我正在使用ListView来显示与这些图像相关的一些图像和标题。我正在从互联网上获取图像。是否有一种方法可以延迟加载图像,以便在文本显示时,UI不会被阻止,图像在下载时显示?
图像总数不是固定的。
我正在使用ListView来显示与这些图像相关的一些图像和标题。我正在从互联网上获取图像。是否有一种方法可以延迟加载图像,以便在文本显示时,UI不会被阻止,图像在下载时显示?
图像总数不是固定的。
当前回答
我一直在使用新的Android Volley Library com.Android.Volley.toolbox.NetworkImageView中的NetworkImageView,它似乎工作得很好。显然,这是Google Play和其他新的Google应用程序中使用的相同视图。绝对值得一看。
Google I/O 2013凌空图像缓存教程开发者Google活动
其他回答
如果你想像Facebook一样显示Shimmer布局,有一个官方的Facebook库。FaceBook Shimmer Android
它可以处理所有的事情,你只需要将你想要的设计代码以嵌套的方式放在闪闪发光的框架中。这是一个示例代码。
<com.facebook.shimmer.ShimmerFrameLayout
android:id=“@+id/shimmer_view_container”
android:layout_width=“wrap_content”
android:layout_height="wrap_content"
shimmer:duration="1000">
<here will be your content to display />
</com.facebook.shimmer.ShimmerFrameLayout>
这是它的java代码。
ShimmerFrameLayout shimmerContainer = (ShimmerFrameLayout) findViewById(R.id.shimmer_view_container);
shimmerContainer.startShimmerAnimation();
在渐变文件中添加此相关性。
implementation 'com.facebook.shimmer:shimmer:0.1.0@aar'
这是它的样子。
我这样做的方式是启动一个线程,在后台下载图像,并为每个列表项传递一个回调。当图像下载完成后,它将调用回调,以更新列表项的视图。
然而,当您回收视图时,这种方法不太有效。
使用下面的类来下载和加载listview中的图像。它会在下载后缓存每个图像。还加载图像和延迟加载。
package com.fudiyoxpress.images;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.Collections;
import java.util.Map;
import java.util.WeakHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Handler;
import android.widget.ImageView;
import com.fudiyoxpress.R;
import com.fudiyoxpress.config.Config;
import com.fudiyoxpress.twitter.ScaleBitmap;
public class ImageLoader {
// Initialize MemoryCache
MemoryCache memoryCache = new MemoryCache();
FileCache fileCache;
Context C;
// Create Map (collection) to store image and image url in key value pair
private Map<ImageView, String> imageViews = Collections
.synchronizedMap(new WeakHashMap<ImageView, String>());
ExecutorService executorService;
// handler to display images in UI thread
Handler handler = new Handler();
public ImageLoader(Context context) {
C = context;
fileCache = new FileCache(context);
// Creates a thread pool that reuses a fixed number of
// threads operating off a shared unbounded queue.
executorService = Executors.newFixedThreadPool(5);
}
// default image show in list (Before online image download)
final int stub_id = R.drawable.restlogoplaceholder;
public void DisplayImage(String url, ImageView imageView, Context context,
boolean header_flag) {
Bitmap largeIcon = BitmapFactory.decodeResource(context.getResources(),
R.drawable.restlogoplaceholder);
header_flag = false;
// Store image and url in Map
imageViews.put(imageView, url);
// Check image is stored in MemoryCache Map or not (see
// MemoryCache.java)
Bitmap bitmap = memoryCache.get(url);
if (bitmap != null) {
// if image is stored in MemoryCache Map then
// Show image in listview row
Bitmap b = ScaleBitmap
.getScaledBitmap(context, bitmap, header_flag);
imageView.setImageBitmap(b);
} else {
// queue Photo to download from url
queuePhoto(url, imageView, header_flag);
// Before downloading image show default image
imageView.setImageBitmap(ScaleBitmap.getScaledBitmap(context,
largeIcon, header_flag));
}
}
private void queuePhoto(String url, ImageView imageView, boolean header_flag) {
// Store image and url in PhotoToLoad object
PhotoToLoad p = new PhotoToLoad(url, imageView, header_flag);
// pass PhotoToLoad object to PhotosLoader runnable class
// and submit PhotosLoader runnable to executers to run runnable
// Submits a PhotosLoader runnable task for execution
executorService.submit(new PhotosLoader(p));
}
// Task for the queue
private class PhotoToLoad {
public String url;
public ImageView imageView;
public boolean b;
public PhotoToLoad(String u, ImageView i, boolean header_flag) {
url = u;
imageView = i;
b = header_flag;
}
}
class PhotosLoader implements Runnable {
PhotoToLoad photoToLoad;
PhotosLoader(PhotoToLoad photoToLoad) {
this.photoToLoad = photoToLoad;
}
@Override
public void run() {
try {
// Check if image already downloaded
if (imageViewReused(photoToLoad))
return;
// download image from web url
Bitmap bmp = getBitmap(photoToLoad.url);
// set image data in Memory Cache
memoryCache.put(photoToLoad.url, bmp);
if (imageViewReused(photoToLoad))
return;
// Get bitmap to display
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad);
// Causes the Runnable bd (BitmapDisplayer) to be added to the
// message queue.
// The runnable will be run on the thread to which this handler
// is attached.
// BitmapDisplayer run method will call
handler.post(bd);
} catch (Throwable th) {
// th.printStackTrace();
}
}
}
private Bitmap getBitmap(String url) {
File f = fileCache.getFile(url);
// from SD cache
// CHECK : if trying to decode file which not exist in cache return null
Bitmap b = decodeFile(f);
if (b != null)
return b;
// Download image file from web
try {
// // download the image
Bitmap bitmap = null;
URL imageURL = null;
try {
imageURL = new URL(Config.WEB_URL + "/ServeBlob?id=" + url);
HttpURLConnection connection = (HttpURLConnection) imageURL
.openConnection();
connection.setDoInput(true);
connection.connect();
// if(!(new File(imageURL.toString())).exists())
// {
// imageURL=new URL("");
// }
InputStream inputStream = connection.getInputStream();
// Constructs a new FileOutputStream that writes to
// file
// if file not exist then it will create file
OutputStream os = new FileOutputStream(f);
// See Utils class CopyStream method
// It will each pixel from input stream and
// write pixels to output stream (file)
Utils.CopyStream(inputStream, os);
os.close();
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
bitmap = BitmapFactory.decodeStream(inputStream, null, options);
} catch (IOException e) {
// e.printStackTrace();
}
// Now file created and going to resize file with defined height
// Decodes image and scales it to reduce memory consumption
bitmap = decodeFile(f);
return bitmap;
} catch (Throwable ex) {
ex.printStackTrace();
if (ex instanceof OutOfMemoryError)
memoryCache.clear();
return null;
}
}
// Decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
FileInputStream stream1 = new FileInputStream(f);
BitmapFactory.decodeStream(stream1, null, o);
stream1.close();
// Find the correct scale value. It should be the power of 2.
// Set width/height of recreated image
final int REQUIRED_SIZE = 85;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_SIZE
|| height_tmp / 2 < REQUIRED_SIZE)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with current scale values
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
FileInputStream stream2 = new FileInputStream(f);
Bitmap bitmap = BitmapFactory.decodeStream(stream2, null, o2);
stream2.close();
return bitmap;
} catch (FileNotFoundException e) {
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
boolean imageViewReused(PhotoToLoad photoToLoad) {
String tag = imageViews.get(photoToLoad.imageView);
// Check url is already exist in imageViews MAP
if (tag == null || !tag.equals(photoToLoad.url))
return true;
return false;
}
// Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable {
Bitmap bitmap;
PhotoToLoad photoToLoad;
public BitmapDisplayer(Bitmap b, PhotoToLoad p) {
bitmap = b;
photoToLoad = p;
}
public void run() {
if (imageViewReused(photoToLoad))
return;
// Show bitmap on UI
if (bitmap != null) {
photoToLoad.imageView.setImageBitmap(ScaleBitmap
.getScaledBitmap(C, bitmap, photoToLoad.b));
} else {
}
// photoToLoad.imageView.setImageResource(stub_id);
}
}
public void clearCache() {
// Clear cache directory downloaded images and stored data in maps
memoryCache.clear();
fileCache.clear();
}
}
package com.fudiyoxpress.images;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Map.Entry;
import android.graphics.Bitmap;
import android.util.Log;
public class MemoryCache {
private static final String TAG = "MemoryCache";
//Last argument true for LRU ordering
private Map<String, Bitmap> cache = Collections.synchronizedMap(
new LinkedHashMap<String, Bitmap>(10,1.5f,true));
//current allocated size
private long size=0;
//max memory cache folder used to download images in bytes
private long limit = 1000000;
public MemoryCache(){
//use 25% of available heap size
setLimit(Runtime.getRuntime().maxMemory()/4);
}
public void setLimit(long new_limit){
limit=new_limit;
Log.i(TAG, "MemoryCache will use up to "+limit/1024./1024.+"MB");
}
public Bitmap get(String id){
try{
if(!cache.containsKey(id))
return null;
//NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78
return cache.get(id);
}catch(NullPointerException ex){
ex.printStackTrace();
return null;
}
}
public void put(String id, Bitmap bitmap){
try{
if(cache.containsKey(id))
size-=getSizeInBytes(cache.get(id));
cache.put(id, bitmap);
size+=getSizeInBytes(bitmap);
checkSize();
}catch(Throwable th){
th.printStackTrace();
}
}
private void checkSize() {
Log.i(TAG, "cache size="+size+" length="+cache.size());
if(size>limit){
Iterator<Entry<String, Bitmap>> iter=cache.entrySet().iterator();//least recently accessed item will be the first one iterated
while(iter.hasNext()){
Entry<String, Bitmap> entry=iter.next();
size-=getSizeInBytes(entry.getValue());
iter.remove();
if(size<=limit)
break;
}
Log.i(TAG, "Clean cache. New size "+cache.size());
}
}
public void clear() {
try{
//NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78
cache.clear();
size=0;
}catch(NullPointerException ex){
ex.printStackTrace();
}
}
long getSizeInBytes(Bitmap bitmap) {
if(bitmap==null)
return 0;
return bitmap.getRowBytes() * bitmap.getHeight();
}
}
package com.fudiyoxpress.images;
import java.io.InputStream;
import java.io.OutputStream;
public class Utils {
public static void CopyStream(InputStream is, OutputStream os)
{
final int buffer_size=1024;
try
{
byte[] bytes=new byte[buffer_size];
for(;;)
{
//Read byte from input stream
int count=is.read(bytes, 0, buffer_size);
if(count==-1)
break;
//Write byte from output stream
os.write(bytes, 0, count);
}
}
catch(Exception ex){}
}
}
滑行
Glide是一个快速高效的Android开源媒体管理框架,它将媒体解码、内存和磁盘缓存以及资源池打包成一个简单易用的界面。
Glide支持获取、解码和显示视频剧照、图像和动画GIF。Glide包含一个灵活的API,允许开发人员插入几乎任何网络堆栈。默认情况下,Glide使用一个基于HttpUrlConnection的自定义堆栈,但也包括Google的Volley项目或Square的OkHttp库的实用程序库插件。
Glide.with(this).load("your-url-here").into(imageView);
Glide的主要关注点是尽可能平滑快速地滚动任何类型的图像列表,但Glide对于任何需要获取、调整大小和显示远程图像的情况都非常有效。
Glide库
毕加索
使用杰克·沃顿的毕加索图书馆。(ActionBarSherlock开发人员提供的完美图像加载库)
一个强大的Android图像下载和缓存库。
图像为Android应用程序添加了急需的上下文和视觉效果。Picasso允许在应用程序中轻松加载图像,通常只需一行代码!
Picasso.with(context).load("your-url-here").into(imageView);
在Android上加载图像的许多常见陷阱都由毕加索自动处理:
在适配器中处理ImageView回收和下载取消。使用最少内存的复杂图像转换。自动内存和磁盘缓存。
毕加索图书馆
我一直在使用新的Android Volley Library com.Android.Volley.toolbox.NetworkImageView中的NetworkImageView,它似乎工作得很好。显然,这是Google Play和其他新的Google应用程序中使用的相同视图。绝对值得一看。
Google I/O 2013凌空图像缓存教程开发者Google活动