我创建了一些自定义元素,并希望以编程方式将它们放置在右上角(距离上边缘n个像素,距离右边缘m个像素)。因此,我需要获得屏幕宽度和屏幕高度,然后设置位置:

int px = screenWidth - m;
int py = screenHeight - n;

如何在主活动中获取screenWidth和screenHeight?


当前回答

创建Kotlin扩展函数以获取屏幕宽度和高度-

fun Context?.screenWidthInPx(): Int {
    if (this == null) return 0
    val dm = DisplayMetrics()
    val wm = this.getSystemService(Context.WINDOW_SERVICE) as WindowManager
    wm.defaultDisplay.getMetrics(dm)
    return dm.widthPixels
}
//comment
fun Context?.screenHeightInPx(): Int {
    if (this == null) return 0
    val dm = DisplayMetrics()
    val wm = this.getSystemService(Context.WINDOW_SERVICE) as WindowManager
    wm.defaultDisplay.getMetrics(dm)
    return dm.heightPixels
}

其他回答

DisplayMetrics dimension = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dimension);
int w = dimension.widthPixels;
int h = dimension.heightPixels;

创建一个类和方法,如下所示:

public MyPoint getScreenDimensionsAsPixel(Context context){
        WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
        Display display = windowManager.getDefaultDisplay();

        Point point = new Point();
        display.getSize(point);

        return new MyPoint(point.x, point.y);
    }

    public class MyPoint{
        private int width;
        private int height;

        public MyPoint(int width, int height) {
            this.width = width;
            this.height = height;
        }

        public int getWidth() {
            return width;
        }

        public void setWidth(int width) {
            this.width = width;
        }

        public int getHeight() {
            return height;
        }

        public void setHeight(int height) {
            this.height = height;
        }
    }

然后在代码中使用它们:

MyPoint myPoint = getScreenDimensionsAsPixel(MainActivity.this);
                Toast.makeText(MainActivity.this, "width: " + String.valueOf(myPoint.getWidth()) + "|" +
                        "height: " + String.valueOf(myPoint.getHeight()), Toast.LENGTH_LONG).show();

首先获取视图(例如,通过findViewById()),然后可以对视图本身使用getWidth()。

这里是Kotlin实现中对上面一些答案的简单改编。它需要清单中如上所述的windowsSoftInput=“adjustResize”:

class KeyboardWatcher(private val layoutRooView: View) {

    companion object {
        private const val MIN_KEYBOARD_HEIGHT = 200f
    }

    private val displayMetrics: DisplayMetrics = layoutRooView.resources.displayMetrics
    private var stateVisible = false

    var observer: ((Boolean) -> Unit)? = null

    init {
        layoutRooView.viewTreeObserver.addOnGlobalLayoutListener {
            val heightDiff = layoutRooView.rootView.height - layoutRooView.height
            if (!stateVisible && heightDiff > dpToPx(MIN_KEYBOARD_HEIGHT)) {
                stateVisible = true
                observer?.invoke(stateVisible)
            } else if(stateVisible) {
                stateVisible = false
                observer?.invoke(stateVisible)
            }
        }
    }

    private fun dpToPx(valueInDp: Float): Float {
        return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, valueInDp, displayMetrics)
    }
}

并使用:

val activityRootView = findViewById<ViewGroup>(R.id.activityRoot)
KeyboardWatcher(activityRootView).observer = { visible ->
    if (visible) do something here ...
}

我发现这起了作用。

Rect dim = new Rect();
getWindowVisibleDisplayFrame(dim);