我正在寻找最酷的事情,你可以在几行简单的代码。我相信你可以用Haskell用15行写一个Mandelbrot集,但是很难理解。

我的目标是启发学生编程很酷。

我们知道编程很酷,因为你可以创造任何你想象到的东西——它是最终的创意出口。我想激励这些初学者,让他们尽可能多地克服早期学习的困难。

Now, my reasons are selfish. I'm teaching an Intro to Computing course to a group of 60 half-engineering, half business majors; all freshmen. They are the students who came from underprivileged High schools. From my past experience, the group is generally split as follows: a few rock-stars, some who try very hard and kind of get it, the few who try very hard and barely get it, and the few who don't care. I want to reach as many of these groups as effectively as I can. Here's an example of how I'd use a computer program to teach:

Here's an example of what I'm looking for: a 1-line VBS script to get your computer to talk to you: CreateObject("sapi.spvoice").Speak InputBox("Enter your text","Talk it") I could use this to demonstrate order of operations. I'd show the code, let them play with it, then explain that There's a lot going on in that line, but the computer can make sense of it, because it knows the rules. Then I'd show them something like this: 4(5*5) / 10 + 9(.25 + .75) And you can see that first I need to do is (5*5). Then I can multiply for 4. And now I've created the Object. Dividing by 10 is the same as calling Speak - I can't Speak before I have an object, and I can't divide before I have 100. Then on the other side I first create an InputBox with some instructions for how to display it. When I hit enter on the input box it evaluates or "returns" whatever I entered. (Hint: 'oooooo' makes a funny sound) So when I say Speak, the right side is what to Speak. And I get that from the InputBox. So when you do several things on a line, like: x = 14 + y; You need to be aware of the order of things. First we add 14 and y. Then we put the result (what it evaluates to, or returns) into x.

这就是我的目标,有一堆很酷的例子来演示,并在他们玩得开心的时候教他们。我在我室友身上尝试了这个例子,虽然我可能不会把它作为第一课,但她喜欢它,并学到了一些东西。

一些很酷的数学程序,可以做出漂亮的图形或容易理解的形状,这是很好的想法,我将研究这些。这里有一些复杂的actionscript示例,但这有点太高级了,我不能教flash。你还有什么其他的想法吗?


当前回答

我认为油脂猴子是学生开始学习的好地方。在userscripts.org上有成千上万的示例脚本,是非常好的阅读材料,其中一些非常小。Greasemonkey脚本会影响网页,而学生们即使不会操纵网页,也会对这些网页很熟悉。Greasemonkey本身提供了一种非常简单的方法来在测试时编辑和启用/禁用脚本。

例如,下面是"谷歌Two Columns"脚本:

result2 = '<table width="100%" align="center" cellpadding="10" style="font-size:12px">';
gEntry = document.evaluate("//li[@class='g'] | //div[@class='g'] | //li[@class='g w0'] | //li[@class='g s w0']",document,null,XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE,null);
for (var i = 0; i < gEntry.snapshotLength; i++) {
  if (i==0) { var sDiv = gEntry.snapshotItem(i).parentNode.parentNode; }
  if(i%2 == 0) { result2 += '<tr><td width="50%" valign="top">'+gEntry.snapshotItem(i).innerHTML+'</td>'; }
  if(i%2 == 1) { result2 += '<td width="50%" valign="top">'+gEntry.snapshotItem(i).innerHTML+'</td></tr>'; }
}
sDiv.innerHTML = result2+'</table>';

if (document.getElementById('mbEnd') !== null) { document.getElementById('mbEnd').style.display = 'none'; }

其他回答

许多人发现赌博令人兴奋和激励。您可以自己构建一个21点发牌者类,公开一个接口。然后,让孩子们建立一个21点玩家班。

你可以为每个学生的解决方案建立一个图表,显示金钱与时间的关系来激励他们完成任务。

这个系统的美妙之处在于你可以在几周内产生增量解决方案:

最简单的解决方法是总是低于某个水平。这大概有5行代码。

一个更好的解决方案是看看发牌人暴露了什么,并据此调整你的击球。

一个更好的解决方案是考虑到你所拥有的实际卡片——而不仅仅是它们价值的总和。

最终的解决方案可能是记录多手牌的发牌情况。(dealer对象可以对player对象进行dealerisshuffshuffle (int numberofdeck)调用,告诉玩家有多少副牌。)

另一个可能的方向是让游戏更具竞争性——玩家不是通过与庄家对抗来赢钱,而是与其他人的解决方案对抗。当然,为了公平起见,你必须轮换谁先击球。

斐波那契数列是学习递归的一个很酷的例子。 它表明递归写起来很简单,但执行起来代价很高。 负分项的情况可以在后面介绍。

int fiboNumber(int index)
{
  if (index <= 1)
  {
    return index;
  }
  return fiboNumber(index - 1) + fiboNumber(index - 2);
}
Private Declare Function Beep Lib "kernel32" (ByVal dwFreq As Long, ByVal dwDuration As Long) As Long
Private Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long)
Public Sub JohnDenverAnniesSong(): Const E4# = 329.6276: Dim Note&, Frequencies$, Durations$: Frequencies = "iiihfihfffhidadddfhihfffhihiiihfihffihfdadddfhihffhiki": Durations = "aabbbfjaabbbbnaabbbfjaabcapaabbbfjaabbbbnaabbbfjaabcap": For Note = 1 To Len(Frequencies): Beep CLng(E4 * 2 ^ ((AscW(Mid$(Frequencies, Note, 1)) - 96) / 12)), CLng((Asc(Mid$(Durations, Note, 1)) - 96) * 200 - 10): Sleep 10: DoEvents: Next: End Sub

转储到Excel中运行:D

我的第一个程序有点类似于这里已经提到的程序,但我的程序更短,更礼貌:

10 PRINT "What is your name?"
20 INPUT A$
30 PRINT "Thanks"

这段PHP代码只能通过命令行在Mac上运行,但当每个人都想玩Twister时,它非常有用

$lr = array('left', 'right');
$hf = array('hand', 'foot');
$colour = array('red', 'yellow', 'blue', 'green');
while(true) {
    $a = $lr[array_rand($lr)];
    $b = $hf[array_rand($hf)];
    $c = $colour[array_rand($colour)];
    system("say $a $b $c");
    sleep(5);
}