嗨,我是Kotlin世界的新手。我喜欢我目前所看到的,并开始考虑将我们在应用程序中使用的一些库从Java转换为Kotlin。

这些库充满了带有setter、getter和Builder类的pojo。现在我已经在谷歌上找到了在Kotlin中实现Builders的最佳方法,但没有成功。

第二次更新:问题是如何写一个建设者设计模式的一个简单的pojo与一些参数在Kotlin?下面的代码是我尝试编写java代码,然后使用eclipse-kotlin-plugin转换为Kotlin。

class Car private constructor(builder:Car.Builder) {
    var model:String? = null
    var year:Int = 0
    init {
        this.model = builder.model
        this.year = builder.year
    }
    companion object Builder {
        var model:String? = null
        private set

        var year:Int = 0
        private set

        fun model(model:String):Builder {
            this.model = model
            return this
        }
        fun year(year:Int):Builder {
            this.year = year
            return this
        }
        fun build():Car {
            val car = Car(this)
            return car
        }
    }
}

当前回答

class Foo private constructor(@DrawableRes requiredImageRes: Int, optionalTitle: String?) {

    @DrawableRes
    @get:DrawableRes
    val requiredImageRes: Int

    val optionalTitle: String?

    init {
        this.requiredImageRes = requiredImageRes
        this.requiredImageRes = optionalTitle
    }

    class Builder {

        @DrawableRes
        private var requiredImageRes: Int = -1

        private var optionalTitle: String? = null

        fun requiredImageRes(@DrawableRes imageRes: Int): Builder {
            this.intent = intent
            return this
        } 

        fun optionalTitle(title: String): Builder {
            this.optionalTitle = title
            return this
        }

        fun build(): Foo {
            if(requiredImageRes == -1) {
                throw IllegalStateException("No image res provided")
            }
            return Foo(this.requiredImageRes, this.optionalTitle)
        }

    }

}

其他回答

我刚刚发现了一个有趣的方法来创建kotlin构建器:

如您所见,moduleBuilder可以用于其他grafana构建。

代码如下:

class Grafana(
    private val module: String,
    private val scene: String,
    private val action: String,
    private val metric: String
) {
    companion object {
        fun build(module: String, scene: String, action: String, metric: String) =
            Grafana(module, scene, action, metric)

        val builder = ::build.curriedBuilder()

        private fun <P1, P2, P3, P4, R> Function4<P1, P2, P3, P4, R>.curriedBuilder() =
            fun(p1: P1) = fun(p2: P2) = fun(p3: P3) = fun(p4: P4) = this(p1, p2, p3, p4)
    }

    fun report() = Unit
}


val moduleBuilder = Grafana.builder("module")
val scene = moduleBuilder("scene")
val gfA = scene("action")("metric")
gfA.report()

val sceneB = moduleBuilder("sceneB")
val gfB = sceneB("action")("metric")
gfB.report()

val gfC = Grafana.builder("xx")("xxx")("xxxx")("xxxx")
gfC.report()

我看到过许多将额外乐趣作为构建者的例子。我个人喜欢这种方法。节省编写构建程序的精力。

package android.zeroarst.lab.koltinlab

import kotlin.properties.Delegates

class Lab {
    companion object {
        @JvmStatic fun main(args: Array<String>) {

            val roy = Person {
                name = "Roy"
                age = 33
                height = 173
                single = true
                car {
                    brand = "Tesla"
                    model = "Model X"
                    year = 2017
                }
                car {
                    brand = "Tesla"
                    model = "Model S"
                    year = 2018
                }
            }

            println(roy)
        }

        class Person() {
            constructor(init: Person.() -> Unit) : this() {
                this.init()
            }

            var name: String by Delegates.notNull()
            var age: Int by Delegates.notNull()
            var height: Int by Delegates.notNull()
            var single: Boolean by Delegates.notNull()
            val cars: MutableList<Car> by lazy { arrayListOf<Car>() }

            override fun toString(): String {
                return "name=$name, age=$age, " +
                        "height=$height, " +
                        "single=${when (single) {
                            true -> "looking for a girl friend T___T"
                            false -> "Happy!!"
                        }}\nCars: $cars"
            }
        }

        class Car() {

            var brand: String by Delegates.notNull()
            var model: String by Delegates.notNull()
            var year: Int by Delegates.notNull()

            override fun toString(): String {
                return "(brand=$brand, model=$model, year=$year)"
            }
        }

        fun Person.car(init: Car.() -> Unit): Unit {
            cars.add(Car().apply(init))
        }

    }
}

我还没有找到一种方法,可以强制在DSL中初始化一些字段,比如显示错误而不是抛出异常。如果有人知道就告诉我。

上面的答案有一点改变和改进

class MyDialog {
  private var title: String? = null
  private var content: String? = null
  private var confirmButtonTitle: String? = null
  private var rejectButtonTitle: String? = null

  @DrawableRes
  private var icon: Int? = null


  fun show() {
    // set dialog content here and show at the end
  }

  class Builder {
      private var dialog: MyDialog = MyDialog()

      fun title(title: String) = apply { dialog.title = title }

      fun icon(@DrawableRes icon: Int) = apply { dialog.icon = icon }

      fun content(content: String) = apply { dialog.content = content }

      fun confirmTitle(confirmTitle: String) = apply { dialog.confirmButtonTitle = confirmTitle }

      fun rejectButtonTitle(rejectButtonTitle: String) = apply { dialog.rejectButtonTitle = rejectButtonTitle }

      fun build() = dialog
  }
}

和使用

MyDialog.Builder()
        .title("My Title")
        .content("My content here")
        .icon(R.drawable.bg_edittext)
        .confirmTitle("Accept")
        .rejectButtonTitle("Cancel")
        .build()
        .show()

在kotlin中可以使用可选参数 例子:

fun myFunc(p1: String, p2: Int = -1, p3: Long = -1, p4: String = "default") {
    System.out.printf("parameter %s %d %d %s\n", p1, p2, p3, p4)
}

然后

myFunc("a")
myFunc("a", 1)
myFunc("a", 1, 2)
myFunc("a", 1, 2, "b")

我在Kotlin中实现了一个基本的Builder模式,代码如下:

data class DialogMessage(
        var title: String = "",
        var message: String = ""
) {


    class Builder( context: Context){


        private var context: Context = context
        private var title: String = ""
        private var message: String = ""

        fun title( title : String) = apply { this.title = title }

        fun message( message : String ) = apply { this.message = message  }    

        fun build() = KeyoDialogMessage(
                title,
                message
        )

    }

    private lateinit var  dialog : Dialog

    fun show(){
        this.dialog= Dialog(context)
        .
        .
        .
        dialog.show()

    }

    fun hide(){
        if( this.dialog != null){
            this.dialog.dismiss()
        }
    }
}

最后

Java:

new DialogMessage.Builder( context )
       .title("Title")
       .message("Message")
       .build()
       .show();

科特林:

DialogMessage.Builder( context )
       .title("Title")
       .message("")
       .build()
       .show()