这绝对是主观的,但我想尽量避免它变成争论。我认为如果人们恰当地对待它,这将是一个有趣的问题。
这个问题的想法来自于我对“你最讨厌的语言的哪五件事?”问题的回答。我认为c#中的类在默认情况下应该是密封的——我不会把我的理由放在这个问题上,但我可能会写一个更完整的解释来回答这个问题。我对评论中的讨论热度感到惊讶(目前有25条评论)。
那么,你有什么有争议的观点?我宁愿避免那些基于相对较少的基础而导致相当宗教的事情(例如,大括号放置),但例如可能包括“单元测试实际上并没有多大帮助”或“公共字段确实是可以的”之类的事情。重要的是(至少对我来说)你的观点背后是有理由的。
请提出你的观点和理由——我鼓励人们投票给那些有充分论证和有趣的观点,不管你是否恰好同意这些观点。
缺陷和增强请求是相同的
Unless you are developing software on a fixed-price contract, there should be no difference when prioritizing your backlog between "bugs" and "enhancements" and "new feature" requests. OK - maybe that's not controversial, but I have worked on enterprise IT projects where the edict was that "all open bugs must be fixed in the next release", even if that left no developer time for the most desirable new features. So, a problem which was encountered by 1% of the users, 1% of the time took precedence over a new feature would might be immediately useful to 90% of the users. I like to take my entire project backlog, put estimates around each item and take it to the user community for prioritization - with items not classified as "defect", "enhancement", etc.