如何在特定范围内生成随机int值?

以下方法存在与整数溢出相关的错误:

randomNum = minimum + (int)(Math.random() * maximum);
// Bug: `randomNum` can be bigger than `maximum`.
Random rn = new Random();
int n = maximum - minimum + 1;
int i = rn.nextInt() % n;
randomNum =  minimum + i;
// Bug: `randomNum` can be smaller than `minimum`.

当前回答

只需使用Random类:

Random ran = new Random();
// Assumes max and min are non-negative.
int randomInt = min + ran.nextInt(max - min + 1);

其他回答

import java.util.Random; 

public class RandomUtil {
    // Declare as class variable so that it is not re-seeded every call
    private static Random random = new Random();

    /**
     * Returns a psuedo-random number between min and max (both inclusive)
     * @param min Minimim value
     * @param max Maximim value. Must be greater than min.
     * @return Integer between min and max (both inclusive)
     * @see java.util.Random#nextInt(int)
     */
    public static int nextInt(int min, int max) {
        // nextInt is normally exclusive of the top value,
        // so add 1 to make it inclusive
        return random.nextInt((max - min) + 1) + min;
    }
}

我只是使用Math.random()生成一个随机数,然后将其乘以一个大数,比方说10000。因此,我得到一个介于0到10000之间的数字,并将其称为I。现在,如果我需要介于(x,y)之间的数字时,请执行以下操作:

i = x + (i % (y - x));

所以,所有的i都是x和y之间的数字。

要消除注释中指出的偏差,而不是将其乘以10000(或大数字),请将其乘以(y-x)。

Use:

minValue + rn.nextInt(maxValue - minValue + 1)

可以使用以下代码:

ThreadLocalRandom.current().nextInt(rangeStart, rangeEndExclusive)

下面是一个函数,它按照用户42155的请求,在lowerBoundIncluded和upperBoundIncluded定义的范围内返回一个整数随机数

SplitableRandom splitableRandom=新的Splitablerandom();

BiFunction<Integer,Integer,Integer> randomInt = (lowerBoundIncluded, upperBoundIncluded)
    -> splittableRandom.nextInt(lowerBoundIncluded, upperBoundIncluded + 1);

randomInt.apply(…,…);//获取随机数

…或更短,用于一次性生成随机数

new SplittableRandom().nextInt(lowerBoundIncluded, upperBoundIncluded + 1);