如何在特定范围内生成随机int值?
以下方法存在与整数溢出相关的错误:
randomNum = minimum + (int)(Math.random() * maximum);
// Bug: `randomNum` can be bigger than `maximum`.
Random rn = new Random();
int n = maximum - minimum + 1;
int i = rn.nextInt() % n;
randomNum = minimum + i;
// Bug: `randomNum` can be smaller than `minimum`.
下面是一个函数,它按照用户42155的请求,在lowerBoundIncluded和upperBoundIncluded定义的范围内返回一个整数随机数
SplitableRandom splitableRandom=新的Splitablerandom();
BiFunction<Integer,Integer,Integer> randomInt = (lowerBoundIncluded, upperBoundIncluded)
-> splittableRandom.nextInt(lowerBoundIncluded, upperBoundIncluded + 1);
randomInt.apply(…,…);//获取随机数
…或更短,用于一次性生成随机数
new SplittableRandom().nextInt(lowerBoundIncluded, upperBoundIncluded + 1);
我的一个朋友今天在大学里问过我同样的问题(他的要求是生成一个介于1和-1之间的随机数)。所以我写了这个,到目前为止,它在我的测试中运行良好。理想情况下,有很多方法可以在给定范围内生成随机数。试试看:
功能:
private static float getRandomNumberBetween(float numberOne, float numberTwo) throws Exception{
if (numberOne == numberTwo){
throw new Exception("Both the numbers can not be equal");
}
float rand = (float) Math.random();
float highRange = Math.max(numberOne, numberTwo);
float lowRange = Math.min(numberOne, numberTwo);
float lowRand = (float) Math.floor(rand-1);
float highRand = (float) Math.ceil(rand+1);
float genRand = (highRange-lowRange)*((rand-lowRand)/(highRand-lowRand))+lowRange;
return genRand;
}
执行方式如下:
System.out.println( getRandomNumberBetween(1,-1));