如果可以避免,我不想使用子视图。我想要一个带有背景图像,文本和图像的UIButton。现在,当我这样做的时候,图像在文本的左边。背景图像、文本和图像都有不同的高亮状态。


当前回答

我决定不使用标准的按钮图像视图,因为所提出的移动它的解决方案感觉很俗气。这让我获得了想要的美感,并且通过改变约束来重新定位按钮是很直观的:

extension UIButton {
    func addRightIcon(image: UIImage) {
        let imageView = UIImageView(image: image)
        imageView.translatesAutoresizingMaskIntoConstraints = false

        addSubview(imageView)

        let length = CGFloat(15)
        titleEdgeInsets.right += length

        NSLayoutConstraint.activate([
            imageView.leadingAnchor.constraint(equalTo: self.titleLabel!.trailingAnchor, constant: 10),
            imageView.centerYAnchor.constraint(equalTo: self.titleLabel!.centerYAnchor, constant: 0),
            imageView.widthAnchor.constraint(equalToConstant: length),
            imageView.heightAnchor.constraint(equalToConstant: length)
        ])
    }
}

其他回答

由于转换解决方案在iOS 11中不起作用,我决定编写一种新的方法。

调整按钮semanticContentAttribute可以让我们很好地将图像放到右边,而不必在文本更改时重新布局。因此它是理想溶液。然而,我仍然需要RTL的支持。事实上,一个应用程序不能改变它的布局方向在同一会话解决这个问题很容易。

话虽如此,它还是相当直截了当的。

extension UIButton {
    func alignImageRight() {
        if UIApplication.shared.userInterfaceLayoutDirection == .leftToRight {
            semanticContentAttribute = .forceRightToLeft
        }
        else {
            semanticContentAttribute = .forceLeftToRight
        }
    }
}

这里提到的解决方案停止工作,一旦我启用自动布局。我不得不提出我自己的想法:

子类UIButton和覆盖layoutSubviews方法:

//
//  MIThemeButtonImageAtRight.m
//  Created by Lukasz Margielewski on 7/9/13.
//

#import "MIThemeButtonImageAtRight.h"

static CGRect CGRectByApplyingUIEdgeInsets(CGRect frame, UIEdgeInsets insets);

@implementation MIThemeButtonImageAtRight

- (void)layoutSubviews
{
    [super layoutSubviews];

    CGRect contentFrame = CGRectByApplyingUIEdgeInsets(self.bounds, self.contentEdgeInsets);

    CGRect frameIcon = self.imageView.frame;
    CGRect frameText = self.titleLabel.frame;

    frameText.origin.x = CGRectGetMinX(contentFrame) + self.titleEdgeInsets.left;
    frameIcon.origin.x = CGRectGetMaxX(contentFrame) - CGRectGetWidth(frameIcon);

    self.imageView.frame = frameIcon;
    self.titleLabel.frame = frameText;
}

@end

static CGRect CGRectByApplyingUIEdgeInsets(CGRect frame, UIEdgeInsets insets){

    CGRect f = frame;

    f.origin.x += insets.left;
    f.size.width -= (insets.left + insets.right);
    f.origin.y += (insets.top);
    f.size.height -= (insets.top + insets.bottom);

    return f;

}

结果:

这是我在swift 5.2上的工作

let sizeOfTitle: CGFloat = 80
let sizeOfImage: CGFloat = 20
yourButton.titleEdgeInsets = UIEdgeInsets(top: 0.0, left: -sizeOfImage , bottom: 0.0, right: sizeOfImage)
yourButton.imageEdgeInsets = UIEdgeInsets(top: 0.0, left: sizeOfTitle, bottom: 0.0, right: -sizeOfTitle)

一个快速的选项,做什么你想要不玩任何插图:

class RightImageButton: UIButton {

    override func layoutSubviews() {
        super.layoutSubviews()

        if let  textSize = titleLabel?.intrinsicContentSize(),
                imageSize = imageView?.intrinsicContentSize() {
            let wholeWidth = textSize.width + K.textImageGap + imageSize.width
            titleLabel?.frame = CGRect(
                x: round(bounds.width/2 - wholeWidth/2),
                y: 0,
                width: ceil(textSize.width),
                height: bounds.height)
            imageView?.frame = CGRect(
                x: round(bounds.width/2 + wholeWidth/2 - imageSize.width),
                y: RoundRetina(bounds.height/2 - imageSize.height/2),
                width: imageSize.width,
                height: imageSize.height)
        }
    }

    struct K {
        static let textImageGap: CGFloat = 5
    }

}

做你自己。Xcode10 swift4,

用于编程UI设计

 lazy var buttonFilter : ButtonRightImageLeftTitle = {
    var button = ButtonRightImageLeftTitle()
    button.setTitle("Playfir", for: UIControl.State.normal)
    button.setImage(UIImage(named: "filter"), for: UIControl.State.normal)
    button.backgroundColor = UIColor.red
    button.contentHorizontalAlignment = .left
    button.titleLabel?.font = UIFont.systemFont(ofSize: 16)
    return button
}()

边缘插入值应用于矩形以收缩或展开 用矩形表示的面积。通常,使用边缘嵌入 在视图布局期间修改视图的框架。积极的价值观 将被插入(或缩小)指定数量的帧。负 值使帧由指定的对象开始(或展开) 量。

class ButtonRightImageLeftTitle: UIButton {

    override func layoutSubviews() {
        super.layoutSubviews()

        guard imageView != nil else { return }

        imageEdgeInsets = UIEdgeInsets(top: 5, left: (bounds.width - 35), bottom: 5, right: 5)
        titleEdgeInsets = UIEdgeInsets(top: 0, left: -((imageView?.bounds.width)! + 10), bottom: 0, right: 0 )

    }
}

用于StoryBoard UI设计