我刚刚重读了Python 3.0的新特性,它说:
round()函数的舍入策略和返回类型已更改。
精确的中间情况现在四舍五入到最接近的偶数结果代替
远离0的。(例如,round(2.5)现在返回2而不是
3)。
和
round的文档:
对于支持round()的内置类型,值舍入为
10的- n次方最接近的倍数;如果两个倍数是
同样接近,四舍五入是对偶数的选择
因此,在v2.7.3中:
In [85]: round(2.5)
Out[85]: 3.0
In [86]: round(3.5)
Out[86]: 4.0
正如我所预料的。然而,现在在v3.2.3下:
In [32]: round(2.5)
Out[32]: 2
In [33]: round(3.5)
Out[33]: 4
这似乎有违直觉,与我的理解相悖
四舍五入(肯定会绊倒人)。英语不是我的母语,但是
直到我读到这篇文章,我以为我知道四舍五入的意思:-/我确定
在v3被引入的时候,肯定有一些讨论
但在我的寻找中,我找不到一个好的理由。
有人知道为什么这个变成了这个吗?
有没有其他主流编程语言(例如,C, c++, Java, Perl, ..)做这种类型的舍入(对我来说不一致)?
我错过了什么?
更新:@Li-aungYip关于“银行家的舍入”的评论给了我正确的搜索词/关键字来搜索,我发现了这个SO问题:为什么。net使用银行家的舍入作为默认值?,所以我会仔细阅读。
I recently had problems with this, too. Hence, I have developed a python 3 module that has 2 functions trueround() and trueround_precision() that address this and give the same rounding behaviour were are used to from primary school (not banker's rounding). Here is the module. Just save the code and copy it in or import it. Note: the trueround_precision module can change the rounding behaviour depending on needs according to the ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN, ROUND_HALF_UP, ROUND_UP, and ROUND_05UP flags in the decimal module (see that modules documentation for more info). For the functions below, see the docstrings or use help(trueround) and help(trueround_precision) if copied into an interpreter for further documentation.
#! /usr/bin/env python3
# -*- coding: utf-8 -*-
def trueround(number, places=0):
'''
trueround(number, places)
example:
>>> trueround(2.55, 1) == 2.6
True
uses standard functions with no import to give "normal" behavior to
rounding so that trueround(2.5) == 3, trueround(3.5) == 4,
trueround(4.5) == 5, etc. Use with caution, however. This still has
the same problem with floating point math. The return object will
be type int if places=0 or a float if places=>1.
number is the floating point number needed rounding
places is the number of decimal places to round to with '0' as the
default which will actually return our interger. Otherwise, a
floating point will be returned to the given decimal place.
Note: Use trueround_precision() if true precision with
floats is needed
GPL 2.0
copywrite by Narnie Harshoe <signupnarnie@gmail.com>
'''
place = 10**(places)
rounded = (int(number*place + 0.5if number>=0 else -0.5))/place
if rounded == int(rounded):
rounded = int(rounded)
return rounded
def trueround_precision(number, places=0, rounding=None):
'''
trueround_precision(number, places, rounding=ROUND_HALF_UP)
Uses true precision for floating numbers using the 'decimal' module in
python and assumes the module has already been imported before calling
this function. The return object is of type Decimal.
All rounding options are available from the decimal module including
ROUND_CEILING, ROUND_DOWN, ROUND_FLOOR, ROUND_HALF_DOWN, ROUND_HALF_EVEN,
ROUND_HALF_UP, ROUND_UP, and ROUND_05UP.
examples:
>>> trueround(2.5, 0) == Decimal('3')
True
>>> trueround(2.5, 0, ROUND_DOWN) == Decimal('2')
True
number is a floating point number or a string type containing a number on
on which to be acted.
places is the number of decimal places to round to with '0' as the default.
Note: if type float is passed as the first argument to the function, it
will first be converted to a str type for correct rounding.
GPL 2.0
copywrite by Narnie Harshoe <signupnarnie@gmail.com>
'''
from decimal import Decimal as dec
from decimal import ROUND_HALF_UP
from decimal import ROUND_CEILING
from decimal import ROUND_DOWN
from decimal import ROUND_FLOOR
from decimal import ROUND_HALF_DOWN
from decimal import ROUND_HALF_EVEN
from decimal import ROUND_UP
from decimal import ROUND_05UP
if type(number) == type(float()):
number = str(number)
if rounding == None:
rounding = ROUND_HALF_UP
place = '1.'
for i in range(places):
place = ''.join([place, '0'])
return dec(number).quantize(dec(place), rounding=rounding)
希望这能有所帮助,
Narnie