你遇到过的源代码中最好的注释是什么?
当前回答
我曾经在一个用Paradox 3.5 -编写的大型预算系统工作多年后接到一个客户的电话
“我们在调试中遇到了一些注释”-
// This shouldn't happen, if it does, then the bits that automagically
// worked when I wrote it have stopped working
... !
其他回答
在makefile中找到这个
# ===== Never edit below this line. Ever. Or I'll kick your ass. ====
在linux 1.0内核调度器(schedule .c)中:
Dijkstra可能讨厌我。
/*
* 'schedule()' is the scheduler function. It's a very simple and nice
* scheduler: it's not perfect, but certainly works for most things.
* The one thing you might take a look at is the signal-handler code here.
*
* NOTE!! Task 0 is the 'idle' task, which gets called when no other
* tasks can run. It can not be killed, and it cannot sleep. The 'state'
* information in task[0] is never used.
*
* The "confuse_gcc" goto is used only to get better assembly code..
* Dijkstra probably hates me.
*/
asmlinkage void schedule(void)
(…)
/// <summary>
/// The possible outcomes of an update operation (save or delete)
/// </summary>
public enum UpdateResult
{
/// <summary>
/// Updated successfully
/// </summary>
Success = 0,
/// <summary>
/// Updated successfully
/// </summary>
Failed = 1
}
javascript函数的第一行:
// this part is more difficult
WTF?
在LucasArts的电脑游戏《the Eidolon》(游戏邦注:这款游戏本身就很古怪)的源代码中可以看到……
// He's dead, Jim!
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