我用TextFormField收集用户输入,当用户按下FloatingActionButton表示他们已经完成时,我想解散屏幕上的键盘。

如何让键盘自动消失?

import 'package:flutter/material.dart';

class MyHomePage extends StatefulWidget {
  MyHomePageState createState() => new MyHomePageState();
}

class MyHomePageState extends State<MyHomePage> {
  TextEditingController _controller = new TextEditingController();

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(),
      floatingActionButton: new FloatingActionButton(
        child: new Icon(Icons.send),
        onPressed: () {
          setState(() {
            // send message
            // dismiss on screen keyboard here
            _controller.clear();
          });
        },
      ),
      body: new Container(
        alignment: FractionalOffset.center,
        padding: new EdgeInsets.all(20.0),
        child: new TextFormField(
          controller: _controller,
          decoration: new InputDecoration(labelText: 'Example Text'),
        ),
      ),
    );
  }
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      home: new MyHomePage(),
    );
  }
}

void main() {
  runApp(new MyApp());
}

当前回答

我已经创建了这个函数到我的基本代码,到目前为止工作得很好!!

void hideKeyword(BuildContext context) {
  FocusScopeNode currentFocus = FocusScope.of(context);
  if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
    currentFocus.focusedChild.unfocus();
  }
}

其他回答

你也可以为你的文本域声明一个focusNode,当你完成时,你可以在那个focusNode上调用unfocus方法 然后处理它

class MyHomePage extends StatefulWidget {
  MyHomePageState createState() => new MyHomePageState();
}

class MyHomePageState extends State<MyHomePage> {
  TextEditingController _controller = new TextEditingController();

/// declare focus
  final FocusNode _titleFocus = FocusNode();

  @override
  void dispose() {
    _titleFocus.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(),
      floatingActionButton: new FloatingActionButton(
        child: new Icon(Icons.send),
        onPressed: () {
          setState(() {
            // send message
            // dismiss on screen keyboard here

            _titleFocus.unfocus();
            _controller.clear();
          });
        },
      ),
      body: new Container(
        alignment: FractionalOffset.center,
        padding: new EdgeInsets.all(20.0),
        child: new TextFormField(
          controller: _controller,
          focusNode: _titleFocus,
          decoration: new InputDecoration(labelText: 'Example Text'),
        ),
      ),
    );
  }
}

如果你的键盘仍然不会关闭,不要忘记添加focusNode到TextField。上面的信息很有帮助,但是忘记添加focusNode让我有点困扰。这里有一个例子。

TextField(
          focusNode: FocusNode(),
          textController: _controller,
          autoFocus: false,
          textStyle: TextStyle(fontSize: 14),
          onFieldSubmitted: (text) {},
          onChanged: (text) {},
          hint: 'Enter the code',
          hintColor: CustomColors.mediumGray,
          suffixAsset: _voucherController.text.length == 7
              ? Assets.ic_approved_voucher
              : null,
          isIcon: false,
          isObscure: false,
          maxLength: 7,
        )



closeKeyboard(BuildContext context) {
    var currentFocus = FocusScope.of(context);
    if (!currentFocus.hasPrimaryFocus) {
      currentFocus.unfocus();
    }
  }

  @override
  Widget build(BuildContext context) {
    _keyboardVisible = MediaQuery.of(context).viewInsets.bottom != 0;
    size = MediaQuery.of(context).size;
    return GestureDetector(
      onTap: () {
        closeKeyboard(context);
      },
      child: Scaffold(
        backgroundColor: Colors.white,
        body: Container(
            width: double.maxFinite,
            height: double.maxFinite,
            child: _buildUI(vm)),
      ),
    );
  }

总之,这是Flutter 1.17的工作解决方案:

像这样包装你的Widget:

GestureDetector(
        onTap: FocusScope.of(context).unfocus,
        child: YourWidget(),
);

你可以用"GestureDetector"来包装你的小部件,然后将"FocusScope.of(context).unfocus()"赋值给它的onTap函数

GestureDetector(
 onTap: () => FocusScope.of(context).unfocus(),
 child: child,
);

对于Flutter版本2或最新版本:

由于颤振2零安全,这是最好的方法:

FocusManager.instance.primaryFocus?.unfocus();

注意:使用旧的方法会导致一些问题,如保持重建状态;


对于颤动版本< 2:

自Flutter v1.7.8+热修复。2、要走的路是:

FocusScope.of(context).unfocus();

评论一下PR:

现在#31909 (be75fb3)已经着陆,您应该使用 FocusScope.of(context).unfocus()代替 FocusScope.of(context).requestFocus(FocusNode()),因为FocusNodes ChangeNotifiers,并且应该正确地处理。

- >不使用q r e̶̶̶̶̶u e̶s t F c o̶̶̶̶̶u s̶̶(F c o̶̶̶̶̶u s e N o d̶̶̶̶̶̶̶了。

 F̶o̶c̶u̶s̶S̶c̶o̶p̶e̶.̶o̶f̶(̶c̶o̶n̶t̶e̶x̶t̶)̶.̶r̶e̶q̶u̶e̶s̶t̶F̶o̶c̶u̶s̶(̶F̶o̶c̶u̶s̶N̶o̶d̶e̶(̶)̶)̶;̶

在flutter文档中阅读有关FocusScope类的更多信息。