这是我所在组织的一位软件工程师提出的问题。我感兴趣的是最广义的定义。


当前回答

在阅读了这些优秀的向上投票的答案后,我发现对于我这个网络编程新手来说,有以下几点需要强调:

TCP-IP连接是连接一个地址:端口组合和另一个地址:端口组合的双向路径。因此,每当您打开从本地计算机到远程服务器上的端口的连接(例如www.google.com:80)时,您也将计算机上的一个新端口号与该连接关联起来,以允许服务器将内容发回给您(例如127.0.0.1:65234)。使用netstat查看你机器的连接是很有帮助的:

> netstat -nWp tcp (on OS X)
Active Internet connections
Proto Recv-Q Send-Q  Local Address          Foreign Address        (state)    
tcp4       0      0  192.168.0.6.49871      17.172.232.57.5223     ESTABLISHED
...

其他回答

套接字基本上是网络通信的端点,至少由一个ip地址和一个端口组成。在Java/ c#中,套接字是双向连接一侧的高级实现。

还有Java教程中的一个(非规范的)定义。

套接字由三部分组成:

IP地址 传输协议 端口号

端口是1到65535之间的数字,表示设备中的逻辑门。 客户端和服务器之间的每个连接都需要一个惟一的套接字。

例如:

1030为端口。 (10.1.1.2, TCP,端口1030)是一个套接字。

A socket is a communication endpoint. A socket is not directly related to the TCP/IP protocol family, it can be used with any protocol your system supports. The C socket API expects you to first get a blank socket object from the system that you can then either bind to a local socket address (to directly retrieve incoming traffic for connection-less protocols or to accept incoming connection requests for connection-oriented protocols) or that you can connect to a remote socket address (for either kind of protocol). You can even do both if you want to control both, the local socket address a socket is bound to and the remote socket address a socket is connected to. For connection-less protocols connecting a socket is even optional but if you don't do that, you'll have to also pass the destination address with every packet you want to send over the socket as how else would the socket know where to send this data to? Advantage is that you can use a single socket to send packets to different socket addresses. Once you have your socket configured and maybe even connected, consider it to be a bi-directional communication pipe. You can use it to pass data to some destination and some destination can use it to pass data back to you. What you write to a socket is send out and what has been received is available for reading.

Ports on the other hand are something that only certain protocols of the TCP/IP protocol stack have. TCP and UDP packets have ports. A port is just a simple number. The combination of source port and destination port identify a communication channel between two hosts. E.g. you may have a server that shall be both, a simple HTTP server and a simple FTP server. If now a packet arrives for the address of that server, how would it know if that is a packet for the HTTP or the FTP server? Well, it will know so as the HTTP server will run on port 80 and the FTP server on port 21, so if the packet arrives with a destination port 80, it is for the HTTP server and not for the FTP server. Also the packet has a source port since without such a source port, a server could only have one connection to one IP address at a time. The source port makes it possible for a server to distinguish otherwise identical connections: they all have the same destination port, e.g. port 80, the same destination IP (the IP of the server), and the same source IP, as they all come from the same client, but as they have different source ports, the server can distinguish them from each other. And when the server sends back replies, it will do so to the port the request came from, that way the client can also distinguish different replies it receives from the same server.

一般来说,你会得到很多理论,但区分这两个概念的最简单方法之一是:

为了获得服务,你需要一个服务号码。这个服务号码称为端口。就这么简单。

例如,HTTP as a service运行在端口80上。

现在,许多人都可以请求该服务,并建立了来自客户机-服务器的连接。会有很多联系。每个连接代表一个客户端。为了维护每个连接,服务器为每个连接创建一个套接字来维护其客户端。

Socket是软件抽象的网络端点,用作应用程序的接口。在Java、c#中,它用对象表示,在Linux、Unix中,它是一个文件。

Port只是一个套接字的属性,如果你想建立一个通信,你必须指定。要从套接字接收数据包,必须将其绑定到特定的本地端口和网卡(具有本地IP地址)或所有网卡(在绑定调用中指定INADDR_ANY)。要发送数据包,必须指定远端套接字的端口和IP。