的词

这是我自己代码中的一个,但它仍然非常有趣,我认为最好还是把它放在网上,因为它是在公共SVN中。

// These were orginally up and down. When it was clear the names were
// inapplicable, they were renamed to retain the joke.
// Sorry if you were hoping for useful variable names.
quantum strange, charm;