我可以在Flutter中创建类似Toasts的东西吗?

只是一个很小的通知窗口,不直接面对用户,也不锁定或淡出它后面的视图。


当前回答

对于那些正在寻找能在路线变化中幸存下来的吐司的人来说,SnackBar可能不是最好的选择。

让我们来看看Overlay。

其他回答

您可以使用飘动吐司包装。为此,将其添加到pubspec中。Yaml文件如下:

dependencies:
  fluttertoast: ^8.0.8

然后在需要吐司的.dart文件中导入这个包并编写代码。

例如,参考以下代码:

import 'package:flutter/material.dart';
import 'package:fluttertoast/fluttertoast.dart';

class ToastExample extends StatefulWidget {
    @override
    _ToastExampleState createState() {
      return _ToastExampleState();
    }
  }

  class _ToastExampleState extends State {
    void showToast() {
      Fluttertoast.showToast(
          msg: 'This is flutterToast example', // Message
          toastLength: Toast.LENGTH_SHORT,    // toast length
          gravity: ToastGravity.CENTER,      // position
          timeInSecForIos: 1,               // duaration
          backgroundColor: Colors.red,     // background color
          textColor: Colors.white         // text color
      );
    }

    @override
    Widget build(BuildContext context) {
      return MaterialApp(
        title: 'Toast Tutorial',
        home: Scaffold(
            appBar: AppBar(
              title: Text('Toast Tutorial'),
            ),
            body: Padding(
              padding: EdgeInsets.all(15.0),
              child: Center(
                child: RaisedButton(
                  child: Text('Show Toast'),
                  onPressed: showToast,
                ),
              ),
            )
        ),
      );
    }
  }

  void main() => runApp(ToastExample());

对于Flutter中的toast消息,使用bot_toast库。这个库提供了丰富的功能,支持显示通知、文本、加载、附件等。烤面包

fluttertoast: ^ 3.1.3

import 'package:fluttertoast/fluttertoast.dart';

Fluttertoast.showToast(
        msg: "This is Center Short Toast",
        toastLength: Toast.LENGTH_SHORT,
        gravity: ToastGravity.CENTER,
        timeInSecForIos: 1,
        backgroundColor: Colors.red,
        textColor: Colors.white,
        fontSize: 16.0
    );

你可以很容易地实现这种效果使用叠加。

代码:

OverlayEntry entry = OverlayEntry(builder: (context) {
              return Positioned(
                  top: MediaQuery.of(context).size.height * 0.8,
                  child: Container(
                    width: MediaQuery.of(context).size.width,
                    alignment: Alignment.center,
                    child: const Card(
                      color: Colors.redAccent,
                      child: Padding(
                        padding: EdgeInsets.all(8),
                        child: Text("This is a message."),
                      ),
                    ),
                  ));
            });

            //show overlay
            Overlay.of(context)!.insert(entry);
            //auto remove this overlay after 3 seconds
            Future.delayed(const Duration(seconds: 3)).then((value) => entry.remove());

截图:

正如Darky指出的那样,SnackBar绝对是正确的类。

关于showSnackBar的一个棘手的事情是到达Scaffold state,如果你试图在构建方法中调用showSnackBar。

您可能会看到这样的错误,其中包括一些解释如何解决问题的文本。

══╡ EXCEPTION CAUGHT BY GESTURE ╞═══════════════════════════════════════════════════════════════════
The following assertion was thrown while handling a gesture:
Scaffold.of() called with a context that does not contain a Scaffold.
No Scaffold ancestor could be found starting from the context that was passed to Scaffold.of(). This
usually happens when the context provided is from the same StatefulWidget as that whose build
function actually creates the Scaffold widget being sought.
There are several ways to avoid this problem. The simplest is to use a Builder to get a context that
is "under" the Scaffold. For an example of this, please see the documentation for Scaffold.of():
  https://docs.flutter.io/flutter/material/Scaffold/of.html
A more efficient solution is to split your build function into several widgets. This introduces a
new context from which you can obtain the Scaffold. In this solution, you would have an outer widget
that creates the Scaffold populated by instances of your new inner widgets, and then in these inner
widgets you would use Scaffold.of().
A less elegant but more expedient solution is assign a GlobalKey to the Scaffold, then use the
key.currentState property to obtain the ScaffoldState rather than using the Scaffold.of() function.
The context used was:
  MyHomePage
When the exception was thrown, this was the stack:
#0      Scaffold.of (package:flutter/src/material/scaffold.dart:444:5)
#1      MyHomePage.build.<anonymous closure> (/Users/jackson/Library/Developer/CoreSimulator/Devices/7072C907-DBAD-44FE-8F40-0257442C51D9/data/Containers/Data/Application/77FEC1A4-1453-442C-8208-96E0323DEFB2/tmp/so_scratch2Tkq9Jb/so_scratch2/lib/main.dart:23:24)
#2      _InkResponseState._handleTap (package:flutter/src/material/ink_well.dart:323:14)
#3      _InkResponseState.build.<anonymous closure> (package:flutter/src/material/ink_well.dart:375:30)
#4      GestureRecognizer.invokeCallback (package:flutter/src/gestures/recognizer.dart:102:24)
#5      TapGestureRecognizer._checkUp (package:flutter/src/gestures/tap.dart:149:9)
#6      TapGestureRecognizer.acceptGesture (package:flutter/src/gestures/tap.dart:119:7)
#7      GestureArenaManager.sweep (package:flutter/src/gestures/arena.dart:156:27)
#8      BindingBase&SchedulerBinding&GestureBinding.handleEvent (package:flutter/src/gestures/binding.dart:147:20)
#9      BindingBase&SchedulerBinding&GestureBinding.dispatchEvent (package:flutter/src/gestures/binding.dart:121:22)
#10     BindingBase&SchedulerBinding&GestureBinding._handlePointerEvent (package:flutter/src/gestures/binding.dart:101:7)
#11     BindingBase&SchedulerBinding&GestureBinding._flushPointerEventQueue (package:flutter/src/gestures/binding.dart:64:7)
#12     BindingBase&SchedulerBinding&GestureBinding._handlePointerDataPacket (package:flutter/src/gestures/binding.dart:48:7)
#13     _invoke1 (file:///b/build/slave/Mac_Engine/build/src/flutter/lib/ui/hooks.dart:100)
#14     _dispatchPointerDataPacket (file:///b/build/slave/Mac_Engine/build/src/flutter/lib/ui/hooks.dart:58)
Handler: onTap
Recognizer:
  TapGestureRecognizer#69dbc(debugOwner: GestureDetector, state: ready)
════════════════════════════════════════════════════════════════════════════════════════════════════

你可以将GlobalKey传递给你的Scaffold构造函数:

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final key = new GlobalKey<ScaffoldState>();
    return new Scaffold(
      key: key,
      floatingActionButton: new Builder(
        builder: (BuildContext context) {
          return new FloatingActionButton(
            onPressed: () {
              key.currentState.showSnackBar(new SnackBar(
                content: new Text("Sending Message"),
              ));
            },
            tooltip: 'Increment',
            child: new Icon(Icons.add),
          );
        }
      ),
    );
  }
}

或者你可以使用一个Builder来创建一个BuildContext,它是Scaffold的子对象。

class MyHomePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      floatingActionButton: new Builder(
        builder: (BuildContext context) {
          return new FloatingActionButton(
            onPressed: () {
              Scaffold.of(context).showSnackBar(new SnackBar(
                content: new Text("Sending Message"),
              ));
            },
            tooltip: 'Increment',
            child: new Icon(Icons.add),
          );
        }
      ),
    );
  }
}

最后,您可以将小部件分成多个类,这是最佳的长期方法。