这两个实体是一对多关系(由代码第一个fluent api构建)。

public class Parent
{
    public Parent()
    {
        this.Children = new List<Child>();
    }

    public int Id { get; set; }

    public virtual ICollection<Child> Children { get; set; }
}

public class Child
{
    public int Id { get; set; }

    public int ParentId { get; set; }

    public string Data { get; set; }
}

在我的WebApi控制器中,我有创建父实体(工作正常)和更新父实体(有一些问题)的操作。更新操作如下所示:

public void Update(UpdateParentModel model)
{
    //what should be done here?
}

目前我有两个想法:

获取一个被跟踪的父实体,命名为按模型存在的。Id,并将模型中的值逐个分配给实体。这听起来很愚蠢。在模型中。我不知道哪个子是新的,哪个子是修改的(甚至是删除的)。 通过模型创建一个新的父实体,并将其附加到DbContext并保存。但是DbContext如何知道子节点的状态(新增/删除/修改)呢?

实现这个功能的正确方法是什么?


当前回答

考虑使用https://github.com/WahidBitar/EF-Core-Simple-Graph-Update。 这对我来说很有效。

这个库很简单,实际上只有一个扩展方法

T InsertUpdateOrDeleteGraph<T>(this DbContext context,
 T newEntity, T existingEntity)

https://github.com/WahidBitar/EF-Core-Simple-Graph-Update/blob/master/src/Diwink.Extensions.EntityFrameworkCore/DbContextExtensions.cs#L34

与这个问题的大多数答案相比,它是通用的(不使用硬编码的表名,可以用于不同的模型), 并包括针对不同模型更改的单元测试。 作者及时回应报告的问题。

其他回答

public async Task<IHttpActionResult> PutParent(int id, Parent parent)
        {
            if (!ModelState.IsValid)
            {
                return BadRequest(ModelState);
            }

            if (id != parent.Id)
            {
                return BadRequest();
            }

            db.Entry(parent).State = EntityState.Modified;

            foreach (Child child in parent.Children)
            {
                db.Entry(child).State = child.Id == 0 ? EntityState.Added : EntityState.Modified;
            }

            try
            {
                await db.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!ParentExists(id))
                {
                    return NotFound();
                }
                else
                {
                    throw;
                }
            }

            return Ok(db.Parents.Find(id));
        }

这就是我解决这个问题的方法。通过这种方式,EF知道要添加哪些来更新哪些。

下面的代码片段来自我的一个项目,我在其中实现了同样的事情。它将保存数据,如果有新的条目,更新,如果记录是不可用的张贴json。 Json数据来帮助你理解模式:

{
    "groupId": 1,
    "groupName": "Group 1",
    "sortOrder": 1,
    "filterNames": [
        {
            "filterId": 1,
            "filterName1": "Name11111",
            "sortOrder": 10,
            "groupId": 1           
        }  ,
        {
            "filterId": 1006,
            "filterName1": "Name Changed 1",
            "sortOrder": 10,
            "groupId": 1           
        }  ,
        {
            "filterId": 1007,
            "filterName1": "New Filter 1",
            "sortOrder": 10,
            "groupId": 1           
        } ,
        {
            "filterId": 2,
            "filterName1": "Name 2 Changed",
            "sortOrder": 10,
            "groupId": 1           
        }                 
    ]
}


public async Task<int> UpdateFilter(FilterGroup filterGroup)
        {                        
            var Ids = from f in filterGroup.FilterNames select f.FilterId;
            var toBeDeleted = dbContext.FilterNames.Where(x => x.GroupId == filterGroup.GroupId
            && !Ids.Contains(x.FilterId)).ToList();
            foreach(var item in toBeDeleted)
            {
                dbContext.FilterNames.Remove(item);
            }
            await dbContext.SaveChangesAsync();

            dbContext.FilterGroups.Attach(filterGroup);
            dbContext.Entry(filterGroup).State = EntityState.Modified;
            for(int i=0;i<filterGroup.FilterNames.Count();i++)            
            {
                if (filterGroup.FilterNames.ElementAt(i).FilterId != 0)
                {
                    dbContext.Entry(filterGroup.FilterNames.ElementAt(i)).State = EntityState.Modified;
                }
            }            
            return await dbContext.SaveChangesAsync();
        }

这不是最优雅的方法,但很有效。干杯!

var entity = await context.Entities.FindAsync(id);

var newEntity = new AmazingEntity() {
  p1 = child1
  p2 = child2
  p3 = child3.child4 //... nested collections
};

if (entity != null) 
{
  db.Entities.Remove(entity);
}

db.Entities.Add(newEntity);

await db.SaveChangesAsync();

记住去掉PK。

var child4 = Tools.CloneJson(deepNestedElement);
child4.id = 0;
child3.Add(child4);


public static class Tools
{
  public static JsonSerializerSettings jsonSettings = new JsonSerializerSettings {
    ObjectCreationHandling = ObjectCreationHandling.Replace,
    ReferenceLoopHandling = ReferenceLoopHandling.Ignore
  }; 

  public static string JSerialize<T>(T source) {       
    return JsonConvert.SerializeObject(source, Formatting.Indented, jsonSettings);
  }

  public static T JDeserialize<T>(string source) {       
    return JsonConvert.DeserializeObject<T>(source, jsonSettings);
  }

  public static T CloneJson<T>(this T source)
  { 
    return CloneJson<T, T>(source);
  }

  public static TOut CloneJson<TIn, TOut>(TIn source)
  { 
    if (Object.ReferenceEquals(source, null))      
      return default(TOut);      
    return JDeserialize<TOut>(JSerialize(source));
  }
}

VB。NET开发人员使用这个通用子标记子状态,易于使用

注: PromatCon:实体对象 amList:要添加或修改的子列表 rList:要删除的子列表

updatechild(objCas.ECC_Decision, PromatCon.ECC_Decision.Where(Function(c) c.rid = objCas.rid And Not objCas.ECC_Decision.Select(Function(x) x.dcid).Contains(c.dcid)).toList)
Sub updatechild(Of Ety)(amList As ICollection(Of Ety), rList As ICollection(Of Ety))
        If amList IsNot Nothing Then
            For Each obj In amList
                Dim x = PromatCon.Entry(obj).GetDatabaseValues()
                If x Is Nothing Then
                    PromatCon.Entry(obj).State = EntityState.Added
                Else
                    PromatCon.Entry(obj).State = EntityState.Modified
                End If
            Next
        End If

        If rList IsNot Nothing Then
            For Each obj In rList.ToList
                PromatCon.Entry(obj).State = EntityState.Deleted
            Next
        End If
End Sub
PromatCon.SaveChanges()

这是我的代码,工作得很好。

public async Task<bool> UpdateDeviceShutdownAsync(Guid id, DateTime shutdownAtTime, int areaID, decimal mileage,
        decimal motohours, int driverID, List<int> commission,
        string shutdownPlaceDescr, int deviceShutdownTypeID, string deviceShutdownDesc,
        bool isTransportation, string violationConditions, DateTime shutdownStartTime,
        DateTime shutdownEndTime, string notes, List<Guid> faultIDs )
        {
            try
            {
                using (var db = new GJobEntities())
                {
                    var isExisting = await db.DeviceShutdowns.FirstOrDefaultAsync(x => x.ID == id);

                    if (isExisting != null)
                    {
                        isExisting.AreaID = areaID;
                        isExisting.DriverID = driverID;
                        isExisting.IsTransportation = isTransportation;
                        isExisting.Mileage = mileage;
                        isExisting.Motohours = motohours;
                        isExisting.Notes = notes;                    
                        isExisting.DeviceShutdownDesc = deviceShutdownDesc;
                        isExisting.DeviceShutdownTypeID = deviceShutdownTypeID;
                        isExisting.ShutdownAtTime = shutdownAtTime;
                        isExisting.ShutdownEndTime = shutdownEndTime;
                        isExisting.ShutdownStartTime = shutdownStartTime;
                        isExisting.ShutdownPlaceDescr = shutdownPlaceDescr;
                        isExisting.ViolationConditions = violationConditions;

                        // Delete children
                        foreach (var existingChild in isExisting.DeviceShutdownFaults.ToList())
                        {
                            db.DeviceShutdownFaults.Remove(existingChild);
                        }

                        if (faultIDs != null && faultIDs.Any())
                        {
                            foreach (var faultItem in faultIDs)
                            {
                                var newChild = new DeviceShutdownFault
                                {
                                    ID = Guid.NewGuid(),
                                    DDFaultID = faultItem,
                                    DeviceShutdownID = isExisting.ID,
                                };

                                isExisting.DeviceShutdownFaults.Add(newChild);
                            }
                        }

                        // Delete all children
                        foreach (var existingChild in isExisting.DeviceShutdownComissions.ToList())
                        {
                            db.DeviceShutdownComissions.Remove(existingChild);
                        }

                        // Add all new children
                        if (commission != null && commission.Any())
                        {
                            foreach (var cItem in commission)
                            {
                                var newChild = new DeviceShutdownComission
                                {
                                    ID = Guid.NewGuid(),
                                    PersonalID = cItem,
                                    DeviceShutdownID = isExisting.ID,
                                };

                                isExisting.DeviceShutdownComissions.Add(newChild);
                            }
                        }

                        await db.SaveChangesAsync();

                        return true;
                    }
                }
            }
            catch (Exception ex)
            {
                logger.Error(ex);
            }

            return false;
        }