我应该使用什么控件类型-图像,MediaElement等?
当前回答
GifImage.Initialize()方法的小改进,该方法从GIF元数据中读取适当的帧定时。
private void Initialize()
{
_gifDecoder = new GifBitmapDecoder(new Uri("pack://application:,,," + this.GifSource), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
int duration=0;
_animation = new Int32AnimationUsingKeyFrames();
_animation.KeyFrames.Add(new DiscreteInt32KeyFrame(0, KeyTime.FromTimeSpan(new TimeSpan(0))));
foreach (BitmapFrame frame in _gifDecoder.Frames)
{
BitmapMetadata btmd = (BitmapMetadata)frame.Metadata;
duration += (ushort)btmd.GetQuery("/grctlext/Delay");
_animation.KeyFrames.Add(new DiscreteInt32KeyFrame(_gifDecoder.Frames.IndexOf(frame)+1, KeyTime.FromTimeSpan(new TimeSpan(duration*100000))));
}
_animation.RepeatBehavior = RepeatBehavior.Forever;
this.Source = _gifDecoder.Frames[0];
_isInitialized = true;
}
其他回答
我也搜索了一下,在旧MSDN论坛的一个帖子里找到了几个不同的解决方案。(链接不再工作,所以我删除了它)
最简单的执行似乎是使用WinForms PictureBox控件,并像这样(从线程中更改了一些东西,大部分是相同的)。
添加对System.Windows的引用。窗体,WindowsFormsIntegration和系统。首先绘制你的项目。
<Window x:Class="GifExample.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wfi="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration"
xmlns:winForms="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms"
Loaded="Window_Loaded" >
<Grid>
<wfi:WindowsFormsHost>
<winForms:PictureBox x:Name="pictureBoxLoading">
</winForms:PictureBox>
</wfi:WindowsFormsHost>
</Grid>
</Window >
然后在Window_Loaded处理程序中,你会设置pictureBoxLoading。将ImageLocation属性设置为要显示的图像文件路径。
private void Window_Loaded(object sender, RoutedEventArgs e)
{
pictureBoxLoading.ImageLocation = "../Images/mygif.gif";
}
在那个线程中提到了MediaElement控件,但也提到了它是一个相当笨重的控件,因此有许多替代方案,包括至少两个基于Image控件的自制控件,因此这是最简单的。
这个小程序怎么样: 背后的代码:
public MainWindow()
{
InitializeComponent();
Files = Directory.GetFiles(@"I:\images");
this.DataContext= this;
}
public string[] Files
{get;set;}
XAML:
<Window x:Class="PicViewer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="175" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<ListBox x:Name="lst" ItemsSource="{Binding Path=Files}"/>
<MediaElement Grid.Column="1" LoadedBehavior="Play" Source="{Binding ElementName=lst, Path=SelectedItem}" Stretch="None"/>
</Grid>
</Window>
在WPF中等待动画的替代方法是:
<ProgressBar Height="20" Width="100" IsIndeterminate="True"/>
它将显示一个动画进度条。
我有这个问题,直到我发现在WPF4,你可以模拟自己的关键帧图像动画。首先,将你的动画分割成一系列图像,并将它们命名为“Image1.gif”,“Image2,gif”,等等。将这些映像导入您的解决方案资源中。我假设您将它们放在图像的默认资源位置。
您将使用Image控件。使用下面的XAML代码。我已经去掉了不重要的部分。
<Image Name="Image1">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded"
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0:0:1" Storyboard.TargetProperty="Source" RepeatBehavior="Forever">
<DiscreteObjectKeyFrames KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image1.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:0.25">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image2.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:0.5">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image3.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:0.75">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image4.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image5.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Image.Triggers>
</Image>
检查我的代码,我希望这对你有帮助:)
public async Task GIF_Animation_Pro(string FileName,int speed,bool _Repeat)
{
int ab=0;
var gif = GifBitmapDecoder.Create(new Uri(FileName), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
var getFrames = gif.Frames;
BitmapFrame[] frames = getFrames.ToArray();
await Task.Run(() =>
{
while (ab < getFrames.Count())
{
Thread.Sleep(speed);
try
{
Dispatcher.Invoke(() =>
{
gifImage.Source = frames[ab];
});
if (ab == getFrames.Count - 1&&_Repeat)
{
ab = 0;
}
ab++;
}
catch
{
}
}
});
}
or
public async Task GIF_Animation_Pro(Stream stream, int speed,bool _Repeat)
{
int ab = 0;
var gif = GifBitmapDecoder.Create(stream , BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
var getFrames = gif.Frames;
BitmapFrame[] frames = getFrames.ToArray();
await Task.Run(() =>
{
while (ab < getFrames.Count())
{
Thread.Sleep(speed);
try
{
Dispatcher.Invoke(() =>
{
gifImage.Source = frames[ab];
});
if (ab == getFrames.Count - 1&&_Repeat)
{
ab = 0;
}
ab++;
}
catch{}
}
});
}