我知道HIG(这非常方便!),但是在编写Objective-C时,更具体地说,在使用Cocoa(或CocoaTouch)时,您使用了什么编程实践?


当前回答

确保您收藏了调试魔术页面。这应该是你在寻找Cocoa bug的源头时碰壁的第一站。

例如,它会告诉你如何找到你第一次分配内存的方法,后来导致崩溃(比如在应用程序终止期间)。

其他回答

使用标准的Cocoa命名和格式化约定和术语,而不是使用其他环境中使用的任何术语。有很多Cocoa开发人员,当他们中的另一个人开始使用您的代码时,如果它看起来和感觉上与其他Cocoa代码相似,那么它将更容易接近。

做什么和不做什么的例子:

Don't declare id m_something; in an object's interface and call it a member variable or field; use something or _something for its name and call it an instance variable. Don't name a getter -getSomething; the proper Cocoa name is just -something. Don't name a setter -something:; it should be -setSomething: The method name is interspersed with the arguments and includes colons; it's -[NSObject performSelector:withObject:], not NSObject::performSelector. Use inter-caps (CamelCase) in method names, parameters, variables, class names, etc. rather than underbars (underscores). Class names start with an upper-case letter, variable and method names with lower-case.

无论你做什么,不要使用Win16/ win32风格的匈牙利符号。甚至微软也在转向。net平台时放弃了这一点。

还有一个半相关的话题(还有更多的回复空间!):

有哪些Xcode的小技巧和技巧是你希望2年前就知道的?

功能性更强。

Objective-C是面向对象的语言,但是Cocoa框架是函数式风格的,并且在很多情况下是函数式设计的。

There is separation of mutability. Use immutable classes as primary, and mutable object as secondary. For instance, use NSArray primarily, and use NSMutableArray only when you need. There is pure functions. Not so many, buy many of framework APIs are designed like pure function. Look at functions such as CGRectMake() or CGAffineTransformMake(). Obviously pointer form looks more efficient. However indirect argument with pointers can't offer side-effect-free. Design structures purely as much as possible. Separate even state objects. Use -copy instead of -retain when passing a value to other object. Because shared state can influence mutation to value in other object silently. So can't be side-effect-free. If you have a value from external from object, copy it. So it's also important designing shared state as minimal as possible.

但是也不要害怕使用不纯函数。

There is lazy evaluation. See something like -[UIViewController view] property. The view won't be created when the object is created. It'll be created when caller reading view property at first time. UIImage will not be loaded until it actually being drawn. There are many implementation like this design. This kind of designs are very helpful for resource management, but if you don't know the concept of lazy evaluation, it's not easy to understand behavior of them. There is closure. Use C-blocks as much as possible. This will simplify your life greatly. But read once more about block-memory-management before using it. There is semi-auto GC. NSAutoreleasePool. Use -autorelease primary. Use manual -retain/-release secondary when you really need. (ex: memory optimization, explicit resource deletion)

IBOutlets

从历史上看,outlet的内存管理一直很差。 当前的最佳实践是将outlet声明为属性:

@interface MyClass :NSObject {
    NSTextField *textField;
}
@property (nonatomic, retain) IBOutlet NSTextField *textField;
@end

使用属性使内存管理语义清晰;如果使用实例变量综合,它还提供了一致的模式。

不要忘记NSWindowController和NSViewController会释放它们所控制的NIB文件的顶级对象。

如果手动加载NIB文件,则在使用完该NIB的顶级对象后,需要负责释放它们。