如何检测用户用JavaScript在网页上向某个方向滑动手指?

我想知道是否有一种解决方案可以同时适用于iPhone和Android手机上的网站。


当前回答

我重新包装了TouchWipe作为一个简短的jquery插件:detectSwipe

其他回答

我必须为旋转木马编写一个简单的脚本,以检测向左或向右的滑动。

我使用指针事件代替触摸事件。

我希望这对个人有用,我欢迎任何改进我的代码的见解;我觉得很不好意思加入这个线程与显著优秀的JS开发人员。

function getSwipeX({elementId}) {

  this.e               = document.getElementsByClassName(elementId)[0];
  this.initialPosition = 0;
  this.lastPosition    = 0;
  this.threshold       = 200;
  this.diffInPosition  = null;
  this.diffVsThreshold = null;
  this.gestureState    = 0;

  this.getTouchStart = (event) => {
    event.preventDefault();
    if (window.PointerEvent) {
      this.e.setPointerCapture(event.pointerId);
    }
    return this.initalTouchPos = this.getGesturePoint(event);
  }

  this.getTouchMove  = (event) => {
    event.preventDefault();
    return this.lastPosition = this.getGesturePoint(event);
  }

  this.getTouchEnd   = (event) => {
    event.preventDefault();
    if (window.PointerEvent) {
      this.e.releasePointerCapture(event.pointerId);
    }
    this.doSomething();
    this.initialPosition = 0;
  }

  this.getGesturePoint = (event) => {
    this.point = event.pageX
    return this.point;
  }

  this.whatGestureDirection = (event) => {
    this.diffInPosition  = this.initalTouchPos - this.lastPosition;
    this.diffVsThreshold = Math.abs(this.diffInPosition) > this.threshold;
    (Math.sign(this.diffInPosition) > 0) ? this.gestureState = 'L' : (Math.sign(this.diffInPosition) < 0) ? this.gestureState = 'R' : this.gestureState = 'N';
    
    return [this.diffInPosition, this.diffVsThreshold, this.gestureState];
  }

  this.doSomething = (event) => {
    let [gestureDelta,gestureThreshold,gestureDirection] = this.whatGestureDirection();

    // USE THIS TO DEBUG
    console.log(gestureDelta,gestureThreshold,gestureDirection);

    if (gestureThreshold) {
      (gestureDirection == 'L') ? // LEFT ACTION : // RIGHT ACTION
    }
  }

  if (window.PointerEvent) {
    this.e.addEventListener('pointerdown', this.getTouchStart, true);
    this.e.addEventListener('pointermove', this.getTouchMove, true);
    this.e.addEventListener('pointerup', this.getTouchEnd, true);
    this.e.addEventListener('pointercancel', this.getTouchEnd, true);
  }
}

可以使用new调用该函数。

window.addEventListener('load', () => {
  let test = new getSwipeX({
    elementId: 'your_div_here'
  });
})

我也合并了一些答案,主要是第一个和第二个与类,下面是我的版本:

export default class Swipe {
    constructor(options) {
        this.xDown = null;
        this.yDown = null;

        this.options = options;

        this.handleTouchStart = this.handleTouchStart.bind(this);
        this.handleTouchMove = this.handleTouchMove.bind(this);

        document.addEventListener('touchstart', this.handleTouchStart, false);
        document.addEventListener('touchmove', this.handleTouchMove, false);

    }

    onLeft() {
        this.options.onLeft();
    }

    onRight() {
        this.options.onRight();
    }

    onUp() {
        this.options.onUp();
    }

    onDown() {
        this.options.onDown();
    }

    static getTouches(evt) {
        return evt.touches      // browser API

    }

    handleTouchStart(evt) {
        const firstTouch = Swipe.getTouches(evt)[0];
        this.xDown = firstTouch.clientX;
        this.yDown = firstTouch.clientY;
    }

    handleTouchMove(evt) {
        if ( ! this.xDown || ! this.yDown ) {
            return;
        }

        let xUp = evt.touches[0].clientX;
        let yUp = evt.touches[0].clientY;

        let xDiff = this.xDown - xUp;
        let yDiff = this.yDown - yUp;


        if ( Math.abs( xDiff ) > Math.abs( yDiff ) ) {/*most significant*/
            if ( xDiff > 0 && this.options.onLeft) {
                /* left swipe */
                this.onLeft();
            } else if (this.options.onRight) {
                /* right swipe */
                this.onRight();
            }
        } else {
            if ( yDiff > 0 && this.options.onUp) {
                /* up swipe */
                this.onUp();
            } else if (this.options.onDown){
                /* down swipe */
                this.onDown();
            }
        }

        /* reset values */
        this.xDown = null;
        this.yDown = null;
    }
}

之后可以这样使用:

let swiper = new Swipe({
                    onLeft() {
                        console.log('You swiped left.');
                    }
});

当你只想调用“onLeft”方法时,它有助于避免控制台错误。

再加上这个答案。这个增加了对鼠标事件的支持,用于桌面测试:

<!--scripts-->
class SwipeEventDispatcher {
    constructor(element, options = {}) {
        this.evtMap = {
            SWIPE_LEFT: [],
            SWIPE_UP: [],
            SWIPE_DOWN: [],
            SWIPE_RIGHT: []
        };

        this.xDown = null;
        this.yDown = null;
        this.element = element;
        this.isMouseDown = false;
        this.listenForMouseEvents = true;
        this.options = Object.assign({ triggerPercent: 0.3 }, options);

        element.addEventListener('touchstart', evt => this.handleTouchStart(evt), false);
        element.addEventListener('touchend', evt => this.handleTouchEnd(evt), false);
        element.addEventListener('mousedown', evt => this.handleMouseDown(evt), false);
        element.addEventListener('mouseup', evt => this.handleMouseUp(evt), false);
    }

    on(evt, cb) {
        this.evtMap[evt].push(cb);
    }

    off(evt, lcb) {
        this.evtMap[evt] = this.evtMap[evt].filter(cb => cb !== lcb);
    }

    trigger(evt, data) {
        this.evtMap[evt].map(handler => handler(data));
    }

    handleTouchStart(evt) {
        this.xDown = evt.touches[0].clientX;
        this.yDown = evt.touches[0].clientY;
    }

    handleMouseDown(evt) {
        if (this.listenForMouseEvents==false) return;
        this.xDown = evt.clientX;
        this.yDown = evt.clientY;
        this.isMouseDown = true;
    }

    handleMouseUp(evt) {
        if (this.isMouseDown == false) return;
        const deltaX = evt.clientX - this.xDown;
        const deltaY = evt.clientY - this.yDown;
        const distMoved = Math.abs(Math.abs(deltaX) > Math.abs(deltaY) ? deltaX : deltaY);
        const activePct = distMoved / this.element.offsetWidth;

        if (activePct > this.options.triggerPercent) {
            if (Math.abs(deltaX) > Math.abs(deltaY)) {
                deltaX < 0 ? this.trigger('SWIPE_LEFT') : this.trigger('SWIPE_RIGHT');
            } else {
                deltaY > 0 ? this.trigger('SWIPE_UP') : this.trigger('SWIPE_DOWN');
            }
        }
    }

    handleTouchEnd(evt) {
        const deltaX = evt.changedTouches[0].clientX - this.xDown;
        const deltaY = evt.changedTouches[0].clientY - this.yDown;
        const distMoved = Math.abs(Math.abs(deltaX) > Math.abs(deltaY) ? deltaX : deltaY);
        const activePct = distMoved / this.element.offsetWidth;

        if (activePct > this.options.triggerPercent) {
            if (Math.abs(deltaX) > Math.abs(deltaY)) {
                deltaX < 0 ? this.trigger('SWIPE_LEFT') : this.trigger('SWIPE_RIGHT');
            } else {
                deltaY > 0 ? this.trigger('SWIPE_UP') : this.trigger('SWIPE_DOWN');
            }
        }
    }
}

// add a listener on load
window.addEventListener("load", function(event) {
    const dispatcher = new SwipeEventDispatcher(document.body);
    dispatcher.on('SWIPE_RIGHT', () => { console.log('I swiped right!') })
    dispatcher.on('SWIPE_LEFT', () => { console.log('I swiped left!') })
});

touchStart和touchEnd的句柄:

var handleSwipe = function(elem,callbackOnRight, callbackOnLeft, callbackOnDown, 
      callbackOnUp) => {

        elem.ontouchstart = handleTouchStart;
        elem.ontouchend = handleTouchEnd;

        var xDown = null;
        var yDown = null;

        function getTouches(evt) {
            return evt.touches ||             // browser API
                evt.originalEvent.touches; // jQuery
        }

        function handleTouchStart(evt) {
            const firstTouch = getTouches(evt)[0];
            xDown = firstTouch.clientX;
            yDown = firstTouch.clientY;
        };

        function handleTouchEnd(evt) {
            if (!xDown || !yDown) {
                return;
            }

            var xUp = evt.changedTouches[0].clientX;
            var yUp = evt.changedTouches[0].clientY;

            var xDiff = xDown - xUp;
            var yDiff = yDown - yUp;
            var minDif = 30;

            console.log(`xDiff:${xDiff}, yDiff:${yDiff}`);

            if (Math.abs(xDiff) > Math.abs(yDiff)) {
                if (xDiff > minDif) {
                    if (callbackOnLeft)
                        callbackOnLeft();
                } else if (xDiff < -1 * minDif){
                    if (callbackOnRight)
                        callbackOnRight();
                }
            } else {
                if (yDiff > minDif) {
                    if (callbackOnDown)
                        callbackOnDown();
                } else if (yDiff < -1* minDif){
                    if (callbackOnUp)
                        callbackOnUp();
                }
            }
            
            xDown = null;
            yDown = null;
        };
    }

如果有人试图在Android上使用jQuery Mobile,并且有JQM滑动检测的问题

(我在Xperia Z1, Galaxy S3, Nexus 4和一些Wiko手机上也有一些)这可能很有用:

 //Fix swipe gesture on android
    if(android){ //Your own device detection here
        $.event.special.swipe.verticalDistanceThreshold = 500
        $.event.special.swipe.horizontalDistanceThreshold = 10
    }

在android上的滑动不会被检测到,除非它是一个非常长、精确和快速的滑动。

这两条线可以正常工作