要创建一个带有公共方法的JavaScript类,我可以这样做:

function Restaurant() {}

Restaurant.prototype.buy_food = function(){
   // something here
}

Restaurant.prototype.use_restroom = function(){
   // something here
}

这样,我类的用户就可以:

var restaurant = new Restaurant();
restaurant.buy_food();
restaurant.use_restroom();

如何创建一个私有方法,可以由buy_food和use_restroom方法调用,但不能由类的用户外部调用?

换句话说,我希望我的方法实现能够做到:

Restaurant.prototype.use_restroom = function() {
   this.private_stuff();
}

但这是行不通的:

var r = new Restaurant();
r.private_stuff();

如何将private_stuff定义为私有方法,使两者都成立?

我读过Doug Crockford的文章几次,但它似乎不像“私有”方法可以被公共方法调用,而“特权”方法可以被外部调用。


当前回答

我知道这是一个老话题,但我试图找到一种方法来保持代码的“简单性”的可维护性的目的,并保持轻的内存负载。它有这样的模式。希望能有所帮助。

const PublicClass=function(priv,pub,ro){
    let _priv=new PrivateClass(priv,pub,ro);
    ['publicMethod'].forEach(k=>this[k]=(...args)=>_priv[k](...args));
    ['publicVar'].forEach(k=>Object.defineProperty(this,k,{get:()=>_priv[k],set:v=>_priv[k]=v}));
    ['readOnlyVar'].forEach(k=>Object.defineProperty(this,k,{get:()=>_priv[k]}));
};

class PrivateClass{
    constructor(priv,pub,ro){
        this.privateVar=priv;
        this.publicVar=pub;
        this.readOnlyVar=ro;
    }
    publicMethod(arg1,arg2){
        return this.privateMethod(arg1,arg2);
    }
    privateMethod(arg1,arg2){
        return arg1+''+arg2;
    }
}
// in node;
module.exports=PublicClass;
// in browser;
const PublicClass=(function(){
    // code here
    return PublicClass;
})();

同样的原则适用于老式浏览器:

var PublicClass=function(priv,pub,ro){
    var scope=this;
    var _priv=new PrivateClass(priv,pub,ro);
    ['publicMethod'].forEach(function(k){
        scope[k]=function(){return _priv[k].apply(_priv,arguments)};
    });
    ['publicVar'].forEach(function(k){
        Object.defineProperty(scope,k,{get:function(){return _priv[k]},set:function(v){_priv[k]=v}});
    });
    ['readOnlyVar'].forEach(function(k){
        Object.defineProperty(scope,k,{get:function(){return _priv[k]}});
    });
};

var PrivateClass=function(priv,pub,ro){
    this.privateVar=priv;
    this.publicVar=pub;
    this.readOnlyVar=ro;
};
PrivateClass.prototype.publicMethod=function(arg1,arg2){
    return this.privateMethod(arg1,arg2);
};
PrivateClass.prototype.privateMethod=function(arg1,arg2){
    return arg1+''+arg2;
};

为了减轻公共类的冗长和负载,将此模式应用于构造函数:

const AbstractPublicClass=function(instanciate,inherit){
    let _priv=instanciate();
    inherit.methods?.forEach(k=>this[k]=(...args)=>_priv[k](...args));
    inherit.vars?.forEach(k=>Object.defineProperty(this,k,{get:()=>_priv[k],set:v=>_priv[k]=v}));
    inherit.readonly?.forEach(k=>Object.defineProperty(this,k,{get:()=>_priv[k]}));
};

AbstractPublicClass.static=function(_pub,_priv,inherit){
    inherit.methods?.forEach(k=>_pub[k]=(...args)=>_priv[k](...args));
    inherit.vars?.forEach(k=>Object.defineProperty(_pub,k,{get:()=>_priv[k],set:v=>_priv[k]=v}));
    inherit.readonly?.forEach(k=>Object.defineProperty(_pub,k,{get:()=>_priv[k]}));
};

使用:

// PrivateClass ...
PrivateClass.staticVar='zog';
PrivateClass.staticMethod=function(){return 'hello '+this.staticVar;};


const PublicClass=function(priv,pub,ro){
    AbstractPublicClass.apply(this,[()=>new PrivateClass(priv,pub,ro),{
        methods:['publicMethod'],
        vars:['publicVar'],
        readonly:['readOnlyVar']
    }]);
};
AbstractPublicClass.static(PublicClass,PrivateClass,{
    methods:['staticMethod'],
    vars:['staticVar']
});

PS:这种方法的默认(大多数时候可以忽略不计)是,与完全公共相比,它可以占用很小的计算负载。但只要你不使用它与高度请求类应该是可以的。

其他回答

模块模式的典范:揭示模块模式

一个非常健壮的模式的简洁的小扩展。

使用自调用函数和调用

JavaScript使用原型,不像面向对象语言那样有类(或方法)。JavaScript开发者需要用JavaScript思考。

维基百科:

与许多面向对象的语言不同,它们之间没有区别 函数定义和方法定义。而是区别 在函数调用期间发生;当函数作为方法调用时 对于一个对象,函数的本地this关键字绑定到该对象 对象用于该调用。

使用自调用函数和调用函数调用私有“方法”的解决方案:

var MyObject = (function () {
    
  // Constructor
  function MyObject(foo) {
    this._foo = foo;
  }

  function privateFun(prefix) {
    return prefix + this._foo;
  }
    
  MyObject.prototype.publicFun = function () {
    return privateFun.call(this, ">>");
  }
    
  return MyObject;

}());
var myObject = new MyObject("bar");
myObject.publicFun();      // Returns ">>bar"
myObject.privateFun(">>"); // ReferenceError: private is not defined

调用函数允许我们使用适当的上下文(this)调用私有函数。

使用Node.js更简单

如果你正在使用Node.js,你不需要IIFE,因为你可以利用模块加载系统:

function MyObject(foo) {
  this._foo = foo;
}
    
function privateFun(prefix) {
  return prefix + this._foo;
}

MyObject.prototype.publicFun = function () {
  return privateFun.call(this, ">>");
}
    
module.exports= MyObject;

加载文件:

var MyObject = require("./MyObject");
    
var myObject = new MyObject("bar");
myObject.publicFun();      // Returns ">>bar"
myObject.privateFun(">>"); // ReferenceError: private is not defined

(新!)未来JavaScript版本中的原生私有方法

TC39私有方法和JavaScript类的getter/setter建议是第3阶段。这意味着JavaScript很快就会在本地实现私有方法!

注意,JavaScript私有类字段在现代JavaScript版本中已经存在。

下面是一个如何使用它的例子:

class MyObject {

  // Private field
  #foo;
    
  constructor(foo) {
    this.#foo = foo;
  }

  #privateFun(prefix) {
   return prefix + this.#foo;
  }
    
  publicFun() {
    return this.#privateFun(">>");
  }

}

在旧的JavaScript引擎上运行这些代码可能需要JavaScript编译器/编译器。

PS:如果你想知道为什么是#前缀,请阅读这篇文章。

(已弃用)ES7绑定操作符

警告:绑定操作符TC39命题接近死亡https://github.com/tc39/proposal-bind-operator/issues/53#issuecomment-374271822

绑定操作符::是一个ECMAScript提议,在Babel(阶段0)中实现。

export default class MyObject {
  constructor (foo) {
    this._foo = foo;
  }

  publicFun () {
    return this::privateFun(">>");
  }
}

function privateFun (prefix) {
  return prefix + this._foo;
}

这个呢?

var Restaurant = (function() {

 var _id = 0;
 var privateVars = [];

 function Restaurant(name) {
     this.id = ++_id;
     this.name = name;
     privateVars[this.id] = {
         cooked: []
     };
 }

 Restaurant.prototype.cook = function (food) {
     privateVars[this.id].cooked.push(food);
 }

 return Restaurant;

})();

在直接函数的作用域之外查找私有变量是不可能的。 没有重复的函数,节省内存。

缺点是私有变量的查找非常笨拙。“煮熟了”这个词很可笑。还有一个额外的“id”变量。

就我个人而言,我更喜欢用JavaScript创建类的以下模式:

var myClass = (function() {
    // Private class properties go here

    var blueprint = function() {
        // Private instance properties go here
        ...
    };

    blueprint.prototype = { 
        // Public class properties go here
        ...
    };

    return  {
         // Public class properties go here
        create : function() { return new blueprint(); }
        ...
    };
})();

如您所见,它允许您定义类属性和实例属性,每个属性都可以是公共的和私有的。


Demo

var Restaurant = function() { var totalfoodcount = 0; // Private class property var totalrestroomcount = 0; // Private class property var Restaurant = function(name){ var foodcount = 0; // Private instance property var restroomcount = 0; // Private instance property this.name = name this.incrementFoodCount = function() { foodcount++; totalfoodcount++; this.printStatus(); }; this.incrementRestroomCount = function() { restroomcount++; totalrestroomcount++; this.printStatus(); }; this.getRestroomCount = function() { return restroomcount; }, this.getFoodCount = function() { return foodcount; } }; Restaurant.prototype = { name : '', buy_food : function(){ this.incrementFoodCount(); }, use_restroom : function(){ this.incrementRestroomCount(); }, getTotalRestroomCount : function() { return totalrestroomcount; }, getTotalFoodCount : function() { return totalfoodcount; }, printStatus : function() { document.body.innerHTML += '<h3>Buying food at '+this.name+'</h3>' + '<ul>' + '<li>Restroom count at ' + this.name + ' : '+ this.getRestroomCount() + '</li>' + '<li>Food count at ' + this.name + ' : ' + this.getFoodCount() + '</li>' + '<li>Total restroom count : '+ this.getTotalRestroomCount() + '</li>' + '<li>Total food count : '+ this.getTotalFoodCount() + '</li>' + '</ul>'; } }; return { // Singleton public properties create : function(name) { return new Restaurant(name); }, printStatus : function() { document.body.innerHTML += '<hr />' + '<h3>Overview</h3>' + '<ul>' + '<li>Total restroom count : '+ Restaurant.prototype.getTotalRestroomCount() + '</li>' + '<li>Total food count : '+ Restaurant.prototype.getTotalFoodCount() + '</li>' + '</ul>' + '<hr />'; } }; }(); var Wendys = Restaurant.create("Wendy's"); var McDonalds = Restaurant.create("McDonald's"); var KFC = Restaurant.create("KFC"); var BurgerKing = Restaurant.create("Burger King"); Restaurant.printStatus(); Wendys.buy_food(); Wendys.use_restroom(); KFC.use_restroom(); KFC.use_restroom(); Wendys.use_restroom(); McDonalds.buy_food(); BurgerKing.buy_food(); Restaurant.printStatus(); BurgerKing.buy_food(); Wendys.use_restroom(); McDonalds.buy_food(); KFC.buy_food(); Wendys.buy_food(); BurgerKing.buy_food(); McDonalds.buy_food(); Restaurant.printStatus();

看看这小提琴。

别啰嗦了。这是Javascript。使用命名约定。

在es6类工作了多年之后,我最近开始了一个es5项目(使用requireJS,它看起来已经非常冗长了)。我已经反复研究了这里提到的所有策略,基本上都可以归结为使用命名约定:

Javascript doesn't have scope keywords like private. Other developers entering Javascript will know this upfront. Therefore, a simple naming convention is more than sufficient. A simple naming convention of prefixing with an underscore solves the problem of both private properties and private methods. Let's take advantage of the Prototype for speed reasons, but lets not get anymore verbose than that. Let's try to keep the es5 "class" looking as closely to what we might expect in other backend languages (and treat every file as a class, even if we don't need to return an instance). Let's demonstrate with a more realistic module situation (we'll use old es5 and old requireJs).

my-tooltip.js

    define([
        'tooltip'
    ],
    function(
        tooltip
    ){

        function MyTooltip() {
            // Later, if needed, we can remove the underscore on some
            // of these (make public) and allow clients of our class
            // to set them.
            this._selector = "#my-tooltip"
            this._template = 'Hello from inside my tooltip!';
            this._initTooltip();
        }

        MyTooltip.prototype = {
            constructor: MyTooltip,

            _initTooltip: function () {
                new tooltip.tooltip(this._selector, {
                    content: this._template,
                    closeOnClick: true,
                    closeButton: true
                });
            }
        }

        return {
            init: function init() {
               new MyTooltip();  // <-- Our constructor adds our tooltip to the DOM so not much we need to do after instantiation.
            }

            // You could instead return a new instantiation, 
            // if later you do more with this class.
            /* 
            create: function create() {
               return new MyTooltip();
            }
            */
        }
    });