继续学习Android,我读了以下内容:

Question: Does the user have a choice to kill the application unless we put a menu option in to kill it? If no such option exists, how does the user terminate the application? Answer: (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work.

呵呵,我在Android世界里每走一步都会遇到一些问题=(

显然,你不能在Android中退出应用程序(但Android系统可以随时完全销毁你的应用程序)。这是怎么回事?我开始认为这是不可能写一个应用程序的功能作为“正常的应用程序”-用户可以退出应用程序时,他/她决定这么做。这不应该依靠操作系统来完成。

我正在尝试创建的应用程序不是Android市场的应用程序。它不是一个被大众“广泛使用”的应用程序,它是一个将在非常狭窄的商业领域使用的商业应用程序。

我其实很期待为Android平台开发,因为它解决了Windows Mobile和。net中存在的许多问题。然而,上周对我来说有点令人失望……我希望我不必放弃Android,但它现在看起来不太好=(

有办法让我真的退出应用程序吗?


当前回答

另一个选项可以是Android辅助服务,绿色应用程序正在使用强制关闭应用程序来加速内存。有了你的应用程序辅助服务访问,你可以点击按钮,基本上Greenify应用程序点击强制关闭按钮,在应用程序的设置中发现:

在这里你可以学习无障碍服务: https://developer.android.com/reference/android/accessibilityservice/AccessibilityService.html

下面是可访问性服务以编程方式点击的设置按钮:

所以你可以通过以下步骤实现杀死任何应用程序,包括你的:

1)登记无障碍服务申请 2)根据您的要求,如果您想杀死所有应用程序获取列表的所有包 3)导航到他们的设置屏幕并单击强制关闭按钮 这是它。我可以分享一个示例代码,我还创建了一个应用程序,如greenify作为家庭作业。 谢谢你!

更新: “用户不需要,系统会自动处理。” 所以基本上,通过这个解决方案,我们间接地使用了系统强制关闭,但基于用户需求。这样双方都能保持快乐:-)

其他回答

博客文章“何时在Android应用程序中包含退出按钮”(提示:永远不要)解释得比我好得多。我希望每个Android开发者都读过这本书。

摘录:

In my experience what [the users] really want is: An unambiguous way to guarantee that an app will stop consuming resources (battery, CPU cycles, data transfer, etc.). Many users perceive that an exit button implements this requirement and ask for it to be added. Developers, looking to please their users, obligingly add one. Shortly thereafter they both fail. In most cases the exit button simply calls Activity.finish(). This is exactly equivalent to hitting the back button. Exactly. Services keep running and polling keeps happening. Users may think they've killed the app but they haven't, and soon they'll be even more annoyed. Exit behavior is now ambiguous. Should your exit button just close the Activity, or should it also stop all associated Services, Receivers, and Alarms? What should Back do? What happens if they hit Home instead? What happens if your app has a widget? Should the exit button stop that from updating too? The solution is to make the back button behave as you'd expect the exit button to. Better yet, simply stop consuming resources whenever the app isn't visible.

继续阅读完整的文章。

我花了更长的时间来阅读这个问答,而不是真正实现一个半正确的Android应用程序生命周期。

这是一个GPS应用程序,轮询积分,并每隔几秒钟通过线程将当前位置发送到web服务…在Ted的情况下,这可能是每5分钟轮询一次更新,然后onStop可以简单地启动Ted所关心的更新活动,如果发现了一个(异步Ted,不要像Windows程序员那样编码,否则您的程序将像Windows程序一样运行……呃,这也没那么难)。

我在onCreate中做了一些初始代码来设置活动生命周期,包括checkUpdate.start();:

...

@Override
public void onStart() {
    super.onStart();
    isRemote = true;
    checkUpdate.resume();

    locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 2000, 0, luh);
}

@Override
public void onPause() {
    isRemote = false;
    checkUpdate.suspend();
    locationManager.removeUpdates(luh);
    super.onStop();
}

这段代码可能是完全错误的,但它是有效的。这是我的第一个Android应用程序。

Voilà, an application that doesn't consume CPU when it's in the background, yet is instantly ready to reopen because it is in RAM (although not holding RAM as is the Android lifecycle) ... an app is always ready, it's a phone, guys/gals. If an app was to use up all the RAM and couldn't be shut down by the OS then the thing might stop ringing =P That's why the OS needs to be able to close your app when it's in the background (if your application isn't a resource hog it won't be closed BTW), so let's just write better applications.

对于应用程序的第一个(启动)活动,

@Override
public void onBackPressed(){

    // Exit
    moveTaskToBack(true);
}

为我工作。我想在这里关闭应用程序。从其他活动中回来;我用了意图,例如:

@Override
public void onBackPressed(){

    // Going back....
    Intent intent = new Intent(ActivityB.this, ActivityA.class);
    startActivity(intent);
    finish();
}

注意:这段代码适用于开发人员想要从ActivityZ返回ActivityA然后关闭应用程序的场景。

我只是想在这里为这篇文章的未来读者补充一个更正。这个细微的差别我已经不理解很长一段时间了,所以我想确保你们没有人会犯同样的错误:

如果栈上有多个activity, System.exit()不会杀死你的应用。实际发生的情况是进程被杀死,并立即重新启动,堆栈上少了一个活动。当你的应用程序被强制关闭对话框杀死时,甚至当你试图从DDMS中杀死进程时,也会发生这种情况。据我所知,这是一个完全没有记录的事实。

The short answer is, if you want to exit your application, you've got to keep track of all activities in your stack and finish() ALL of them when the user wants to exit (and no, there is no way to iterate through the Activity stack, so you have to manage all of this yourself). Even this does not actually kill the process or any dangling references you may have. It simply finishes the activities. Also, I'm not sure whether Process.killProcess(Process.myPid()) works any better; I haven't tested it.

另一方面,如果你可以将活动保留在堆栈中,还有另一个方法可以让事情变得超级简单:Activity.moveTaskToBack(true)将简单地将你的进程作为背景并显示主屏幕。

长的答案包括对这种行为背后的哲学的解释。这一理论是基于以下几个假设:

First of all, this only happens when your app is in the foreground. If it is in the background the process will terminate just fine. However, if it is in the foreground, the OS assumes that the user wants to keep doing whatever he/she was doing. (If you are trying to kill the process from DDMS, you should hit the home button first, and then kill it) It also assumes that each activity is independent of all the other activities. This is often true, for example in the case that your app launches the Browser Activity, which is entirely separate and was not written by you. The Browser Activity may or may not be created on the same Task, depending on its manifest attributes. It assumes that each of your activities is completely self-reliant and can be killed/restored in a moment's notice. (I rather dislike this particular assumption, since my app has many activities which rely on a large amount of cached data, too large to be efficiently serialized during onSaveInstanceState, but whaddya gonna do?) For most well-written Android apps this should be true, since you never know when your app is going to be killed off in the background. The final factor is not so much an assumption, but rather a limitation of the OS: killing the app explicitly is the same as the app crashing, and also the same as Android killing the app to reclaim memory. This culminates in our coup de grace: since Android can't tell if the app exited or crashed or was killed in the background, it assumes the user wants to return where they left off, and so the ActivityManager restarts the process.

仔细想想,这是适合这个平台的。首先,这正是当进程在后台被杀死,用户返回到它时所发生的情况,因此它需要在它停止的地方重新启动。其次,这是当应用程序崩溃并呈现可怕的强制关闭对话框时所发生的情况。

Say I want my users to be able to take a picture and upload it. I launch the Camera Activity from my activity, and ask it to return an image. The Camera is pushed onto the top of my current Task (rather than being created in its own Task). If the Camera has an error and it crashes, should that result in the whole app crashing? From the standpoint of the user, only the Camera failed, and they should be returned to their previous activity. So it just restarts the process with all the same Activities in the stack, minus the Camera. Since your Activities should be designed so that they can be killed and restored at the drop of a hat, this shouldn't be a problem. Unfortunately, not all apps can be designed that way, so it is a problem for many of us, no matter what Romain Guy or anyone else tells you. So, we need to use workarounds.

所以,我最后的建议是:

Don't try to kill the process. Either call finish() on all activities or call moveTaskToBack(true). If your process crashes or gets killed, and if, like me, you need the data that was in memory which is now lost, you'll need to return to the root activity. To do this, you should call startActivity() with an Intent that contains the Intent.FLAG_ACTIVITY_CLEAR_TOP flag. If you want to kill your app from the Eclipse DDMS perspective, it had better not be in the foreground, or it will restart itself. You should press the Home button first, and then kill the process.

如果你指定API >= 16, Activity#finishAffinity()可以满足你的需求。