每个人都知道Dijkstra的《致编辑的信》:goto语句被认为是有害的(这里。html transcript和这里。pdf),从那时起,就有一种强大的推动力,尽可能避免使用goto语句。虽然可以使用goto来生成不可维护的、庞大的代码,但它仍然存在于现代编程语言中。即使Scheme中先进的连续控制结构也可以被描述为复杂的后向。
在什么情况下需要使用goto?什么时候最好避免?
作为一个后续问题:C提供了一对函数setjmp()和longjmp(),它们不仅提供了在当前堆栈帧内进行跳转的能力,还提供了在任何调用帧内进行跳转的能力。这些应该被认为和goto一样危险吗?更危险?
Dijkstra自己也对这个头衔感到后悔,因为这不是他的责任。在EWD1308的结尾(也在这里。pdf),他写道:
Finally a short story for the record.
In 1968, the Communications of the ACM
published a text of mine under the
title "The goto statement considered
harmful", which in later years would
be most frequently referenced,
regrettably, however, often by authors
who had seen no more of it than its
title, which became a cornerstone of
my fame by becoming a template: we
would see all sorts of articles under
the title "X considered harmful" for
almost any X, including one titled
"Dijkstra considered harmful". But
what had happened? I had submitted a
paper under the title "A case against
the goto statement", which, in order
to speed up its publication, the
editor had changed into a "letter to
the Editor", and in the process he had
given it a new title of his own
invention! The editor was Niklaus
Wirth.
Donald E. Knuth写了一篇关于这个主题的经典论文,它与Dijkstra的论文相匹配,那就是结构化编程与语句。阅读既有助于重建上下文,也有助于对主题的非教条性理解。在本文中,Dijkstra对这个案例的观点被报道,并且更加强烈:
Donald E. Knuth:我相信通过呈现这样一个
事实上,我并不是不同意
Dijkstra的观点,因为
他最近写道:
“请不要落入。
相信我是可怕的
教条的关于[去]的教条的
声明)。我觉得很不舒服
感觉别人在做
宗教出来了,好像
编程的概念问题
只用一个小技巧就能解决,用什么
一种简单的编码纪律!”
以下陈述是概括;尽管抗辩例外总是可能的,但通常(以我的经验和拙见)不值得冒险。
Unconstrained use of memory addresses (either GOTO or raw pointers) provides too many opportunities to make easily avoidable mistakes.
The more ways there are to arrive at a particular "location" in the code, the less confident one can be about what the state of the system is at that point. (See below.)
Structured programming IMHO is less about "avoiding GOTOs" and more about making the structure of the code match the structure of the data. For example, a repeating data structure (e.g. array, sequential file, etc.) is naturally processed by a repeated unit of code. Having built-in structures (e.g. while, for, until, for-each, etc.) allows the programmer to avoid the tedium of repeating the same cliched code patterns.
Even if GOTO is low-level implementation detail (not always the case!) it's below the level that the programmer should be thinking. How many programmers balance their personal checkbooks in raw binary? How many programmers worry about which sector on the disk contains a particular record, instead of just providing a key to a database engine (and how many ways could things go wrong if we really wrote all of our programs in terms of physical disk sectors)?
以上附注:
关于第2点,考虑以下代码:
a = b + 1
/* do something with a */
在代码中的“do something”点,我们可以高度自信地声明a大于b。(是的,我忽略了未捕获整数溢出的可能性。我们不要拘泥于一个简单的例子。)
另一方面,如果代码是这样读的:
...
goto 10
...
a = b + 1
10: /* do something with a */
...
goto 10
...
标记10的方法的多样性意味着我们必须更加努力才能确信a和b在这一点上的关系。(事实上,在一般情况下,这是不可判断的!)
关于第4点,代码中“去某个地方”的整个概念只是一个比喻。除了电子和光子(用于余热),CPU内部没有任何东西真正“去”到任何地方。有时候,我们会放弃一个比喻,转而使用另一个更有用的比喻。我记得(几十年前!)遇到过一种语言
if (some condition) {
action-1
} else {
action-2
}
通过将action-1和action-2编译为行外无参数例程,然后使用单个双参数VM操作码(使用条件的布尔值来调用其中一个)在虚拟机上实现。这个概念只是“选择现在调用什么”,而不是“去这里或去那里”。再一次,换一个比喻。
在我的程序列表中,Goto只是为了它而包含的东西非常低。这并不意味着这是不可接受的。
Goto可以很好地用于状态机。循环中的switch语句(按典型重要性排序):(A)不能实际代表控制流,(b)丑陋,(c)可能效率低下,这取决于语言和编译器。因此,您最终为每个状态编写一个函数,并执行类似“return NEXT_STATE;”的操作,这甚至看起来像goto。
当然,以易于理解的方式对状态机进行编码是很困难的。然而,这些困难都与使用goto无关,也不能通过使用替代控制结构来减少。除非你的语言有一个“状态机”结构。我不喜欢。
在极少数情况下,当您的算法通过通过有限的允许转换集(goto)连接的节点(状态)序列的路径而不是通过任何更具体的控制流(循环、条件等等)来理解时,那么应该在代码中显式地说明这一点。你应该画一个漂亮的图。
Setjmp /longjmp可以很好地实现异常或类似异常的行为。虽然没有得到普遍的赞扬,但异常通常被认为是一种“有效的”控制结构。
Setjmp /longjmp比goto“更危险”,因为它们更难正确使用,更不用说理解了。
从来没有,将来也不会有
永远是,任何语言都是
写不好一点也难
代码。——唐纳德·克努特
从C中去掉goto并不会使用C编写好的代码变得更容易。事实上,这样做反而会忽略一点,即C应该能够作为一种被美化的汇编语言。
接下来是“有害的指针”,然后是“有害的鸭子类型”。那么,当他们来拿走你不安全的编程结构时,谁来保护你呢?是吗?
Since I began doing a few things in the linux kernel, gotos don't bother me so much as they once did. At first I was sort of horrified to see they (kernel guys) added gotos into my code. I've since become accustomed to the use of gotos, in some limited contexts, and will now occasionally use them myself. Typically, it's a goto that jumps to the end of a function to do some kind of cleanup and bail out, rather than duplicating that same cleanup and bailout in several places in the function. And typically, it's not something large enough to hand off to another function -- e.g. freeing some locally (k)malloc'ed variables is a typical case.
I've written code that used setjmp/longjmp only once. It was in a MIDI drum sequencer program. Playback happened in a separate process from all user interaction, and the playback process used shared memory with the UI process to get the limited info it needed to do the playback. When the user wanted to stop playback, the playback process just did a longjmp "back to the beginning" to start over, rather than some complicated unwinding of wherever it happened to be executing when the user wanted it to stop. It worked great, was simple, and I never had any problems or bugs related to it in that instance.
Setjmp /longjmp有它们自己的位置——但那个位置是你不太可能只在很长一段时间内访问一次的地方。
编辑:我只是看了一下代码。实际上,我使用的是siglongjmp(),而不是longjmp(不是说这是一个大问题,但我已经忘记了siglongjmp的存在。)