使用iOS SDK:
我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:
启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短
我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。
我需要UIView和UIScrollView吗?一个在另一个里面吗?
要自动滚动到活动文本字段,需要执行哪些操作?
理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。
注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。
我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。
当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:
-(void)textFieldDidBeginEditing:(UITextField *)textField {
//Keyboard becomes visible
scrollView.frame = CGRectMake(scrollView.frame.origin.x,
scrollView.frame.origin.y,
scrollView.frame.size.width,
scrollView.frame.size.height - 215 + 50); // Resize
}
-(void)textFieldDidEndEditing:(UITextField *)textField {
// Keyboard will hide
scrollView.frame = CGRectMake(scrollView.frame.origin.x,
scrollView.frame.origin.y,
scrollView.frame.size.width,
scrollView.frame.size.height + 215 - 50); // Resize
}
然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。
我对UIScrollView由多个UITextField组成也有很多问题,其中一个或多个在编辑时会被键盘遮挡。
如果UIScrollView滚动不正确,请考虑以下几点。
1) 确保contentSize大于UIScrollView框架大小。理解UIScrollViews的方法是UIScrollView就像一个查看contentSize中定义的内容的窗口。因此,如果要让UIScrollview滚动到任何位置,contentSize必须大于UIScrollview。否则,不需要滚动,因为contentSize中定义的所有内容都已可见。BTW,默认contentSize=CGSizeZero。
2) 既然您已经了解到UIScrollView实际上是一个“内容”窗口,那么确保键盘不会遮挡UIScroll View的查看“窗口”的方法就是调整UIScrollView的大小,这样当键盘出现时,UIScrollView窗口的大小就等于UIScrollviewframe.size.height减去键盘的高度。这将确保您的窗口仅是那个小的可视区域。
3) 这里有一个陷阱:当我第一次实现这一点时,我想我必须获得编辑文本字段的CGRect,并调用UIScrollView的scrollRecToVisible方法。我通过调用scrollRecToVisible方法实现了UITextFieldDelegate方法textFieldDidBeginEditing。这实际上产生了一个奇怪的副作用,即滚动会将UITextField捕捉到位。在很长一段时间里,我都搞不清那是什么。然后我注释了textFieldDidBegginEditingDelegate方法,这一切都奏效了!!(???). 事实证明,我相信UIScrollView实际上隐式地将当前编辑的UITextField带入可视窗口。我对UITextFieldDelegate方法的实现以及随后对scrollRecToVisible的调用是多余的,这是产生奇怪副作用的原因。
因此,当键盘出现时,以下是在UIScrollView中正确滚动UITextField的步骤。
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
// register for keyboard notifications
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:self.view.window];
// register for keyboard notifications
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:self.view.window];
keyboardIsShown = NO;
//make contentSize bigger than your scrollSize (you will need to figure out for your own use case)
CGSize scrollContentSize = CGSizeMake(320, 345);
self.scrollView.contentSize = scrollContentSize;
}
- (void)keyboardWillHide:(NSNotification *)n
{
NSDictionary* userInfo = [n userInfo];
// get the size of the keyboard
CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
// resize the scrollview
CGRect viewFrame = self.scrollView.frame;
// I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.
viewFrame.size.height += (keyboardSize.height - kTabBarHeight);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[self.scrollView setFrame:viewFrame];
[UIView commitAnimations];
keyboardIsShown = NO;
}
- (void)keyboardWillShow:(NSNotification *)n
{
// This is an ivar I'm using to ensure that we do not do the frame size adjustment on the `UIScrollView` if the keyboard is already shown. This can happen if the user, after fixing editing a `UITextField`, scrolls the resized `UIScrollView` to another `UITextField` and attempts to edit the next `UITextField`. If we were to resize the `UIScrollView` again, it would be disastrous. NOTE: The keyboard notification will fire even when the keyboard is already shown.
if (keyboardIsShown) {
return;
}
NSDictionary* userInfo = [n userInfo];
// get the size of the keyboard
CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
// resize the noteView
CGRect viewFrame = self.scrollView.frame;
// I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.
viewFrame.size.height -= (keyboardSize.height - kTabBarHeight);
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[self.scrollView setFrame:viewFrame];
[UIView commitAnimations];
keyboardIsShown = YES;
}
在viewDidLoad上注册键盘通知在viewDidUnload中注销键盘nofitions确保contentSize设置为大于UIScrollView at viewDidLoad当有键盘时,缩小UIScrollView当键盘离开时,恢复UIScrollView。使用ivar来检测键盘是否已经显示在屏幕上,因为每次UITextField选项卡时都会发送键盘通知,即使键盘已经存在,以避免在UIScrollView已经缩小时缩小它
需要注意的一点是,当您单击另一个UITextField时,即使键盘已经在屏幕上,UIKeyboardWillShowNotification也会启动。当键盘已经在屏幕上时,我使用ivar来避免调整UIScrollView的大小。当键盘已经存在时,不小心调整UIScrollView的大小将是灾难性的!
希望这段代码能让你们中的一些人省去很多麻烦。
Swift 2.0版本:
添加UIScrollView并在其顶部添加textFields。将故事板引用到VC。
@IBOutlet weak var username: UITextField!
@IBOutlet weak var password: UITextField!
@IBOutlet weak var scrollView: UIScrollView!
添加以下方法:UITextFieldDelegate和UIScrollViewDelegate。
//MARK:- TEXTFIELD METHODS
func textFieldShouldReturn(textField: UITextField) -> Bool {
if(username.returnKeyType == UIReturnKeyType.Default) {
password.becomeFirstResponder()
}
textField.resignFirstResponder()
return true
}
func textFieldDidBeginEditing(textField: UITextField) {
dispatch_async(dispatch_get_main_queue()) {
let scrollPoint:CGPoint = CGPointMake(0,textField.frame.origin.y/4)
self.scrollView!.setContentOffset(scrollPoint, animated: true);
}
}
func textFieldShouldEndEditing(textField: UITextField) -> Bool {
dispatch_async(dispatch_get_main_queue()) {
UIView.animateWithDuration(0, animations: { self.scrollView!.setContentOffset(CGPointZero,animated: true) })
}
return true
}
override func touchesBegan(touches: Set<UITouch>,
withEvent event: UIEvent?) {
self.view.endEditing(true)
}
func scrollViewWillBeginDragging(scrollView: UIScrollView) {
self.scrollView.scrollEnabled = true
dispatch_async(dispatch_get_main_queue()) {
UIView.animateWithDuration(0, animations: { self.scrollView!.setContentOffset(CGPointZero,animated: true)
})
}
}