抛弃std::allocator以支持自定义解决方案的一些真正好的理由是什么?您是否遇到过这样的情况:它对于正确性、性能、可伸缩性等来说是绝对必要的?有什么聪明的例子吗?

自定义分配器一直是标准库的一个特性,但我并不太需要它。我只是想知道是否有人能提供一些令人信服的例子来证明他们的存在。


当前回答

使用自定义分配器来使用内存池而不是堆可能会很有用。这只是众多例子中的一个。

对于大多数情况,这肯定是一个不成熟的优化。但它在某些情况下(嵌入式设备、游戏等)非常有用。

其他回答

使用自定义分配器来使用内存池而不是堆可能会很有用。这只是众多例子中的一个。

对于大多数情况,这肯定是一个不成熟的优化。但它在某些情况下(嵌入式设备、游戏等)非常有用。

前一段时间我发现这个解决方案对我非常有用:STL容器的快速c++ 11分配器。它略微加快了VS2017上的STL容器(~5倍)以及GCC上的STL容器(~7倍)。它是一种基于内存池的特殊用途的分配器。它可以与STL容器一起使用,这多亏了您所要求的机制。

我正在使用一个自定义分配器来计算程序的一部分中的分配/释放的数量,并测量它需要多长时间。还有其他方法可以达到这个目的,但这个方法对我来说非常方便。特别有用的是,我只能对容器的一个子集使用自定义分配器。

I personally use Loki::Allocator / SmallObject to optimize memory usage for small objects — it show good efficiency and satisfying performance if you have to work with moderate amounts of really small objects (1 to 256 bytes). It can be up to ~30 times more efficient than standard C++ new/delete allocation if we talk about allocating moderate amounts of small objects of many different sizes. Also, there's a VC-specific solution called "QuickHeap", it brings best possible performance (allocate and deallocate operations just read and write the address of the block being allocated/returned to heap, respectively in up to 99.(9)% cases — depends on settings and initialization), but at a cost of a notable overhead — it needs two pointers per extent and one extra for each new memory block. It's a fastest possible solution for working with huge (10 000++) amounts of objects being created and deleted if you don't need a big variety of object sizes (it creates an individual pool for each object size, from 1 to 1023 bytes in current implementation, so initialization costs may belittle the overall performance boost, but one can go ahead and allocate/deallocate some dummy objects before the application enters it's performance-critical phase(s)).

标准的c++ new/delete实现的问题是,它通常只是C malloc/free分配的包装器,它适用于较大的内存块,比如1024+字节。它在性能方面有显著的开销,有时还会占用额外的内存用于映射。因此,在大多数情况下,自定义分配器的实现方式是最大化性能和/或最小化分配小对象(≤1024字节)所需的额外内存量。

当使用gpu或其他协处理器时,以特殊的方式在主存中分配数据结构有时是有益的。这种特殊的内存分配方式可以在自定义分配器中以一种方便的方式实现。

在使用加速器时,通过加速器运行时进行自定义分配是有益的,原因如下:

through custom allocation the accelerator runtime or driver is notified of the memory block in addition the operating system can make sure that the allocated block of memory is page-locked (some call this pinned memory), that is, the virtual memory subsystem of the operating system may not move or remove the page within or from memory if 1. and 2. hold and a data transfer between a page-locked memory block and an accelerator is requested, the runtime can directly access the data in main memory since it knows where it is and it can be sure the operating system did not move/remove it this saves one memory copy that would occur with memory that was allocated in a non-page-locked way: the data has to be copied in main memory to a page-locked staging area from with the accelerator can initialize the data transfer (through DMA)