你遇到过的源代码中最好的注释是什么?


当前回答

catch (Exception ex)
{ 
    // just die already.
}

其他回答

#define FUCK_VS6_CANT_COMPILE_TEMPLATES_WITHOUT_HANDHOLDING ((float*)0)

... 

SetPinsFromChannels`<float`>(&pinbuf, streambuf, &inmapper, FUCK_VS6_CANT_COMPILE_TEMPLATES_WITHOUT_HANDHOLDING);

在linux 1.0内核调度器(schedule .c)中:

Dijkstra可能讨厌我。

/*
 *  'schedule()' is the scheduler function. It's a very simple and nice
 * scheduler: it's not perfect, but certainly works for most things.
 * The one thing you might take a look at is the signal-handler code here.
 *
 *   NOTE!!  Task 0 is the 'idle' task, which gets called when no other
 * tasks can run. It can not be killed, and it cannot sleep. The 'state'
 * information in task[0] is never used.
 *
 * The "confuse_gcc" goto is used only to get better assembly code..
 * Dijkstra probably hates me.
 */
asmlinkage void schedule(void)

(…)

{
This is a gathering place for all unit tests.
Create a TUnitTestWrapper, then call "RunAllUnitTests".

This class will create an instance of each thing to be tested, and call each of
their unit tests.

It does not really do any testing on it's own; it just gives a common place from
which to call everyone else's tests.

This way, one day, we can automate our testing with each build. [Cue laughter]
}

最初的《毁灭战士》拥有一个带有静态墙壁的引擎,但却不能移动;结果,所有的门都是垂直打开的;任何东西都不可能水平移动。当源代码发布后,我在查看代码时,在处理门的源文件中看到了这个,在一大块注释掉的代码的开头:

// UNUSED
// Separate into p_slidoor.c?

#if 0           // ABANDONED TO THE MISTS OF TIME!!!
//
// EV_SlidingDoor : slide a door horizontally
// (animate midtexture, then set noblocking line)
//

其中最经典的是皮埃尔·德·费马对他著名的“大定理”所作的评论:“这一页的空白处太小了,无法写下证明。”

350多年后才找到证据。

(根据维基百科,这是原文:)

Cubum autem在双cubos, aut 二元象限 象限,和将军 无限超quadratum中的一无所有 在两种情况下 我们是恶魔 米拉比林健康。Hanc marginis exiguitas不是caperet。

...并翻译成英语:

(把立方体分开是不可能的 化成两个立方,或者化成四次方 2 / 4次方,或者一般来说,任意 幂大于二成二 喜欢权力。我发现了一个真正的 这是一个绝妙的证明 边际太窄,无法容纳。)