如何检测用户用JavaScript在网页上向某个方向滑动手指?

我想知道是否有一种解决方案可以同时适用于iPhone和Android手机上的网站。


当前回答

threshold, timeout swipe, swipeBlockElems添加。

document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);
document.addEventListener('touchend', handleTouchEnd, false);     

const SWIPE_BLOCK_ELEMS = [
  'swipBlock',
  'handle',
  'drag-ruble'
]

let xDown = null;
let yDown = null; 
let xDiff = null;
let yDiff = null;
let timeDown = null;
const  TIME_THRESHOLD = 200;
const  DIFF_THRESHOLD = 130;

function handleTouchEnd() {

let timeDiff = Date.now() - timeDown; 
if (Math.abs(xDiff) > Math.abs(yDiff)) { /*most significant*/
  if (Math.abs(xDiff) > DIFF_THRESHOLD && timeDiff < TIME_THRESHOLD) {
    if (xDiff > 0) {
      // console.log(xDiff, TIME_THRESHOLD, DIFF_THRESHOLD)
      SWIPE_LEFT(LEFT) /* left swipe */
    } else {
      // console.log(xDiff)
      SWIPE_RIGHT(RIGHT) /* right swipe */
    }
  } else {
    console.log('swipeX trashhold')
  }
} else {
  if (Math.abs(yDiff) > DIFF_THRESHOLD && timeDiff < TIME_THRESHOLD) {
    if (yDiff > 0) {
      /* up swipe */
    } else {
      /* down swipe */
    }
  } else {
    console.log('swipeY trashhold')
  }
 }
 /* reset values */
 xDown = null;
 yDown = null;
 timeDown = null; 
}
function containsClassName (evntarget , classArr) {
 for (var i = classArr.length - 1; i >= 0; i--) {
   if( evntarget.classList.contains(classArr[i]) ) {
      return true;
    }
  }
}
function handleTouchStart(evt) {
  let touchStartTarget = evt.target;
  if( containsClassName(touchStartTarget, SWIPE_BLOCK_ELEMS) ) {
    return;
  }
  timeDown = Date.now()
  xDown = evt.touches[0].clientX;
  yDown = evt.touches[0].clientY;
  xDiff = 0;
  yDiff = 0;

}

function handleTouchMove(evt) {
  if (!xDown || !yDown) {
    return;
  }

  var xUp = evt.touches[0].clientX;
  var yUp = evt.touches[0].clientY;


  xDiff = xDown - xUp;
  yDiff = yDown - yUp;
}

其他回答

threshold, timeout swipe, swipeBlockElems添加。

document.addEventListener('touchstart', handleTouchStart, false);
document.addEventListener('touchmove', handleTouchMove, false);
document.addEventListener('touchend', handleTouchEnd, false);     

const SWIPE_BLOCK_ELEMS = [
  'swipBlock',
  'handle',
  'drag-ruble'
]

let xDown = null;
let yDown = null; 
let xDiff = null;
let yDiff = null;
let timeDown = null;
const  TIME_THRESHOLD = 200;
const  DIFF_THRESHOLD = 130;

function handleTouchEnd() {

let timeDiff = Date.now() - timeDown; 
if (Math.abs(xDiff) > Math.abs(yDiff)) { /*most significant*/
  if (Math.abs(xDiff) > DIFF_THRESHOLD && timeDiff < TIME_THRESHOLD) {
    if (xDiff > 0) {
      // console.log(xDiff, TIME_THRESHOLD, DIFF_THRESHOLD)
      SWIPE_LEFT(LEFT) /* left swipe */
    } else {
      // console.log(xDiff)
      SWIPE_RIGHT(RIGHT) /* right swipe */
    }
  } else {
    console.log('swipeX trashhold')
  }
} else {
  if (Math.abs(yDiff) > DIFF_THRESHOLD && timeDiff < TIME_THRESHOLD) {
    if (yDiff > 0) {
      /* up swipe */
    } else {
      /* down swipe */
    }
  } else {
    console.log('swipeY trashhold')
  }
 }
 /* reset values */
 xDown = null;
 yDown = null;
 timeDown = null; 
}
function containsClassName (evntarget , classArr) {
 for (var i = classArr.length - 1; i >= 0; i--) {
   if( evntarget.classList.contains(classArr[i]) ) {
      return true;
    }
  }
}
function handleTouchStart(evt) {
  let touchStartTarget = evt.target;
  if( containsClassName(touchStartTarget, SWIPE_BLOCK_ELEMS) ) {
    return;
  }
  timeDown = Date.now()
  xDown = evt.touches[0].clientX;
  yDown = evt.touches[0].clientY;
  xDiff = 0;
  yDiff = 0;

}

function handleTouchMove(evt) {
  if (!xDown || !yDown) {
    return;
  }

  var xUp = evt.touches[0].clientX;
  var yUp = evt.touches[0].clientY;


  xDiff = xDown - xUp;
  yDiff = yDown - yUp;
}

我发现@givanse的答案是最可靠和最兼容的多个移动浏览器,用于注册滑动操作。

但是,他的代码需要做一些更改,才能在使用jQuery的现代移动浏览器中工作。

事件。如果使用jQuery并且结果为undefined, touches将不存在,应该由event. originalevent . touches_替换。没有jQuery,事件。触摸应该可以正常工作。

所以解就是,

document.addEventListener('touchstart', handleTouchStart, false);        
document.addEventListener('touchmove', handleTouchMove, false);

var xDown = null;                                                        
var yDown = null;                                                        

function handleTouchStart(evt) {                                         
    xDown = evt.originalEvent.touches[0].clientX;                                      
    yDown = evt.originalEvent.touches[0].clientY;                                      
};                                                

function handleTouchMove(evt) {
    if ( ! xDown || ! yDown ) {
        return;
    }

    var xUp = evt.originalEvent.touches[0].clientX;                                    
    var yUp = evt.originalEvent.touches[0].clientY;

    var xDiff = xDown - xUp;
    var yDiff = yDown - yUp;

    if ( Math.abs( xDiff ) > Math.abs( yDiff ) ) {/*most significant*/
        if ( xDiff > 0 ) {
            /* left swipe */ 
        } else {
            /* right swipe */
        }                       
    } else {
        if ( yDiff > 0 ) {
            /* up swipe */ 
        } else { 
            /* down swipe */
        }                                                                 
    }
    /* reset values */
    xDown = null;
    yDown = null;                                             
};

测试:

Android: Chrome, UC浏览器 iOS: Safari, Chrome, UC浏览器

你可以监听touchstart和touchend事件,并根据事件数据计算方向和力(Codepen):

让start = null; 文档。addEventListener('touchstart', e => { const touch = e. changedtouchs[0]; Start = [touch.]clientX touch.clientY); }); 文档。addEventListener('touchend', e => { const touch = e. changedtouchs[0]; Const end = [touch.]clientX touch.clientY); document.body.innerText = " ${结束[0]-[0]开始},${结束[1]-[1]开始}'; }); 点击这里

或者你可以围绕同样的概念构建一个更符合人体工程学的API (Codepen):

const removeListener = addSwipeRightListener(document, (force, e) => {
  console.info('Swiped right with force: ' + force);
});
// removeListener()

// swipe.js const { addSwipeLeftListener, addSwipeRightListener, addSwipeUpListener, addSwipeDownListener, } = (function() { // <element, {listeners: [...], handleTouchstart, handleTouchend}> const elements = new WeakMap(); function readTouch(e) { const touch = e.changedTouches[0]; if (touch == undefined) { return null; } return [touch.clientX, touch.clientY]; } function addListener(element, cb) { let elementValues = elements.get(element); if (elementValues === undefined) { const listeners = new Set(); const handleTouchstart = e => { elementValues.start = readTouch(e); }; const handleTouchend = e => { const start = elementValues.start; if (start === null) { return; } const end = readTouch(e); for (const listener of listeners) { listener([end[0] - start[0], end[1] - start[1]], e); } }; element.addEventListener('touchstart', handleTouchstart); element.addEventListener('touchend', handleTouchend); elementValues = { start: null, listeners, handleTouchstart, handleTouchend, }; elements.set(element, elementValues); } elementValues.listeners.add(cb); return () => deleteListener(element, cb); } function deleteListener(element, cb) { const elementValues = elements.get(element); const listeners = elementValues.listeners; listeners.delete(cb); if (listeners.size === 0) { elements.delete(element); element.removeEventListener('touchstart', elementValues.handleTouchstart); element.removeEventListener('touchend', elementValues.handleTouchend); } } function addSwipeLeftListener(element, cb) { return addListener(element, (force, e) => { const [x, y] = force; if (x < 0 && -x > Math.abs(y)) { cb(x, e); } }); } function addSwipeRightListener(element, cb) { return addListener(element, (force, e) => { const [x, y] = force; if (x > 0 && x > Math.abs(y)) { cb(x, e); } }); } function addSwipeUpListener(element, cb) { return addListener(element, (force, e) => { const [x, y] = force; if (y < 0 && -y > Math.abs(x)) { cb(x, e); } }); } function addSwipeDownListener(element, cb) { return addListener(element, (force, e) => { const [x, y] = force; if (y > 0 && y > Math.abs(x)) { cb(x, e); } }); } return { addSwipeLeftListener, addSwipeRightListener, addSwipeUpListener, addSwipeDownListener, } })(); // app.js function print(direction, force) { document.querySelector('#direction').innerText = direction; document.querySelector('#data').innerText = force; } addSwipeLeftListener(document, (force, e) => { print('left', force); }); addSwipeRightListener(document, (force, e) => { print('right', force); }); addSwipeUpListener(document, (force, e) => { print('up', force); }); addSwipeDownListener(document, (force, e) => { print('down', force); }); <h1>Swipe <span id="direction"></span></h1> Force (px): <span id="data"></span>

根据@givanse的回答,以下是你可以用类来做的:

class Swipe {
    constructor(element) {
        this.xDown = null;
        this.yDown = null;
        this.element = typeof(element) === 'string' ? document.querySelector(element) : element;

        this.element.addEventListener('touchstart', function(evt) {
            this.xDown = evt.touches[0].clientX;
            this.yDown = evt.touches[0].clientY;
        }.bind(this), false);

    }

    onLeft(callback) {
        this.onLeft = callback;

        return this;
    }

    onRight(callback) {
        this.onRight = callback;

        return this;
    }

    onUp(callback) {
        this.onUp = callback;

        return this;
    }

    onDown(callback) {
        this.onDown = callback;

        return this;
    }

    handleTouchMove(evt) {
        if ( ! this.xDown || ! this.yDown ) {
            return;
        }

        var xUp = evt.touches[0].clientX;
        var yUp = evt.touches[0].clientY;

        this.xDiff = this.xDown - xUp;
        this.yDiff = this.yDown - yUp;

        if ( Math.abs( this.xDiff ) > Math.abs( this.yDiff ) ) { // Most significant.
            if ( this.xDiff > 0 ) {
                this.onLeft();
            } else {
                this.onRight();
            }
        } else {
            if ( this.yDiff > 0 ) {
                this.onUp();
            } else {
                this.onDown();
            }
        }

        // Reset values.
        this.xDown = null;
        this.yDown = null;
    }

    run() {
        this.element.addEventListener('touchmove', function(evt) {
            this.handleTouchMove(evt).bind(this);
        }.bind(this), false);
    }
}

你可以这样使用它:

// Use class to get element by string.
var swiper = new Swipe('#my-element');
swiper.onLeft(function() { alert('You swiped left.') });
swiper.run();

// Get the element yourself.
var swiper = new Swipe(document.getElementById('#my-element'));
swiper.onLeft(function() { alert('You swiped left.') });
swiper.run();

// One-liner.
(new Swipe('#my-element')).onLeft(function() { alert('You swiped left.') }).run();

如果你只需要滑动,你最好只使用你需要的部分。 这应该适用于任何触摸设备。

这是经过gzip压缩,缩小,babel等大约450字节。

我根据其他答案编写了下面的类,它使用移动百分比而不是像素,以及一个事件分派器模式来挂钩/取消挂钩。

像这样使用它:

const dispatcher = new SwipeEventDispatcher(myElement);
dispatcher.on('SWIPE_RIGHT', () => { console.log('I swiped right!') })

export class SwipeEventDispatcher { constructor(element, options = {}) { this.evtMap = { SWIPE_LEFT: [], SWIPE_UP: [], SWIPE_DOWN: [], SWIPE_RIGHT: [] }; this.xDown = null; this.yDown = null; this.element = element; this.options = Object.assign({ triggerPercent: 0.3 }, options); element.addEventListener('touchstart', evt => this.handleTouchStart(evt), false); element.addEventListener('touchend', evt => this.handleTouchEnd(evt), false); } on(evt, cb) { this.evtMap[evt].push(cb); } off(evt, lcb) { this.evtMap[evt] = this.evtMap[evt].filter(cb => cb !== lcb); } trigger(evt, data) { this.evtMap[evt].map(handler => handler(data)); } handleTouchStart(evt) { this.xDown = evt.touches[0].clientX; this.yDown = evt.touches[0].clientY; } handleTouchEnd(evt) { const deltaX = evt.changedTouches[0].clientX - this.xDown; const deltaY = evt.changedTouches[0].clientY - this.yDown; const distMoved = Math.abs(Math.abs(deltaX) > Math.abs(deltaY) ? deltaX : deltaY); const activePct = distMoved / this.element.offsetWidth; if (activePct > this.options.triggerPercent) { if (Math.abs(deltaX) > Math.abs(deltaY)) { deltaX < 0 ? this.trigger('SWIPE_LEFT') : this.trigger('SWIPE_RIGHT'); } else { deltaY > 0 ? this.trigger('SWIPE_UP') : this.trigger('SWIPE_DOWN'); } } } } export default SwipeEventDispatcher;