你遇到过的源代码中最好的注释是什么?
当前回答
// For the sins I am about to commit, may James Gosling forgive me
其他回答
我的精选集:
// Thats the end of the While loop
// Clean up last row. I really must program better than this.
// Note: You can't immediately tell if the line below works.
// Rounding - blech. It's assumed that all .5s are rounded up.
// Sort out predictions first. Seems like the right place for a prediction, 'first'.
// Let's interpret!
从C #
#region Hack - Shield Eyes Before Expanding
/// <summary>
/// A single uint with all of the bits set to represent the different tracing
/// </summary>
/// <remarks>
/// Ugly I know, so if you can think of a better way, feel free to rewrite.
/// </remarks>
[Browsable(false)]
public uint TraceBitfield
{
// Snip
}
#endregion
我不再有确切的代码包,但我清楚地记得注释。
// The code below needs to be changed immediately.
// I wish I was a little bit taller
// I wish I was a baller
// I wish I had a girl who looked good, I would call her.
我想我有过这样的经历:
if (case1) { // trivial
...
}
else { // we are screwed
/* fill in later */
}
好吧,我可能用了一个比搞砸更强烈的词
从《雷神之锤III》的资料中,我在一些随机的帖子中偶然发现了这一点。该文件的完整源代码可以在这里找到。这是一种非常快速的求平方根倒数的方法。至于最好的评论呢?当然,这是一种常见的方法,但考虑到它附着在直线上,它的神奇之处在于它的伟大之处。
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
#ifndef Q3_VM
#ifdef __linux__
assert( !isnan(y) ); // bk010122 - FPE?
#endif
#endif
return y;
}
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