我正在看关于可序列化dto的文章c# -数据传输对象。

这篇文章包含了下面这段代码:

public static string SerializeDTO(DTO dto) {
    try {
        XmlSerializer xmlSer = new XmlSerializer(dto.GetType());
        StringWriter sWriter = new StringWriter();
        xmlSer.Serialize(sWriter, dto);
        return sWriter.ToString();
    }
    catch(Exception ex) {
        throw ex;
    }
}

文章的其余部分看起来理智而合理(对于新手来说),但是try-catch-throw抛出了一个WtfException…这不完全等同于不处理异常吗?

结论:

public static string SerializeDTO(DTO dto) {
    XmlSerializer xmlSer = new XmlSerializer(dto.GetType());
    StringWriter sWriter = new StringWriter();
    xmlSer.Serialize(sWriter, dto);
    return sWriter.ToString();
}

还是我错过了c#中错误处理的一些基本内容?它与Java非常相似(减去受控异常),不是吗?... 也就是说,它们都改进了c++。

堆栈溢出问题重新抛出无参数catch和什么都不做之间的区别?这似乎支持了我的观点,试着接球是不行的。


编辑:

只是为了给将来找到这条线索的人做个总结…

try {
    // Do stuff that might throw an exception
}
catch (Exception e) {
    throw e; // This destroys the strack trace information!
}

堆栈跟踪信息对于确定问题的根本原因至关重要!

DO

try {
    // Do stuff that might throw an exception
}
catch (SqlException e) {
    // Log it
    if (e.ErrorCode != NO_ROW_ERROR) { // filter out NoDataFound.
        // Do special cleanup, like maybe closing the "dirty" database connection.
        throw; // This preserves the stack trace
    }
}
catch (IOException e) {
    // Log it
    throw;
}
catch (Exception e) {
    // Log it
    throw new DAOException("Excrement occurred", e); // wrapped & chained exceptions (just like java).
}
finally {
    // Normal clean goes here (like closing open files).
}

在不太特定的异常之前捕获更特定的异常(就像Java一样)。


引用:

MSDN -异常处理 MSDN - try-catch (c#参考)


当前回答

我使用如下代码的主要原因:

try
{
    //Some code
}
catch (Exception e)
{
    throw;
}

是我可以在catch中有一个断点,它有一个实例化的异常对象。在开发/调试时,我经常这样做。当然,编译器会对所有未使用的e给出警告,理想情况下,应该在发布版本之前删除它们。

不过,在调试过程中它们很好用。

其他回答

c#(在c# 6之前)不支持CIL“过滤异常”,而VB支持,因此在c# 1-5中,重新抛出异常的一个原因是在catch()时没有足够的信息来确定是否要真正捕获异常。

例如,在VB中你可以做到

Try
 ..
Catch Ex As MyException When Ex.ErrorCode = 123
 .. 
End Try

...它不会处理具有不同ErrorCode值的myexception。在v6之前的c#中,如果ErrorCode不是123,你必须捕获并重新抛出MyException:

try 
{
   ...
}
catch(MyException ex)
{
    if (ex.ErrorCode != 123) throw;
    ...
}

从c# 6.0开始,你可以像VB一样过滤:

try 
{
  // Do stuff
} 
catch (Exception e) when (e.ErrorCode == 123456) // filter
{
  // Handle, other exceptions will be left alone and bubble up
}

首先,本文中代码的实现方式是邪恶的。Throw ex将重置异常中的调用堆栈,直到该Throw语句丢失有关异常实际创建位置的信息。

其次,如果你只是像那样接住然后再扔,我认为没有额外的价值。上面的代码示例如果没有try-catch也一样好(或者,考虑到throw ex位,甚至更好)。

但是,在某些情况下,您可能希望捕获并重新抛出异常。日志可能是其中之一:

    try 
    {
        // code that may throw exceptions    
    }
    catch(Exception ex) 
    {
        // add error logging here
        throw;
    }

不要这样做,

try 
{
...
}
catch(Exception ex)
{
   throw ex;
}

您将丢失堆栈跟踪信息…

无论做什么,

try { ... }
catch { throw; }

OR

try { ... }
catch (Exception ex)
{
    throw new Exception("My Custom Error Message", ex);
}

您可能想要重新抛出的原因之一是,如果您正在处理不同的异常,对于 如。

try
{
   ...
}
catch(SQLException sex)
{
   //Do Custom Logging 
   //Don't throw exception - swallow it here
}
catch(OtherException oex)
{
   //Do something else
   throw new WrappedException("Other Exception occured");
}
catch
{
   System.Diagnostics.Debug.WriteLine("Eeep! an error, not to worry, will be handled higher up the call stack");
   throw; //Chuck everything else back up the stack
}

当您为库或dll编程函数时,这可能很有用。

此重抛出结构可用于有目的地重置调用堆栈,以便从函数本身获取异常,而不是从函数内部的单个函数中查看抛出的异常。

我认为这样做只是为了让抛出的异常更清晰,并且不会进入库的“根”。

人们没有提到的一点是,虽然。net语言并没有真正做出适当的区分,但当异常发生时是否应该采取行动,以及是否会解决它,实际上是两个不同的问题。在许多情况下,应该根据无法解决的异常采取行动,在某些情况下,“解决”异常所必需的只是将堆栈展开到某个点——不需要进一步的行动。

Because of the common wisdom that one should only "catch" things one can "handle", a lot of code which should take action when exceptions occur, doesn't. For example, a lot of code will acquire a lock, put the guarded object "temporarily" into a state which violates its invariants, then put it object into a legitimate state, and then release the lock back before anyone else can see the object. If an exception occurs while the object is in a dangerously-invalid state, common practice is to release the lock with the object still in that state. A much better pattern would be to have an exception that occurs while the object is in a "dangerous" condition expressly invalidate the lock so any future attempt to acquire it will immediately fail. Consistent use of such a pattern would greatly improve the safety of so-called "Pokemon" exception handling, which IMHO gets a bad reputation primarily because of code which allows exceptions to percolate up without taking appropriate action first.

In most .NET languages, the only way for code to take action based upon an exception is to catch it (even though it knows it's not going to resolve the exception), perform the action in question and then re-throw). Another possible approach if code doesn't care about what exception is thrown is to use an ok flag with a try/finally block; set the ok flag to false before the block, and to true before the block exits, and before any return that's within the block. Then, within finally, assume that if ok isn't set, an exception must have occurred. Such an approach is semantically better than a catch/throw, but is ugly and is less maintainable than it should be.