这个问题快把我逼疯了,我不知道怎么解决它。

    Undefined symbols for architecture armv7:
  "_deflateEnd", referenced from:
      -[ASIDataCompressor closeStream] in ASIDataCompressor.o
  "_OBJC_CLASS_$_ASIDataDecompressor", referenced from:
      objc-class-ref in ASIHTTPRequest.o
  "_deflate", referenced from:
      -[ASIDataCompressor compressBytes:length:error:shouldFinish:] in ASIDataCompressor.o
  "_deflateInit2_", referenced from:
      -[ASIDataCompressor setupStream] in ASIDataCompressor.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

我认为这与:

ld: symbol(s) not found for architecture armv7

但是我添加了:libz.1.2.3。Dylib并没有帮助,有人有什么想法吗?


当前回答

在我的例子中,我添加了一个必须使用Objective c++的框架。我找到了这个帖子:

XCode .m vs. mm

这说明了主要的。M需要重命名为main。mm,这样objective - c++类也可以被编译。

这为我解决了问题。

其他回答

常见的原因

导致“架构armv7中未定义的符号”的常见原因有:

You import a header and do not link against the correct library. This is common, especially for headers for libraries like QuartzCore since it is not included in projects by default. To resolve: Add the correct libraries in the Link Binary With Libraries section of the Build Phases. If you want to add a library outside of the default search path you can include the path in the Library Search Paths value in the Build Settings and add -l{library_name_without_lib_and_suffix} (eg. for libz.a use -lz) to the Other Linker Flags section of Build Settings. You copy files into your project but forgot to check the target to add the files to. To resolve: Open the Build Phases for the correct target, expand Compile Sources and add the missing .m files. If this is your issue please upvote Cortex's answer below as well. You include a static library that is built for another architecture like i386, the simulator on your host machine. To resolve: If you have multiple library files from your libraries vendor to include in the project you need to include the one for the simulator (i386) and the one for the device (armv7 for example). Optionally, you could create a fat static library that contains both architectures.


最初的回答:

您没有链接到正确的libz文件。如果你右键点击该文件并在finder中显示它的路径应该在iOS sdk文件夹中的某个地方。这是我的例子

/开发/平台/ iPhoneOS.platform /开发/ sdk / iPhoneOS4.3.sdk / usr / lib

我建议删除引用,然后在目标的构建阶段Link Binary With Libraries部分重新添加它。

我遇到了一个PJSIP库的问题,

在项目中的其他链接器标志中尝试了以下操作,并能够解决错误: 框架 基金会 框架 UIKit

上面的链接标志用于Siphone项目在github上。这些设置将帮助您解决与c++库链接相关的问题。

我在iphone5s上运行app时遇到了这个问题,通过添加arm64到架构解决了这个问题。

如果你正在处理iOS5升级,我发现要编译一个目标4.3的项目,我可以将libz.1.2.3重命名。dynlib的项目导航到libz.1.2.5。Dynlib和它编译。

我的iPhoneOS50SDK/usr/lib文件夹没有libz.1.2.3。Dynlib——不知道它是测试版还是自然升级。

我没有在这里找到这个建议,所以它是这样的: 如果你的项目有多个目标(即一个OSX和一个iOS),那么你必须为每个目标链接相关的库。例如,在我的情况下,我需要AudioToolbox..我不得不为OSX和iOS添加一次(在框架文件夹下,你必须有每个目标的每个库的副本..如果你只看到一个..那么这就是一个危险信号)