你遇到过的源代码中最好的注释是什么?


当前回答

// For the sins I am about to commit, may James Gosling forgive me

其他回答

我的精选集:

// Thats the end of the While loop
// Clean up last row.  I really must program better than this.

// Note: You can't immediately tell if the line below works.

// Rounding - blech.  It's assumed that all .5s are rounded up.

// Sort out predictions first.  Seems like the right place for a prediction, 'first'.

// Let's interpret!

从C #

#region Hack - Shield Eyes Before Expanding

/// <summary>
/// A single uint with all of the bits set to represent the different tracing
/// </summary>
/// <remarks>
/// Ugly I know, so if you can think of a better way, feel free to rewrite.
/// </remarks>
[Browsable(false)]
public uint TraceBitfield
{
    // Snip
}

#endregion

我不再有确切的代码包,但我清楚地记得注释。

// The code below needs to be changed immediately.
// I wish I was a little bit taller
// I wish I was a baller
// I wish I had a girl who looked good, I would call her.

我想我有过这样的经历:


if (case1) { // trivial
...
}
else { // we are screwed
 /* fill in later */
}

好吧,我可能用了一个比搞砸更强烈的词

从《雷神之锤III》的资料中,我在一些随机的帖子中偶然发现了这一点。该文件的完整源代码可以在这里找到。这是一种非常快速的求平方根倒数的方法。至于最好的评论呢?当然,这是一种常见的方法,但考虑到它附着在直线上,它的神奇之处在于它的伟大之处。

float Q_rsqrt( float number )
{
  long i;
  float x2, y;
  const float threehalfs = 1.5F;

  x2 = number * 0.5F;
  y  = number;
  i  = * ( long * ) &y;  // evil floating point bit level hacking
  i  = 0x5f3759df - ( i >> 1 ); // what the fuck?
  y  = * ( float * ) &i;
  y  = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
  // y  = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed

  #ifndef Q3_VM
  #ifdef __linux__
    assert( !isnan(y) ); // bk010122 - FPE?
  #endif
  #endif
  return y;
}