我翻遍了苹果的iBook,找不到任何关于它的定义:

有人能解释一下dispatch_after的结构吗?

dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)

当前回答

1)添加这个方法作为UIViewController Extension的一部分。

extension UIViewController{
func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
        let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
        dispatch_after(time, dispatch_get_main_queue(), block)
    }
}

在VC上调用这个方法:

    self.runAfterDelay(5.0, block: {
     //Add code to this block
        print("run After Delay Success")
    })

2)

performSelector("yourMethod Name", withObject: nil, afterDelay: 1)

3)

override func viewWillAppear(animated: Bool) {

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue(), { () -> () in
    //Code Here
})

/ /紧凑的形式

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
    //Code here
 }
}

其他回答

另一种方法是像这样扩展Double:

extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}

然后你可以这样使用它:

dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })

我喜欢matt的延迟函数,但只是出于偏好,我宁愿限制传递闭包。

另一个帮手来延迟你的代码,这是100%的Swift使用,并可选地允许选择一个不同的线程来运行你的延迟代码:

public func delay(bySeconds seconds: Double, dispatchLevel: DispatchLevel = .main, closure: @escaping () -> Void) {
    let dispatchTime = DispatchTime.now() + seconds
    dispatchLevel.dispatchQueue.asyncAfter(deadline: dispatchTime, execute: closure)
}

public enum DispatchLevel {
    case main, userInteractive, userInitiated, utility, background
    var dispatchQueue: DispatchQueue {
        switch self {
        case .main:                 return DispatchQueue.main
        case .userInteractive:      return DispatchQueue.global(qos: .userInteractive)
        case .userInitiated:        return DispatchQueue.global(qos: .userInitiated)
        case .utility:              return DispatchQueue.global(qos: .utility)
        case .background:           return DispatchQueue.global(qos: .background)
        }
    }
}

现在你只需在主线程上延迟你的代码,就像这样:

delay(bySeconds: 1.5) { 
    // delayed code
}

如果你想延迟你的代码到不同的线程:

delay(bySeconds: 1.5, dispatchLevel: .background) { 
    // delayed code that will run on background thread
}

如果你喜欢一个框架,也有一些更方便的功能,然后签出handysswift。你可以通过Carthage将它添加到你的项目中,然后像上面的例子一样使用它,例如:

import HandySwift    

delay(bySeconds: 1.5) { 
    // delayed code
}

我经常使用dispatch_after,所以我写了一个顶级实用函数来简化语法:

func delay(delay:Double, closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,
            Int64(delay * Double(NSEC_PER_SEC))
        ),
        dispatch_get_main_queue(), closure)
}

现在你可以这样说:

delay(0.4) {
    // do stuff
}

哇,一种你可以改进的语言。还有什么比这更好的呢?


更新Swift 3, Xcode 8种子6

看起来几乎不值得费心,现在他们已经改进了调用语法:

func delay(_ delay:Double, closure:@escaping ()->()) {
    let when = DispatchTime.now() + delay
    DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
}

使用这段代码在2.0秒后执行一些UI相关的任务。

            let delay = 2.0
            let delayInNanoSeconds = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
            let mainQueue = dispatch_get_main_queue()

            dispatch_after(delayInNanoSeconds, mainQueue, {

                print("Some UI related task after delay")
            })

Swift 3.0版本

以下闭包函数在主线程上执行一些延迟后的任务。

func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
       onCompletion()
    })
}

像这样调用这个函数:

performAfterDelay(delay: 4.0) {
  print("test")
}

Swift 4有一个很短的方法来做到这一点:

Timer.scheduledTimer(withTimeInterval: 2, repeats: false) { (timer) in
    // Your stuff here
    print("hello")
}