我试图创建一个快速的2D点内多边形算法,用于命中测试(例如多边形.contains(p:点))。对有效技术的建议将不胜感激。


当前回答

在大多数情况下,这是一个比其他算法都快的算法。

它又新又雅致。我们花费O(n * log(n))时间构建一个表,允许我们在O(log(n) + k)时间内测试多边形中的点。

与光线跟踪或角度不同,使用扫描光束表可以更快地对同一多边形进行多次检查。我们必须预先构建一个扫描束活动边表,这是大多数代码正在做的事情。

We calculate the scanbeam and the active edges for that position in the y-direction. We make a list of points sorted by their y-component and we iterate through this list, for two events. Start-Y and End-Y, we track the active edges as we process the list. We process the events in order and for each scanbeam we record the y-value of the event and the active edges at each event (events being start-y and end-y) but we only record these when our event-y is different than last time (so everything at the event point is processed before we mark it in our table).

我们得到我们的表格:

[] p6p5、p6p7 p6p5, p6p7, p2p3, p2p1 p6p7, p5p4, p2p3, p3p1 p7p8, p5p4, p2p3, p2p1 p7p8, p5p4, p3p4, p2p1 p7p8 p2p1、 p7p8、p1p0 p8p0、p1p0 []

在构建该表之后,实际执行工作的代码只有几行。

注意:这里的代码使用复数值作为点。所以。real是。x。imag是。y。

def point_in_scantable(actives_table, events, xi, point):
    beam = bisect(events, point.imag) - 1  # Binary search in sorted array.
    actives_at_y = actives_table[beam]
    total = sum([point.real > xi(e, point.imag) for e in actives_at_y])
    return bool(total % 2)

我们对事件进行二进制搜索,以找到特定值的actives_at_y。对于在y点的所有活动,我们计算在我们点的特定y点的x段值。每次x截距大于点的x分量时加1。然后对总数乘以2。(这是偶数-奇数填充规则,你可以很容易地适应任何其他填充规则)。

完整的代码:


from bisect import bisect

def build_edge_list(polygon):
    edge_list = []
    for i in range(1, len(polygon)):
        if (polygon[i].imag, polygon[i].real) < (polygon[i - 1].imag, polygon[i - 1].real):
            edge_list.append((polygon[i], i))
            edge_list.append((polygon[i - 1], ~i))
        else:
            edge_list.append((polygon[i], ~i))
            edge_list.append((polygon[i - 1], i))

    def sort_key(e):
        return e[0].imag, e[0].real, ~e[1]

    edge_list.sort(key=sort_key)
    return edge_list


def build_scanbeam(edge_list):
    actives_table = []
    events = []
    y = -float("inf")
    actives = []
    for pt, index in edge_list:
        if y != pt.imag:
            actives_table.append(list(actives))
            events.append(y)
        if index >= 0:
            actives.append(index)
        else:
            actives.remove(~index)
        y = pt.imag
    return actives_table, events

def point_in_polygon(polygon, point):
    def x_intercept(e, y):
        pt0 = polygon[e-1]
        pt1 = polygon[e]
        if pt1.real - pt0.real == 0:
            return pt0.real
        m = (pt1.imag - pt0.imag) / (pt1.real - pt0.real)
        b = pt0.imag - (m * pt0.real)
        return (y - b) / m

    edge_list = build_edge_list(polygon)
    actives_table, events = build_scanbeam(edge_list)
    try:
        if len(point):
            return [point_in_scantable(actives_table, events, x_intercept, p) for p in point]
    except TypeError:
        return point_in_scantable(actives_table, events, x_intercept, point)

def point_in_scantable(actives_table, events, xi, point):
    beam = bisect(events, point.imag) - 1  # Binary search in sorted array.
    actives_at_y = actives_table[beam]
    total = sum([point.real > xi(e, point.imag) for e in actives_at_y])
    return bool(total % 2)

如果忽略,则扫描表的构建时间为O(n*log(n))。我们实际上是在O(log(n) + k)时间内查到的。其中n是多边形中段数的大小,k是该多边形中典型的活动边数。其他的光线追踪方法实际上需要O(n)时间。每次我们检查一个点,它迭代整个多边形。所以即使有这个明显的次优实现,它也轻而易举地打败了其他所有的。


There's a few performance tricks that could be done, for example, we can lower the time complexity to O(log(n) + log(k)) time. To do this we would implement Bentley-Ottmann into the sweep line, and rather than processing the intersections as different events, we split the lines at the intersections. We then also sort the active edges by their x-intercepts. We then know that no intersections occur during a scanbeam and since we sorted our segments (taking care to order them correctly within the scanbeam even if they start at the same initial point (you need to look at the slopes, or just compare midpoints of the segments). We then have a sorted intersection-less actives lists scanbeam table which means we can binary search into active edge list as well. Though that sounds like a lot of work for a value of k which is going to be typically 2 or maybe 4.

此外,由于这基本上变成了一个查找表和一些x截距的最小计算,它更能用GPU完成。你不再需要在多边形上循环了。所以你可以用numpy这样的东西来大量计算这些点,这样你就可以一次做所有的计算,从而提高性能。

其他回答

您可以通过检查将所需点连接到多边形顶点所形成的面积是否与多边形本身的面积相匹配来实现这一点。

或者你可以检查从你的点到每一对连续的多边形顶点到你的检查点的内角之和是否为360,但我有一种感觉,第一种选择更快,因为它不涉及除法,也不计算三角函数的反函数。

我不知道如果你的多边形内部有一个洞会发生什么,但在我看来,主要思想可以适应这种情况

你也可以把问题贴在数学社区里。我打赌他们有一百万种方法

没有什么比归纳定义问题更美好的了。为了完整起见,你在序言中有一个版本,它可能也澄清了光线投射背后的思想:

基于仿真的简化算法在http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html

一些helper谓词:

exor(A,B):- \+A,B;A,\+B.
in_range(Coordinate,CA,CB) :- exor((CA>Coordinate),(CB>Coordinate)).

inside(false).
inside(_,[_|[]]).
inside(X:Y, [X1:Y1,X2:Y2|R]) :- in_range(Y,Y1,Y2), X > ( ((X2-X1)*(Y-Y1))/(Y2-Y1) +      X1),toggle_ray, inside(X:Y, [X2:Y2|R]); inside(X:Y, [X2:Y2|R]).

get_line(_,_,[]).
get_line([XA:YA,XB:YB],[X1:Y1,X2:Y2|R]):- [XA:YA,XB:YB]=[X1:Y1,X2:Y2]; get_line([XA:YA,XB:YB],[X2:Y2|R]).

给定两点a和B的直线(直线(a,B))方程为:

                    (YB-YA)
           Y - YA = ------- * (X - XA) 
                    (XB-YB) 

It is important that the direction of rotation for the line is setted to clock-wise for boundaries and anti-clock-wise for holes. We are going to check whether the point (X,Y), i.e the tested point is at the left half-plane of our line (it is a matter of taste, it could also be the right side, but also the direction of boundaries lines has to be changed in that case), this is to project the ray from the point to the right (or left) and acknowledge the intersection with the line. We have chosen to project the ray in the horizontal direction (again it is a matter of taste, it could also be done in vertical with similar restrictions), so we have:

               (XB-XA)
           X < ------- * (Y - YA) + XA
               (YB-YA) 

Now we need to know if the point is at the left (or right) side of the line segment only, not the entire plane, so we need to restrict the search only to this segment, but this is easy since to be inside the segment only one point in the line can be higher than Y in the vertical axis. As this is a stronger restriction it needs to be the first to check, so we take first only those lines meeting this requirement and then check its possition. By the Jordan Curve theorem any ray projected to a polygon must intersect at an even number of lines. So we are done, we will throw the ray to the right and then everytime it intersects a line, toggle its state. However in our implementation we are goint to check the lenght of the bag of solutions meeting the given restrictions and decide the innership upon it. for each line in the polygon this have to be done.

is_left_half_plane(_,[],[],_).
is_left_half_plane(X:Y,[XA:YA,XB:YB], [[X1:Y1,X2:Y2]|R], Test) :- [XA:YA, XB:YB] =  [X1:Y1, X2:Y2], call(Test, X , (((XB - XA) * (Y - YA)) / (YB - YA) + XA)); 
                                                        is_left_half_plane(X:Y, [XA:YA, XB:YB], R, Test).

in_y_range_at_poly(Y,[XA:YA,XB:YB],Polygon) :- get_line([XA:YA,XB:YB],Polygon),  in_range(Y,YA,YB).
all_in_range(Coordinate,Polygon,Lines) :- aggregate(bag(Line),    in_y_range_at_poly(Coordinate,Line,Polygon), Lines).

traverses_ray(X:Y, Lines, Count) :- aggregate(bag(Line), is_left_half_plane(X:Y, Line, Lines, <), IntersectingLines), length(IntersectingLines, Count).

% This is the entry point predicate
inside_poly(X:Y,Polygon,Answer) :- all_in_range(Y,Polygon,Lines), traverses_ray(X:Y, Lines, Count), (1 is mod(Count,2)->Answer=inside;Answer=outside).

在C语言的多边形测试中,有一个点没有使用光线投射。它可以用于重叠区域(自我交叉),请参阅use_holes参数。

/* math lib (defined below) */
static float dot_v2v2(const float a[2], const float b[2]);
static float angle_signed_v2v2(const float v1[2], const float v2[2]);
static void copy_v2_v2(float r[2], const float a[2]);

/* intersection function */
bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr,
                         const bool use_holes)
{
    /* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
    float angletot = 0.0;
    float fp1[2], fp2[2];
    unsigned int i;
    const float *p1, *p2;

    p1 = verts[nr - 1];

    /* first vector */
    fp1[0] = p1[0] - pt[0];
    fp1[1] = p1[1] - pt[1];

    for (i = 0; i < nr; i++) {
        p2 = verts[i];

        /* second vector */
        fp2[0] = p2[0] - pt[0];
        fp2[1] = p2[1] - pt[1];

        /* dot and angle and cross */
        angletot += angle_signed_v2v2(fp1, fp2);

        /* circulate */
        copy_v2_v2(fp1, fp2);
        p1 = p2;
    }

    angletot = fabsf(angletot);
    if (use_holes) {
        const float nested = floorf((angletot / (float)(M_PI * 2.0)) + 0.00001f);
        angletot -= nested * (float)(M_PI * 2.0);
        return (angletot > 4.0f) != ((int)nested % 2);
    }
    else {
        return (angletot > 4.0f);
    }
}

/* math lib */

static float dot_v2v2(const float a[2], const float b[2])
{
    return a[0] * b[0] + a[1] * b[1];
}

static float angle_signed_v2v2(const float v1[2], const float v2[2])
{
    const float perp_dot = (v1[1] * v2[0]) - (v1[0] * v2[1]);
    return atan2f(perp_dot, dot_v2v2(v1, v2));
}

static void copy_v2_v2(float r[2], const float a[2])
{
    r[0] = a[0];
    r[1] = a[1];
}

注意:这是一个不太理想的方法,因为它包含很多对atan2f的调用,但它可能会引起阅读这个线程的开发人员的兴趣(在我的测试中,它比使用线交方法慢23倍)。

Java版本:

public class Geocode {
    private float latitude;
    private float longitude;

    public Geocode() {
    }

    public Geocode(float latitude, float longitude) {
        this.latitude = latitude;
        this.longitude = longitude;
    }

    public float getLatitude() {
        return latitude;
    }

    public void setLatitude(float latitude) {
        this.latitude = latitude;
    }

    public float getLongitude() {
        return longitude;
    }

    public void setLongitude(float longitude) {
        this.longitude = longitude;
    }
}

public class GeoPolygon {
    private ArrayList<Geocode> points;

    public GeoPolygon() {
        this.points = new ArrayList<Geocode>();
    }

    public GeoPolygon(ArrayList<Geocode> points) {
        this.points = points;
    }

    public GeoPolygon add(Geocode geo) {
        points.add(geo);
        return this;
    }

    public boolean inside(Geocode geo) {
        int i, j;
        boolean c = false;
        for (i = 0, j = points.size() - 1; i < points.size(); j = i++) {
            if (((points.get(i).getLongitude() > geo.getLongitude()) != (points.get(j).getLongitude() > geo.getLongitude())) &&
                    (geo.getLatitude() < (points.get(j).getLatitude() - points.get(i).getLatitude()) * (geo.getLongitude() - points.get(i).getLongitude()) / (points.get(j).getLongitude() - points.get(i).getLongitude()) + points.get(i).getLatitude()))
                c = !c;
        }
        return c;
    }

}

如果你正在寻找一个java脚本库,有一个javascript谷歌maps v3扩展的Polygon类,以检测是否有一个点驻留在它里面。

var polygon = new google.maps.Polygon([], "#000000", 1, 1, "#336699", 0.3);
var isWithinPolygon = polygon.containsLatLng(40, -90);

谷歌扩展Github