我试图写一个应用程序,做一些具体的时候,它被带回前台后一段时间。是否有一种方法可以检测应用程序是被发送到后台还是被带到前台?
当前回答
使用ProcessLifecycleOwner在Activity(或任何类)中从后台到前台检测app的示例。 当应用程序启动时,我缓存启动时间,然后在每个活动中,我将检查应用程序时间,以知道活动是否在第一时间启动或从后台启动
class MyApplication : Application(), LifecycleObserver {
var appStartBeginTime: Long? = null
override fun onCreate() {
super.onCreate()
ProcessLifecycleOwner.get().lifecycle.addObserver(this);
}
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onMoveToForeground() {
Log.i("TAG", "onMoveToForeground")
appStartBeginTime = System.currentTimeMillis()
}
}
LoginActivity
class LoginActivity : AppCompatActivity() {
var localAppStartBeginTime: Long? = null
...
// Detect in onResume() instead of onStart because
// onMoveToForeground() in MyApplication will fired before onStart
override fun onResume() {
super.onResume()
if (isOpenedFirstTimeOrFromBackground()) {
Log.i("TAG", "open first time or from background")
// do something: eg, call API
} else {
Log.i("TAG", "on in another time")
}
}
private fun isOpenedFirstTimeOrFromBackground(): Boolean {
val globalStartBeginTime = (application as MyApplication).appStartBeginTime
if (localAppStartBeginTime != globalStartBeginTime) {
localAppStartBeginTime = globalStartBeginTime
return true
}
return false
}
}
安卓清单
<manifest ...>
<application
android:name=".MyApplication"
...>
</application>
</manifest>
演示 https://github.com/PhanVanLinh/AndroidDetectAppFromBackgroundToForeground
其他回答
我知道有点晚了,但我认为所有这些答案都有一些问题,而我这样做了,这是完美的。
创建一个活动生命周期回调,如下所示:
class ActivityLifeCycle implements ActivityLifecycleCallbacks{
@Override
public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
}
@Override
public void onActivityStarted(Activity activity) {
}
Activity lastActivity;
@Override
public void onActivityResumed(Activity activity) {
//if (null == lastActivity || (activity != null && activity == lastActivity)) //use this condition instead if you want to be informed also when app has been killed or started for the first time
if (activity != null && activity == lastActivity)
{
Toast.makeText(MyApp.this, "NOW!", Toast.LENGTH_LONG).show();
}
lastActivity = activity;
}
@Override
public void onActivityPaused(Activity activity) {
}
@Override
public void onActivityStopped(Activity activity) {
}
@Override
public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
}
@Override
public void onActivityDestroyed(Activity activity) {
}
}
然后像下面这样在你的应用类上注册它:
public class MyApp extends Application {
@Override
public void onCreate() {
super.onCreate();
registerActivityLifecycleCallbacks(new ActivityLifeCycle());
}
我的解决方案受到@d60402的答案的启发,也依赖于一个时间窗口,但不使用定时器:
public abstract class BaseActivity extends ActionBarActivity {
protected boolean wasInBackground = false;
@Override
protected void onStart() {
super.onStart();
wasInBackground = getApp().isInBackground;
getApp().isInBackground = false;
getApp().lastForegroundTransition = System.currentTimeMillis();
}
@Override
protected void onStop() {
super.onStop();
if( 1500 < System.currentTimeMillis() - getApp().lastForegroundTransition )
getApp().isInBackground = true;
}
protected SingletonApplication getApp(){
return (SingletonApplication)getApplication();
}
}
其中SingletonApplication是Application类的扩展:
public class SingletonApplication extends Application {
public boolean isInBackground = false;
public long lastForegroundTransition = 0;
}
这些答案似乎不正确。当另一个活动开始和结束时,也会调用这些方法。你能做的是保留一个全局标志(是的,全局不好:),并在每次启动一个新活动时将其设置为true。在每个活动的onCreate中将其设置为false。然后,在onPause中检查这个标志。如果为假,你的应用就会进入后台,或者被杀死。
2021年11月更新
实际设置如下
class App : Application() {
override fun onCreate() {
super.onCreate()
ProcessLifecycleOwner.get().lifecycle.addObserver(AppLifecycleListener())
}
}
class AppLifecycleListener : DefaultLifecycleObserver {
override fun onStart(owner: LifecycleOwner) { // app moved to foreground
}
override fun onStop(owner: LifecycleOwner) { // app moved to background
}
}
依赖关系
implementation "androidx.lifecycle:lifecycle-process:$lifecycle_version"
implementation "androidx.lifecycle:lifecycle-common:$lifecycle_version"
原来的答案
ProcessLifecycleOwner似乎也是一个很有前途的解决方案。
ProcessLifecycleOwner将分派ON_START, ON_RESUME事件,当第一个活动通过这些事件时。ON_PAUSE, ON_STOP,事件将在最后一个活动通过它们后延迟分派。这个延迟足够长,可以保证ProcessLifecycleOwner在由于配置更改而销毁和重新创建活动时不会发送任何事件。
实现可以简单到
class AppLifecycleListener : LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun onMoveToForeground() { // app moved to foreground
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun onMoveToBackground() { // app moved to background
}
}
// register observer
ProcessLifecycleOwner.get().lifecycle.addObserver(AppLifecycleListener())
根据源代码,当前延迟值为700ms。
使用此特性还需要依赖项:
implementation "androidx.lifecycle:lifecycle-extensions:$lifecycleVersion"
lifecycle包提供了类和接口,让您可以构建生命周期感知的组件
您的应用程序应该实现LifecycleObserver接口:
public class MyApplication extends Application implements LifecycleObserver {
@Override
public void onCreate() {
super.onCreate();
ProcessLifecycleOwner.get().getLifecycle().addObserver(this);
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
private void onAppBackgrounded() {
Log.d("MyApp", "App in background");
}
@OnLifecycleEvent(Lifecycle.Event.ON_START)
private void onAppForegrounded() {
Log.d("MyApp", "App in foreground");
}
}
为此,您需要将此依赖项添加到构建中。gradle文件:
dependencies {
implementation "android.arch.lifecycle:extensions:1.1.1"
}
正如谷歌所建议的,你应该最小化在activity的生命周期方法中执行的代码:
一种常见的模式是实现依赖的操作 活动和片段的生命周期方法中的组件。 然而,这种模式会导致代码组织不佳,并且导致 错误的扩散。通过使用生命周期感知组件,您 是否可以将依赖组件的代码移出生命周期方法 以及组件本身。
你可以在这里阅读更多: https://developer.android.com/topic/libraries/architecture/lifecycle
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