I wrote the two methods below to automatically select N distinct colors. It works by defining a piecewise linear function on the RGB cube. The benefit of this is you can also get a progressive scale if that's what you want, but when N gets large the colors can start to look similar. I can also imagine evenly subdividing the RGB cube into a lattice and then drawing points. Does anyone know any other methods? I'm ruling out defining a list and then just cycling through it. I should also say I don't generally care if they clash or don't look nice, they just have to be visually distinct.

public static List<Color> pick(int num) {
    List<Color> colors = new ArrayList<Color>();
    if (num < 2)
        return colors;
    float dx = 1.0f / (float) (num - 1);
    for (int i = 0; i < num; i++) {
        colors.add(get(i * dx));
    }
    return colors;
}

public static Color get(float x) {
    float r = 0.0f;
    float g = 0.0f;
    float b = 1.0f;
    if (x >= 0.0f && x < 0.2f) {
        x = x / 0.2f;
        r = 0.0f;
        g = x;
        b = 1.0f;
    } else if (x >= 0.2f && x < 0.4f) {
        x = (x - 0.2f) / 0.2f;
        r = 0.0f;
        g = 1.0f;
        b = 1.0f - x;
    } else if (x >= 0.4f && x < 0.6f) {
        x = (x - 0.4f) / 0.2f;
        r = x;
        g = 1.0f;
        b = 0.0f;
    } else if (x >= 0.6f && x < 0.8f) {
        x = (x - 0.6f) / 0.2f;
        r = 1.0f;
        g = 1.0f - x;
        b = 0.0f;
    } else if (x >= 0.8f && x <= 1.0f) {
        x = (x - 0.8f) / 0.2f;
        r = 1.0f;
        g = 0.0f;
        b = x;
    }
    return new Color(r, g, b);
}

当前回答

我有个主意。想象一个HSV气缸

定义亮度和饱和度的上限和下限。这在空间内定义了一个正方形的横截面环。

现在,在这个空间中随机散布N个点。

然后对它们应用迭代排斥算法,要么迭代次数固定,要么直到这些点稳定下来。

现在你应该有N个点,代表N种颜色,它们在你感兴趣的颜色空间中尽可能不同。

Hugo

其他回答

我认为这个简单的递归算法补充了公认的答案,以产生不同的色调值。我为hsv做了它,但也可以用于其他颜色空间。

它在循环中产生色调,在每个循环中尽可能彼此分离。

/**
 * 1st cycle: 0, 120, 240
 * 2nd cycle (+60): 60, 180, 300
 * 3th cycle (+30): 30, 150, 270, 90, 210, 330
 * 4th cycle (+15): 15, 135, 255, 75, 195, 315, 45, 165, 285, 105, 225, 345
 */
public static float recursiveHue(int n) {
    // if 3: alternates red, green, blue variations
    float firstCycle = 3;

    // First cycle
    if (n < firstCycle) {
        return n * 360f / firstCycle;
    }
    // Each cycle has as much values as all previous cycles summed (powers of 2)
    else {
        // floor of log base 2
        int numCycles = (int)Math.floor(Math.log(n / firstCycle) / Math.log(2));
        // divDown stores the larger power of 2 that is still lower than n
        int divDown = (int)(firstCycle * Math.pow(2, numCycles));
        // same hues than previous cycle, but summing an offset (half than previous cycle)
        return recursiveHue(n % divDown) + 180f / divDown;
    }
}

我在这里找不到这种算法。我希望这对你有所帮助,这是我在这里的第一篇文章。

我有个主意。想象一个HSV气缸

定义亮度和饱和度的上限和下限。这在空间内定义了一个正方形的横截面环。

现在,在这个空间中随机散布N个点。

然后对它们应用迭代排斥算法,要么迭代次数固定,要么直到这些点稳定下来。

现在你应该有N个点,代表N种颜色,它们在你感兴趣的颜色空间中尽可能不同。

Hugo

您可以使用HSL颜色模型来创建颜色。

如果你想要的只是不同的色调(可能),以及亮度或饱和度的轻微变化,你可以像这样分配色调:

// assumes hue [0, 360), saturation [0, 100), lightness [0, 100)

for(i = 0; i < 360; i += 360 / num_colors) {
    HSLColor c;
    c.hue = i;
    c.saturation = 90 + randf() * 10;
    c.lightness = 50 + randf() * 10;

    addColor(c);
}

这个OpenCV函数使用HSV颜色模型在0<=H<=360º周围生成n个均匀分布的颜色,最大S=1.0, V=1.0。函数在bgr_mat中输出BGR颜色:

void distributed_colors (int n, cv::Mat_<cv::Vec3f> & bgr_mat) {
  cv::Mat_<cv::Vec3f> hsv_mat(n,CV_32F,cv::Vec3f(0.0,1.0,1.0));
  double step = 360.0/n;
  double h= 0.0;
  cv::Vec3f value;
  for (int i=0;i<n;i++,h+=step) {
    value = hsv_mat.at<cv::Vec3f>(i);
    hsv_mat.at<cv::Vec3f>(i)[0] = h;
  }
  cv::cvtColor(hsv_mat, bgr_mat, CV_HSV2BGR);
  bgr_mat *= 255;
}

这产生了与Janus Troelsen的溶液相同的颜色。但是它使用的不是生成器,而是开始/停止语义。它也是完全向量化的。

import numpy as np
import numpy.typing as npt
import matplotlib.colors

def distinct_colors(start: int=0, stop: int=20) -> npt.NDArray[np.float64]:
    """Returns an array of distinct RGB colors, from an infinite sequence of colors
    """
    if stop <= start: # empty interval; return empty array
        return np.array([], dtype=np.float64)
    sat_values = [6/10]         # other tones could be added
    val_values = [8/10, 5/10]   # other tones could be added
    colors_per_hue_value = len(sat_values) * len(val_values)
    # Get the start and stop indices within the hue value stream that are needed
    # to achieve the requested range
    hstart = start // colors_per_hue_value
    hstop = (stop+colors_per_hue_value-1) // colors_per_hue_value
    # Zero will cause a singularity in the caluculation, so we will add the zero
    # afterwards
    prepend_zero = hstart==0 

    # Sequence (if hstart=1): 1,2,...,hstop-1
    i = np.arange(1 if prepend_zero else hstart, hstop) 
    # The following yields (if hstart is 1): 1/2,  1/4, 3/4,  1/8, 3/8, 5/8, 7/8,  
    # 1/16, 3/16, ... 
    hue_values = (2*i+1) / np.power(2,np.floor(np.log2(i*2))) - 1
    
    if prepend_zero:
        hue_values = np.concatenate(([0], hue_values))

    # Make all combinations of h, s and v values, as if done by a nested loop
    # in that order
    hsv = np.array(np.meshgrid(hue_values, sat_values, val_values, indexing='ij')
                    ).reshape((3,-1)).transpose()

    # Select the requested range (only the necessary values were computed but we
    # need to adjust the indices since start & stop are not necessarily multiples
    # of colors_per_hue_value)
    hsv = hsv[start % colors_per_hue_value : 
                start % colors_per_hue_value + stop - start]
    # Use the matplotlib vectorized function to convert hsv to rgb
    return matplotlib.colors.hsv_to_rgb(hsv)

样品:

from matplotlib.colors import ListedColormap
ListedColormap(distinct_colors(stop=20))

ListedColormap(distinct_colors(start=30, stop=50))