我需要测试用户是否可以在实际尝试这样做之前写入文件夹。

我已经实现了以下方法(在c# 2.0中),它尝试使用Directory.GetAccessControl()方法检索文件夹的安全权限。

private bool hasWriteAccessToFolder(string folderPath)
{
    try
    {
        // Attempt to get a list of security permissions from the folder. 
        // This will raise an exception if the path is read only or do not have access to view the permissions. 
        System.Security.AccessControl.DirectorySecurity ds = Directory.GetAccessControl(folderPath);
        return true;
    }
    catch (UnauthorizedAccessException)
    {
        return false;
    }
}

当我在谷歌上搜索如何测试写访问权限时,没有这样的结果,而且在Windows中测试权限看起来非常复杂。我担心我过于简化了事情,这个方法并不健壮,尽管它似乎确实有效。

我测试当前用户是否具有写访问权限的方法是否正确?


当前回答

我也遇到了同样的问题:如何验证我是否可以在特定目录中读/写。我最终得到了一个简单的解决办法……实际测试一下。 以下是我简单而有效的解决方法。

 class Program
{

    /// <summary>
    /// Tests if can read files and if any are present
    /// </summary>
    /// <param name="dirPath"></param>
    /// <returns></returns>
    private genericResponse check_canRead(string dirPath)
    {
        try
        {
            IEnumerable<string> files = Directory.EnumerateFiles(dirPath);
            if (files.Count().Equals(0))
                return new genericResponse() { status = true, idMsg = genericResponseType.NothingToRead };

            return new genericResponse() { status = true, idMsg = genericResponseType.OK };
        }
        catch (DirectoryNotFoundException ex)
        {

            return new genericResponse() { status = false, idMsg = genericResponseType.ItemNotFound };

        }
        catch (UnauthorizedAccessException ex)
        {

            return new genericResponse() { status = false, idMsg = genericResponseType.CannotRead };

        }

    }

    /// <summary>
    /// Tests if can wirte both files or Directory
    /// </summary>
    /// <param name="dirPath"></param>
    /// <returns></returns>
    private genericResponse check_canWrite(string dirPath)
    {

        try
        {
            string testDir = "__TESTDIR__";
            Directory.CreateDirectory(string.Join("/", dirPath, testDir));

            Directory.Delete(string.Join("/", dirPath, testDir));


            string testFile = "__TESTFILE__.txt";
            try
            {
                TextWriter tw = new StreamWriter(string.Join("/", dirPath, testFile), false);
                tw.WriteLine(testFile);
                tw.Close();
                File.Delete(string.Join("/", dirPath, testFile));

                return new genericResponse() { status = true, idMsg = genericResponseType.OK };
            }
            catch (UnauthorizedAccessException ex)
            {

                return new genericResponse() { status = false, idMsg = genericResponseType.CannotWriteFile };

            }


        }
        catch (UnauthorizedAccessException ex)
        {

            return new genericResponse() { status = false, idMsg = genericResponseType.CannotWriteDir };

        }
    }


}

public class genericResponse
{

    public bool status { get; set; }
    public genericResponseType idMsg { get; set; }
    public string msg { get; set; }

}

public enum genericResponseType
{

    NothingToRead = 1,
    OK = 0,
    CannotRead = -1,
    CannotWriteDir = -2,
    CannotWriteFile = -3,
    ItemNotFound = -4

}

希望能有所帮助!

其他回答

我知道现在写这篇文章有点晚了,但是您可能会发现这段代码很有用。

string path = @"c:\temp";
string NtAccountName = @"MyDomain\MyUserOrGroup";

DirectoryInfo di = new DirectoryInfo(path);
DirectorySecurity acl = di.GetAccessControl(AccessControlSections.All);
AuthorizationRuleCollection rules = acl.GetAccessRules(true, true, typeof(NTAccount));

//Go through the rules returned from the DirectorySecurity
foreach (AuthorizationRule rule in rules)
{
    //If we find one that matches the identity we are looking for
    if (rule.IdentityReference.Value.Equals(NtAccountName,StringComparison.CurrentCultureIgnoreCase))
    {
        var filesystemAccessRule = (FileSystemAccessRule)rule;

        //Cast to a FileSystemAccessRule to check for access rights
        if ((filesystemAccessRule.FileSystemRights & FileSystemRights.WriteData)>0 && filesystemAccessRule.AccessControlType != AccessControlType.Deny)
        {
            Console.WriteLine(string.Format("{0} has write access to {1}", NtAccountName, path));
        }
        else
        {
            Console.WriteLine(string.Format("{0} does not have write access to {1}", NtAccountName, path));
        }
    }
}

Console.ReadLine();

把它放到一个控制台应用程序中,看看它是否满足你的需要。

在代码中有一个潜在的竞争条件——如果用户在检查时拥有写入文件夹的权限,但在用户实际写入文件夹之前,该权限被撤销,会发生什么情况?写入操作将抛出一个异常,您需要捕获并处理该异常。所以最初的检查是没有意义的。您也可以只执行写入并处理任何异常。这是你的情况的标准模式。

这应该是您所需要的全部内容,据我所知,您只需要捕获一个异常。

private static readonly byte[] TestArray = new byte[]{
    69, 70, 71, 72
};

private static bool IsFolderAccessible(string path) {
    var temp_path = Path.Combine(path, Path.GetRandomFileName());

    try {
        using (var file = File.Create(temp_path, TestArray.Length, FileOptions.DeleteOnClose)) {
            file.Write(TestArray, 0, TestArray.Length);
        }

        return true;
    } catch (UnauthorizedAccessException ex) {
        Log.Warn($"Error accessing file {temp_path}", ex);

        return false;
    }
}

这是在c#中检查文件夹访问的一种非常有效的方法。它唯一可能失败的地方是,如果您需要在一个紧凑的循环中调用它,其中异常的开销可能是一个问题。

之前也有人问过类似的问题。

例如,对于所有用户(内置用户),此方法工作良好-享受。

public static bool HasFolderWritePermission(string destDir)
{
   if(string.IsNullOrEmpty(destDir) || !Directory.Exists(destDir)) return false;
   try
   {
      DirectorySecurity security = Directory.GetAccessControl(destDir);
      SecurityIdentifier users = new SecurityIdentifier(WellKnownSidType.BuiltinUsersSid, null);
      foreach(AuthorizationRule rule in security.GetAccessRules(true, true, typeof(SecurityIdentifier)))
      {
          if(rule.IdentityReference == users)
          {
             FileSystemAccessRule rights = ((FileSystemAccessRule)rule);
             if(rights.AccessControlType == AccessControlType.Allow)
             {
                    if(rights.FileSystemRights == (rights.FileSystemRights | FileSystemRights.Modify)) return true;
             }
          }
       }
       return false;
    }
    catch
    {
        return false;
    }
}