我的枚举由以下值组成:

private enum PublishStatusses{
    NotCompleted,
    Completed,
    Error
};

我希望能够以用户友好的方式输出这些值。 我不需要再从字符串到值。


当前回答

关于Ray Booysen,在代码中有一个错误:Enum ToString与用户友好的字符串

您需要考虑枚举值上的多个属性。

public static string GetDescription<T>(this object enumerationValue)
            where T : struct
    {
        Type type = enumerationValue.GetType();
        if (!type.IsEnum)
        {
            throw new ArgumentException("EnumerationValue must be of Enum type", "enumerationValue");
        }

        //Tries to find a DescriptionAttribute for a potential friendly name
        //for the enum
        MemberInfo[] memberInfo = type.GetMember(enumerationValue.ToString());
        if (memberInfo != null && memberInfo.Length > 0)
        {
            object[] attrs = memberInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);

            if (attrs != null && attrs.Length > 0 && attrs.Where(t => t.GetType() == typeof(DescriptionAttribute)).FirstOrDefault() != null)
            {
                //Pull out the description value
                return ((DescriptionAttribute)attrs.Where(t=>t.GetType() == typeof(DescriptionAttribute)).FirstOrDefault()).Description;
            }
        }
        //If we have no description attribute, just return the ToString of the enum
        return enumerationValue.ToString();

其他回答

使用枚举。GetName

从上面的链接…

using System;

public class GetNameTest {
    enum Colors { Red, Green, Blue, Yellow };
    enum Styles { Plaid, Striped, Tartan, Corduroy };

    public static void Main() {

        Console.WriteLine("The 4th value of the Colors Enum is {0}", Enum.GetName(typeof(Colors), 3));
        Console.WriteLine("The 4th value of the Styles Enum is {0}", Enum.GetName(typeof(Styles), 3));
    }
}
// The example displays the following output:
//       The 4th value of the Colors Enum is Yellow
//       The 4th value of the Styles Enum is Corduroy

更简洁的总结是:

using System;
using System.Reflection;

public class TextAttribute : Attribute
{
    public string Text;
    public TextAttribute(string text)
    {
        Text = text;
    }
}  

public static class EnumExtender
{
    public static string ToText(this Enum enumeration)
    {
        var memberInfo = enumeration.GetType().GetMember(enumeration.ToString());
        if (memberInfo.Length <= 0) return enumeration.ToString();

        var attributes = memberInfo[0].GetCustomAttributes(typeof(TextAttribute), false);
        return attributes.Length > 0 ? ((TextAttribute)attributes[0]).Text : enumeration.ToString();
    }
}

用法与下划线所描述的相同。

只需要使用一个静态类来模拟枚举:

public static class PublishStatusses{
   public const string NotCompleted = "Not Completed";
   public const string Completed = "Completed";
   public const string Error = "Error"
};

要访问这些值,只需要像枚举一样使用:

PublishStatusses.NotCompleted;

我使用一个泛型类来存储枚举/描述对,并使用一个嵌套的helper类来获取描述。

枚举:

enum Status { Success, Fail, Pending }

泛型类:

注意:由于泛型类不能被枚举约束,我用struct来代替约束,并在构造函数中检查enum。

public class EnumX<T> where T : struct
{
    public T Code { get; set; }
    public string Description { get; set; }

    public EnumX(T code, string desc)
    {
        if (!typeof(T).IsEnum) throw new NotImplementedException();

        Code = code;
        Description = desc;
    }

    public class Helper
    {
        private List<EnumX<T>> codes;

        public Helper(List<EnumX<T>> codes)
        {
            this.codes = codes;
        }

        public string GetDescription(T code)
        {
            EnumX<T> e = codes.Where(c => c.Code.Equals(code)).FirstOrDefault();
            return e is null ? "Undefined" : e.Description;
        }
    }
}

用法:

EnumX<Status>.Helper StatusCodes = new EnumX<Status>.Helper(new List<EnumX<Status>>()
        {
            new EnumX<Status>(Status.Success,"Operation was successful"),
            new EnumX<Status>(Status.Fail,"Operation failed"),
            new EnumX<Status>(Status.Pending,"Operation not complete. Please wait...")
        });

        Console.WriteLine(StatusCodes.GetDescription(Status.Pending));

以上建议的干净总结与样本:

namespace EnumExtensions {

using System;
using System.Reflection;

public class TextAttribute : Attribute {
   public string Text;
   public TextAttribute( string text ) {
      Text = text;
   }//ctor
}// class TextAttribute

public static class EnumExtender {

public static string ToText( this Enum enumeration ) {

   MemberInfo[] memberInfo = enumeration.GetType().GetMember( enumeration.ToString() );

   if ( memberInfo != null && memberInfo.Length > 0 ) {

      object[] attributes = memberInfo[ 0 ].GetCustomAttributes( typeof(TextAttribute),  false );

      if ( attributes != null && attributes.Length > 0 ) {
         return ( (TextAttribute)attributes[ 0 ] ).Text;
      }

   }//if

   return enumeration.ToString();

}//ToText

}//class EnumExtender

}//namespace

用法:

using System;
using EnumExtensions;

class Program {

public enum Appearance {

  [Text( "left-handed" ) ]
  Left,

  [Text( "right-handed" ) ]
  Right,

}//enum

static void Main( string[] args ) {

   var appearance = Appearance.Left;
   Console.WriteLine( appearance.ToText() );

}//Main

}//class