我在资产文件夹里有几个文件。我需要把它们都复制到一个文件夹,比如/sdcard/folder。我想从一个线程中做这件事。我该怎么做?


当前回答

您还可以使用Guava的ByteStream将文件从资产文件夹复制到SD卡。这是我最终得到的解决方案,将文件递归地从资产文件夹复制到SD卡:

/**
 * Copies all assets in an assets directory to the SD file system.
 */
public class CopyAssetsToSDHelper {

    public static void copyAssets(String assetDir, String targetDir, Context context) 
        throws IOException {
        AssetManager assets = context.getAssets();
        String[] list = assets.list(assetDir);
        for (String f : Objects.requireNonNull(list)) {
            if (f.indexOf(".") > 1) { // check, if this is a file
                File outFile = new File(context.getExternalFilesDir(null), 
                    String.format("%s/%s", targetDir, f));
                File parentFile = outFile.getParentFile();
                if (!Objects.requireNonNull(parentFile).exists()) {
                    if (!parentFile.mkdirs()) {
                        throw new IOException(String.format("Could not create directory %s.", 
                            parentFile));
                    }
                }
                try (InputStream fin = assets.open(String.format("%s/%s", assetDir, f));
                     OutputStream fout = new FileOutputStream(outFile)) {
                    ByteStreams.copy(fin, fout);
                }
            } else { // This is a directory
                copyAssets(String.format("%s/%s", assetDir, f), String.format("%s/%s", targetDir, f), 
                    context);
            }
        }
    }

}

其他回答

我知道这已经回答,但我有一个稍微更优雅的方式从资产目录复制到sdcard上的文件。它不需要“for”循环,而是使用文件流和通道来完成工作。

(注)如果使用任何类型的压缩文件,APK, PDF,…你可能想重命名文件扩展名之前插入到资产,然后重命名一旦你复制到SDcard)

AssetManager am = context.getAssets();
AssetFileDescriptor afd = null;
try {
    afd = am.openFd( "MyFile.dat");

    // Create new file to copy into.
    File file = new File(Environment.getExternalStorageDirectory() + java.io.File.separator + "NewFile.dat");
    file.createNewFile();

    copyFdToFile(afd.getFileDescriptor(), file);

} catch (IOException e) {
    e.printStackTrace();
}

一种复制文件而不必循环遍历它的方法。

public static void copyFdToFile(FileDescriptor src, File dst) throws IOException {
    FileChannel inChannel = new FileInputStream(src).getChannel();
    FileChannel outChannel = new FileOutputStream(dst).getChannel();
    try {
        inChannel.transferTo(0, inChannel.size(), outChannel);
    } finally {
        if (inChannel != null)
            inChannel.close();
        if (outChannel != null)
            outChannel.close();
    }
}

如果其他人也有同样的问题,我就是这么做的

private void copyAssets() {
    AssetManager assetManager = getAssets();
    String[] files = null;
    try {
        files = assetManager.list("");
    } catch (IOException e) {
        Log.e("tag", "Failed to get asset file list.", e);
    }
    if (files != null) for (String filename : files) {
        InputStream in = null;
        OutputStream out = null;
        try {
          in = assetManager.open(filename);
          File outFile = new File(getExternalFilesDir(null), filename);
          out = new FileOutputStream(outFile);
          copyFile(in, out);
        } catch(IOException e) {
            Log.e("tag", "Failed to copy asset file: " + filename, e);
        }     
        finally {
            if (in != null) {
                try {
                    in.close();
                } catch (IOException e) {
                    // NOOP
                }
            }
            if (out != null) {
                try {
                    out.close();
                } catch (IOException e) {
                    // NOOP
                }
            }
        }  
    }
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
    byte[] buffer = new byte[1024];
    int read;
    while((read = in.read(buffer)) != -1){
      out.write(buffer, 0, read);
    }
}

参考:使用Java移动文件

轻微修改以上回答复制文件夹递归和适应自定义目的地。

public void copyFileOrDir(String path, String destinationDir) {
    AssetManager assetManager = this.getAssets();
    String assets[] = null;
    try {
        assets = assetManager.list(path);
        if (assets.length == 0) {
            copyFile(path,destinationDir);
        } else {
            String fullPath = destinationDir + "/" + path;
            File dir = new File(fullPath);
            if (!dir.exists())
                dir.mkdir();
            for (int i = 0; i < assets.length; ++i) {
                copyFileOrDir(path + "/" + assets[i], destinationDir + path + "/" + assets[i]);
            }
        }
    } catch (IOException ex) {
        Log.e("tag", "I/O Exception", ex);
    }
}

private void copyFile(String filename, String destinationDir) {
    AssetManager assetManager = this.getAssets();
    String newFileName = destinationDir + "/" + filename;

    InputStream in = null;
    OutputStream out = null;
    try {
        in = assetManager.open(filename);
        out = new FileOutputStream(newFileName);

        byte[] buffer = new byte[1024];
        int read;
        while ((read = in.read(buffer)) != -1) {
            out.write(buffer, 0, read);
        }
        in.close();
        in = null;
        out.flush();
        out.close();
        out = null;
    } catch (Exception e) {
        Log.e("tag", e.getMessage());
    }
    new File(newFileName).setExecutable(true, false);
}

基于Yoram Cohen的回答,这里有一个支持非静态目标目录的版本。

使用copyFileOrDir(getDataDir(), "")来写入应用程序内部存储文件夹/data/data/pkg_name/

Supports subfolders. Supports custom and non-static target directory Avoids copying "images" etc fake asset folders like private void copyFileOrDir(String TARGET_BASE_PATH, String path) { AssetManager assetManager = this.getAssets(); String assets[] = null; try { Log.i("tag", "copyFileOrDir() "+path); assets = assetManager.list(path); if (assets.length == 0) { copyFile(TARGET_BASE_PATH, path); } else { String fullPath = TARGET_BASE_PATH + "/" + path; Log.i("tag", "path="+fullPath); File dir = new File(fullPath); if (!dir.exists() && !path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit")) if (!dir.mkdirs()) Log.i("tag", "could not create dir "+fullPath); for (int i = 0; i < assets.length; ++i) { String p; if (path.equals("")) p = ""; else p = path + "/"; if (!path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit")) copyFileOrDir(TARGET_BASE_PATH, p + assets[i]); } } } catch (IOException ex) { Log.e("tag", "I/O Exception", ex); } } private void copyFile(String TARGET_BASE_PATH, String filename) { AssetManager assetManager = this.getAssets(); InputStream in = null; OutputStream out = null; String newFileName = null; try { Log.i("tag", "copyFile() "+filename); in = assetManager.open(filename); if (filename.endsWith(".jpg")) // extension was added to avoid compression on APK file newFileName = TARGET_BASE_PATH + "/" + filename.substring(0, filename.length()-4); else newFileName = TARGET_BASE_PATH + "/" + filename; out = new FileOutputStream(newFileName); byte[] buffer = new byte[1024]; int read; while ((read = in.read(buffer)) != -1) { out.write(buffer, 0, read); } in.close(); in = null; out.flush(); out.close(); out = null; } catch (Exception e) { Log.e("tag", "Exception in copyFile() of "+newFileName); Log.e("tag", "Exception in copyFile() "+e.toString()); } }

这是目前为止我能在网上找到的最好的解决方案。 我使用了以下链接https://gist.github.com/mhasby/026f02b33fcc4207b302a60645f6e217,但它有一个错误,我修复了,然后它的工作就像一个魅力。 这是我的代码。您可以轻松使用它,因为它是一个独立的java类。

public class CopyAssets {
public static void copyAssets(Context context) {
    AssetManager assetManager = context.getAssets();
    String[] files = null;
    try {
        files = assetManager.list("");
    } catch (IOException e) {
        Log.e("tag", "Failed to get asset file list.", e);
    }
    if (files != null) for (String filename : files) {
        InputStream in = null;
        OutputStream out = null;
        try {
            in = assetManager.open(filename);

            out = new FileOutputStream(Environment.getExternalStorageDirectory()+"/www/resources/" + filename);
            copyFile(in, out);
        } catch(IOException e) {
            Log.e("tag", "Failed to copy asset file: " + filename, e);
        }
        finally {
            if (in != null) {
                try {
                    in.close();
                    in = null;
                } catch (IOException e) {

                }
            }
            if (out != null) {
                try {
                    out.flush();
                    out.close();
                    out = null;
                } catch (IOException e) {

                }
            }
        }
    }
}

public static void copyFile(InputStream in, OutputStream out) throws IOException {
    byte[] buffer = new byte[1024];
    int read;
    while((read = in.read(buffer)) != -1){
        out.write(buffer, 0, read);
    }
}}

As you can see, just create an instance of CopyAssets in your java class which has an activity. Now this part is important, as far as my testing and researching on the internet, You cannot use AssetManager if the class has no activity . It has something to do with the context of the java class. Now, the c.copyAssets(getApplicationContext()) is an easy way to access the method, where c is and instance of CopyAssets class. As per my requirement, I allowed the program to copy all my resource files inside the asset folder to the /www/resources/ of my internal directory. You can easily find out the part where you need to make changes to the directory as per your use. Feel free to ping me if you need any help.