我知道HIG(这非常方便!),但是在编写Objective-C时,更具体地说,在使用Cocoa(或CocoaTouch)时,您使用了什么编程实践?
当前回答
对于初学者来说,一个很明显的方法是:利用Xcode的自动缩进功能。即使是从其他源复制/粘贴代码,粘贴完代码后,也可以选择整个代码块,右键单击它,然后选择选项重新缩进该代码块中的所有内容。
Xcode会解析这个section并根据括号,循环等缩进它。这比每一行都按空格键或tab键要有效率得多。
其他回答
简单但经常被遗忘。根据规格:
一般来说,方法各不相同 具有相同选择器的类 (相同的名字)也必须共享 相同的返回值和参数类型。这 约束是由编译器施加的 允许动态绑定。
在这种情况下,所有相同的命名选择器,即使在不同的类中,也会被认为具有相同的返回/参数类型。这里有一个简单的例子。
@interface FooInt:NSObject{}
-(int) print;
@end
@implementation FooInt
-(int) print{
return 5;
}
@end
@interface FooFloat:NSObject{}
-(float) print;
@end
@implementation FooFloat
-(float) print{
return 3.3;
}
@end
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
id f1=[[FooFloat alloc]init];
//prints 0, runtime considers [f1 print] to return int, as f1's type is "id" and FooInt precedes FooBar
NSLog(@"%f",[f1 print]);
FooFloat* f2=[[FooFloat alloc]init];
//prints 3.3 expectedly as the static type is FooFloat
NSLog(@"%f",[f2 print]);
[f1 release];
[f2 release]
[pool drain];
return 0;
}
想想nil值
正如这个问题所指出的,到nil的消息在Objective-C中是有效的。虽然这通常是一个优势——导致更干净和更自然的代码——但如果您在意想不到的情况下获得nil值,该功能偶尔会导致特殊且难以追踪的错误。
@kendell
而不是:
@interface MyClass (private)
- (void) someMethod
- (void) someOtherMethod
@end
Use:
@interface MyClass ()
- (void) someMethod
- (void) someOtherMethod
@end
Objective-C 2.0新功能。
Apple的Objective-C 2.0参考中描述了类扩展。
类扩展允许你在主类@interface块之外的位置为类声明额外的必需API
所以它们是实际类的一部分——而不是类之外的(私有)类别。细微但重要的区别。
我知道我在第一次接触Cocoa编程时忽略了这一点。
确保您了解有关NIB文件的内存管理职责。您负责释放所加载的任何NIB文件中的顶级对象。阅读苹果关于这个主题的文档。
功能性更强。
Objective-C是面向对象的语言,但是Cocoa框架是函数式风格的,并且在很多情况下是函数式设计的。
There is separation of mutability. Use immutable classes as primary, and mutable object as secondary. For instance, use NSArray primarily, and use NSMutableArray only when you need. There is pure functions. Not so many, buy many of framework APIs are designed like pure function. Look at functions such as CGRectMake() or CGAffineTransformMake(). Obviously pointer form looks more efficient. However indirect argument with pointers can't offer side-effect-free. Design structures purely as much as possible. Separate even state objects. Use -copy instead of -retain when passing a value to other object. Because shared state can influence mutation to value in other object silently. So can't be side-effect-free. If you have a value from external from object, copy it. So it's also important designing shared state as minimal as possible.
但是也不要害怕使用不纯函数。
There is lazy evaluation. See something like -[UIViewController view] property. The view won't be created when the object is created. It'll be created when caller reading view property at first time. UIImage will not be loaded until it actually being drawn. There are many implementation like this design. This kind of designs are very helpful for resource management, but if you don't know the concept of lazy evaluation, it's not easy to understand behavior of them. There is closure. Use C-blocks as much as possible. This will simplify your life greatly. But read once more about block-memory-management before using it. There is semi-auto GC. NSAutoreleasePool. Use -autorelease primary. Use manual -retain/-release secondary when you really need. (ex: memory optimization, explicit resource deletion)
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