汇编编程比高级语言(如c)花费更长的时间,更难编程,这似乎是一种主流观点。因此,出于这些原因以及更好的可移植性,似乎建议或假设用高级语言编写更好。

最近我一直在用x86汇编语言写作,我开始意识到这些原因可能都不是真的,除了可移植性。也许这更多的是一个熟悉的问题,知道如何写好汇编。我还注意到在汇编中编程与在HLL中编程有很大的不同。也许一个好的、有经验的汇编程序员可以像一个有经验的C程序员用C写程序一样轻松、快速地编写程序。

也许是因为汇编编程与hll有很大的不同,因此需要不同的思维、方法和方式,这使得对不熟悉的人编写程序看起来非常尴尬,因此给汇编编程带来了不好的名声。

如果可移植性不是问题,那么C语言比NASM这样的优秀汇编器有什么优势呢?

编辑: 我只是想指出。当你用汇编语言写作时,你不必只写指令代码。您可以使用宏、过程和您自己的约定来进行各种抽象,使程序更模块化、更可维护、更易于阅读。这就是熟悉如何编写好的汇编的原因。


当前回答

除了其他人对可读性、可维护性、更短的代码从而更少的错误和更简单的回答之外,我还将添加一个额外的原因:

程序的速度。

Yes, in assembly you can hand tune your code to make use of every last cycle and make it as fast as is physically possible. However who has the time? If you write a not-completely-stupid C program, the compiler will do a really good job of optimizing for you. Probably making at least 95% of the optimizations you'd do by hand, without you having to worry about keeping track of any of it. There's definitely a 90/10 kind of rule here, where that last 5% of optimizations will end up taking up 95% of your time. So why bother?

其他回答

我用汇编编程已经有一个月了。我经常用C写一段代码,然后把它编译成汇编来帮助我。也许我没有充分利用C编译器的优化功能,但似乎我的C asm源包含不必要的操作。所以我开始看到,一个好的C编译器胜过一个好的汇编编码器的说法并不总是正确的。

Anyways, my assembly programs are so fast. And the more I use assembly the less time it takes me to write out my code because it's really not that hard. Also the comment about assembly having poor legibility is not true. If you label your programs correctly and make comments when there is additional elaboration needed you should be all set. In fact in ways assembly is more clear to the programmer because they are seeing what is happening at the level of the processor. I don't know about other programmers but for me I like knowing what's happening, rather than things being in a sort of black box.

With that said the real advantage of compilers is that a compiler can understand patterns and relationships and then automatically code them in the appropriate locations in the source. One popular example are virtual functions in C++ which requires the compiler to optimally map function pointers. However a compiler is limited to doing what the maker of the compiler allows the compiler to do. This leads to programmers sometimes having to resort to doing bizarre things with their code , adding coding time, when they could have been done trivially with assembly.

Personally I think the marketplace heavily supports high level languages. If assembly language was the only language in existence today then their would be about 70% less people programming and who knows where our world would be, probably back in the 90's. Higher level languages appeal to a broader range of people. This allows a higher supply of programmers to build the needed infrastructure of our world. Developing nations like China and India benefit heavily from languages like Java. These countries will fast develop their IT infrastructure and people will become more interconnected. So my point is that high level languages are popular not because they produce superior code but because they help to meet demand in the world's marketplaces.

当你用汇编语言写作时,你不必只写指令代码。您可以使用宏、过程和您自己的约定来进行各种抽象,使程序更模块化、更可维护、更易于阅读。

因此,您基本上是在说,通过熟练地使用复杂的汇编程序,您可以使ASM代码越来越接近C(或者您自己发明的另一种低级语言),直到最终您的工作效率与C程序员一样高。

这是否回答了你的问题?: -)

我并不是在无所事事地说:我已经使用这样的汇编器和系统进行了编程。更好的是,汇编程序可以以虚拟处理器为目标,并且一个单独的翻译程序可以为目标平台编译汇编程序的输出。与LLVM的IF很相似,但其早期形式比它早了大约10年。因此,有了可移植性,再加上为特定目标汇编器编写例程的能力,以提高效率。

Writing using that assembler was about as productive as C, and with by comparison with GCC-3 (which was around by the time I was involved) the assembler/translator produced code that was roughly as fast and usually smaller. Size was really important, and the company had few programmers and was willing to teach new hires a new language before they could do anything useful. And we had the back-up that people who didn't know the assembler (e.g. customers) could write C and compile it for the same virtual processor, using the same calling convention and so on, so that it interfaced neatly. So it felt like a marginal win.

这是在开发汇编程序技术、库等方面花费了许多人多年的工作。不可否认的是,其中大部分都是为了使其可移植,如果它只针对一种架构,那么所有唱歌所有跳舞的汇编器就会容易得多。

总而言之:你可能不喜欢C语言,但这并不意味着使用C语言的努力就比想出更好的东西的努力更大。

我“过去”写了很多汇编程序,我可以向你保证,当我用高级语言写程序时,我的效率要高得多。

我喜欢用汇编语言编程,但是用高级语言做同样的事情需要更多的代码,而且代码行和错误之间有直接的联系。(这在几十年前的《人月神话》中就有解释。)

可以把C语言看作是“高级汇编”,但再往上走几步,你就进入了另一个世界。在c#中,你不需要三思就可以写这样的代码:

foreach (string s in listOfStrings) { /* do stuff */ }

这将是几十行,甚至几百行的汇编代码,每个实现它的程序员将采用不同的方法,下一个来的人将不得不找出它。因此,如果您相信(许多人都相信)程序主要是为其他人阅读而编写的,那么汇编的可读性就不如典型的HLL。

编辑:我积累了一个用于常见任务的个人代码库,以及用于实现类c控制结构的宏。但在90年代,当gui成为常态时,我遇到了瓶颈。太多的时间被花在了例行公事上。

我的上一个需要使用ASM的任务是在几年前,编写代码来对抗恶意软件。没有用户界面,所以只有有趣的部分,没有臃肿的部分。

随着汇编变得越来越不常见,出现了一个恶性循环:随着高级语言的成熟,汇编语言指令集的构建越来越少地是为了方便程序员,而更多地是为了方便编译器。

So now, realistically, it may be very hard to make the right decisions on, say, which registers you should use or which instructions are slightly more efficient. Compilers can use heuristics to figure out which tradeoffs are likely to have the best payoff. We can probably think through smaller problems and find local optimizations that might beat our now pretty sophisticated compilers, but odds are that in the average case, a good compiler will do a better job on the first try than a good programmer probably will. Eventually, like John Henry, we might beat the machine, but we might seriously burn ourselves out getting there.

Our problems are also now quite different. In 1986 I was trying to figure out how to get a little more speed out of small programs that involved putting a few hundred pixels on the screen; I wanted the animation to be less jerky. A fair case for assembly language. Now I'm trying to figure out how to represent abstractions around contract language and servicer policy for mortgages, and I'd rather read something that looks close to the language that the business folks speak. Unlike LISP macros, Assembly macros don't enforce much in the way of rules, so even though you might be able to get something reasonably close to a DSL in a good assembler, it'll be prone to all sorts of quirks that won't cause me problems if I wrote the same code in Ruby, Boo, Lisp, C# or even F#.

如果您的问题很容易用高效的汇编语言来表达,那么您的能力就更强了。