我有一个foreach循环,需要执行一些逻辑时,最后一项是从列表中选择,例如:

 foreach (Item result in Model.Results)
 {
      //if current result is the last item in Model.Results
      //then do something in the code
 }

我可以知道哪个循环是最后没有使用循环和计数器吗?


当前回答

对Jon Skeet的优秀代码进行一些小的调整,您甚至可以通过允许访问前一个和下一个项目来使其更智能。当然,这意味着您必须在实现中提前阅读1项。出于性能原因,前一项和下一项仅为当前迭代项保留。它是这样的:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// Based on source: http://jonskeet.uk/csharp/miscutil/

namespace Generic.Utilities
{
    /// <summary>
    /// Static class to make creation easier. If possible though, use the extension
    /// method in SmartEnumerableExt.
    /// </summary>
    public static class SmartEnumerable
    {
        /// <summary>
        /// Extension method to make life easier.
        /// </summary>
        /// <typeparam name="T">Type of enumerable</typeparam>
        /// <param name="source">Source enumerable</param>
        /// <returns>A new SmartEnumerable of the appropriate type</returns>
        public static SmartEnumerable<T> Create<T>(IEnumerable<T> source)
        {
            return new SmartEnumerable<T>(source);
        }
    }

    /// <summary>
    /// Type chaining an IEnumerable&lt;T&gt; to allow the iterating code
    /// to detect the first and last entries simply.
    /// </summary>
    /// <typeparam name="T">Type to iterate over</typeparam>
    public class SmartEnumerable<T> : IEnumerable<SmartEnumerable<T>.Entry>
    {

        /// <summary>
        /// Enumerable we proxy to
        /// </summary>
        readonly IEnumerable<T> enumerable;

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="enumerable">Collection to enumerate. Must not be null.</param>
        public SmartEnumerable(IEnumerable<T> enumerable)
        {
            if (enumerable == null)
            {
                throw new ArgumentNullException("enumerable");
            }
            this.enumerable = enumerable;
        }

        /// <summary>
        /// Returns an enumeration of Entry objects, each of which knows
        /// whether it is the first/last of the enumeration, as well as the
        /// current value and next/previous values.
        /// </summary>
        public IEnumerator<Entry> GetEnumerator()
        {
            using (IEnumerator<T> enumerator = enumerable.GetEnumerator())
            {
                if (!enumerator.MoveNext())
                {
                    yield break;
                }
                bool isFirst = true;
                bool isLast = false;
                int index = 0;
                Entry previous = null;

                T current = enumerator.Current;
                isLast = !enumerator.MoveNext();
                var entry = new Entry(isFirst, isLast, current, index++, previous);                
                isFirst = false;
                previous = entry;

                while (!isLast)
                {
                    T next = enumerator.Current;
                    isLast = !enumerator.MoveNext();
                    var entry2 = new Entry(isFirst, isLast, next, index++, entry);
                    entry.SetNext(entry2);
                    yield return entry;

                    previous.UnsetLinks();
                    previous = entry;
                    entry = entry2;                    
                }

                yield return entry;
                previous.UnsetLinks();
            }
        }

        /// <summary>
        /// Non-generic form of GetEnumerator.
        /// </summary>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        /// <summary>
        /// Represents each entry returned within a collection,
        /// containing the value and whether it is the first and/or
        /// the last entry in the collection's. enumeration
        /// </summary>
        public class Entry
        {
            #region Fields
            private readonly bool isFirst;
            private readonly bool isLast;
            private readonly T value;
            private readonly int index;
            private Entry previous;
            private Entry next = null;
            #endregion

            #region Properties
            /// <summary>
            /// The value of the entry.
            /// </summary>
            public T Value { get { return value; } }

            /// <summary>
            /// Whether or not this entry is first in the collection's enumeration.
            /// </summary>
            public bool IsFirst { get { return isFirst; } }

            /// <summary>
            /// Whether or not this entry is last in the collection's enumeration.
            /// </summary>
            public bool IsLast { get { return isLast; } }

            /// <summary>
            /// The 0-based index of this entry (i.e. how many entries have been returned before this one)
            /// </summary>
            public int Index { get { return index; } }

            /// <summary>
            /// Returns the previous entry.
            /// Only available for the CURRENT entry!
            /// </summary>
            public Entry Previous { get { return previous; } }

            /// <summary>
            /// Returns the next entry for the current iterator.
            /// Only available for the CURRENT entry!
            /// </summary>
            public Entry Next { get { return next; } }
            #endregion

            #region Constructors
            internal Entry(bool isFirst, bool isLast, T value, int index, Entry previous)
            {
                this.isFirst = isFirst;
                this.isLast = isLast;
                this.value = value;
                this.index = index;
                this.previous = previous;
            }
            #endregion

            #region Methods
            /// <summary>
            /// Fix the link to the next item of the IEnumerable
            /// </summary>
            /// <param name="entry"></param>
            internal void SetNext(Entry entry)
            {
                next = entry;
            }

            /// <summary>
            /// Allow previous and next Entry to be garbage collected by setting them to null
            /// </summary>
            internal void UnsetLinks()
            {
                previous = null;
                next = null;
            }

            /// <summary>
            /// Returns "(index)value"
            /// </summary>
            /// <returns></returns>
            public override string ToString()
            {
                return String.Format("({0}){1}", Index, Value);
            }
            #endregion

        }
    }
}

其他回答

foreach (DataRow drow in ds.Tables[0].Rows)
            {
                cnt_sl1 = "<div class='col-md-6'><div class='Slider-img'>" +
                          "<div class='row'><img src='" + drow["images_path"].ToString() + "' alt='' />" +
                          "</div></div></div>";
                cnt_sl2 = "<div class='col-md-6'><div class='Slider-details'>" +
                          "<p>" + drow["situation_details"].ToString() + "</p>" +
                          "</div></div>";
                if (i == 0)
                {
                    lblSituationName.Text = drow["situation"].ToString();
                }
                if (drow["images_position"].ToString() == "0")
                {
                    content += "<div class='item'>" + cnt_sl1 + cnt_sl2 + "</div>";
                    cnt_sl1 = "";
                    cnt_sl2 = "";
                }
                else if (drow["images_position"].ToString() == "1")
                {
                    content += "<div class='item'>" + cnt_sl2 + cnt_sl1 + "</div>";
                    cnt_sl1 = "";
                    cnt_sl2 = "";
                }
                i++;
            }

对Jon Skeet的优秀代码进行一些小的调整,您甚至可以通过允许访问前一个和下一个项目来使其更智能。当然,这意味着您必须在实现中提前阅读1项。出于性能原因,前一项和下一项仅为当前迭代项保留。它是这样的:

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// Based on source: http://jonskeet.uk/csharp/miscutil/

namespace Generic.Utilities
{
    /// <summary>
    /// Static class to make creation easier. If possible though, use the extension
    /// method in SmartEnumerableExt.
    /// </summary>
    public static class SmartEnumerable
    {
        /// <summary>
        /// Extension method to make life easier.
        /// </summary>
        /// <typeparam name="T">Type of enumerable</typeparam>
        /// <param name="source">Source enumerable</param>
        /// <returns>A new SmartEnumerable of the appropriate type</returns>
        public static SmartEnumerable<T> Create<T>(IEnumerable<T> source)
        {
            return new SmartEnumerable<T>(source);
        }
    }

    /// <summary>
    /// Type chaining an IEnumerable&lt;T&gt; to allow the iterating code
    /// to detect the first and last entries simply.
    /// </summary>
    /// <typeparam name="T">Type to iterate over</typeparam>
    public class SmartEnumerable<T> : IEnumerable<SmartEnumerable<T>.Entry>
    {

        /// <summary>
        /// Enumerable we proxy to
        /// </summary>
        readonly IEnumerable<T> enumerable;

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="enumerable">Collection to enumerate. Must not be null.</param>
        public SmartEnumerable(IEnumerable<T> enumerable)
        {
            if (enumerable == null)
            {
                throw new ArgumentNullException("enumerable");
            }
            this.enumerable = enumerable;
        }

        /// <summary>
        /// Returns an enumeration of Entry objects, each of which knows
        /// whether it is the first/last of the enumeration, as well as the
        /// current value and next/previous values.
        /// </summary>
        public IEnumerator<Entry> GetEnumerator()
        {
            using (IEnumerator<T> enumerator = enumerable.GetEnumerator())
            {
                if (!enumerator.MoveNext())
                {
                    yield break;
                }
                bool isFirst = true;
                bool isLast = false;
                int index = 0;
                Entry previous = null;

                T current = enumerator.Current;
                isLast = !enumerator.MoveNext();
                var entry = new Entry(isFirst, isLast, current, index++, previous);                
                isFirst = false;
                previous = entry;

                while (!isLast)
                {
                    T next = enumerator.Current;
                    isLast = !enumerator.MoveNext();
                    var entry2 = new Entry(isFirst, isLast, next, index++, entry);
                    entry.SetNext(entry2);
                    yield return entry;

                    previous.UnsetLinks();
                    previous = entry;
                    entry = entry2;                    
                }

                yield return entry;
                previous.UnsetLinks();
            }
        }

        /// <summary>
        /// Non-generic form of GetEnumerator.
        /// </summary>
        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        /// <summary>
        /// Represents each entry returned within a collection,
        /// containing the value and whether it is the first and/or
        /// the last entry in the collection's. enumeration
        /// </summary>
        public class Entry
        {
            #region Fields
            private readonly bool isFirst;
            private readonly bool isLast;
            private readonly T value;
            private readonly int index;
            private Entry previous;
            private Entry next = null;
            #endregion

            #region Properties
            /// <summary>
            /// The value of the entry.
            /// </summary>
            public T Value { get { return value; } }

            /// <summary>
            /// Whether or not this entry is first in the collection's enumeration.
            /// </summary>
            public bool IsFirst { get { return isFirst; } }

            /// <summary>
            /// Whether or not this entry is last in the collection's enumeration.
            /// </summary>
            public bool IsLast { get { return isLast; } }

            /// <summary>
            /// The 0-based index of this entry (i.e. how many entries have been returned before this one)
            /// </summary>
            public int Index { get { return index; } }

            /// <summary>
            /// Returns the previous entry.
            /// Only available for the CURRENT entry!
            /// </summary>
            public Entry Previous { get { return previous; } }

            /// <summary>
            /// Returns the next entry for the current iterator.
            /// Only available for the CURRENT entry!
            /// </summary>
            public Entry Next { get { return next; } }
            #endregion

            #region Constructors
            internal Entry(bool isFirst, bool isLast, T value, int index, Entry previous)
            {
                this.isFirst = isFirst;
                this.isLast = isLast;
                this.value = value;
                this.index = index;
                this.previous = previous;
            }
            #endregion

            #region Methods
            /// <summary>
            /// Fix the link to the next item of the IEnumerable
            /// </summary>
            /// <param name="entry"></param>
            internal void SetNext(Entry entry)
            {
                next = entry;
            }

            /// <summary>
            /// Allow previous and next Entry to be garbage collected by setting them to null
            /// </summary>
            internal void UnsetLinks()
            {
                previous = null;
                next = null;
            }

            /// <summary>
            /// Returns "(index)value"
            /// </summary>
            /// <returns></returns>
            public override string ToString()
            {
                return String.Format("({0}){1}", Index, Value);
            }
            #endregion

        }
    }
}

迭代器实现没有提供这一点。您的集合可能是一个IList,可以通过O(1)中的索引访问。在这种情况下,你可以使用一个普通的for循环:

for(int i = 0; i < Model.Results.Count; i++)
{
  if(i == Model.Results.Count - 1) doMagic();
}

如果您知道计数,但不能通过索引访问(因此,result是一个ICollection),您可以通过在foreach的主体中增加i并将其与长度进行比较来进行计数。

所有这些都不是完美的优雅。克里斯的解决方案可能是我迄今为止见过的最好的。

接受的答案将不适用于集合中的副本。如果设置在foreach上,则可以添加自己的索引变量。

int last = Model.Results.Count - 1;
int index = 0;
foreach (Item result in Model.Results)
{
    //Do Things

    if (index == last)
        //Do Things with the last result

    index++;
}
     List<int> ListInt = new List<int> { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };


                int count = ListInt.Count;
                int index = 1;
                foreach (var item in ListInt)
                {
                    if (index != count)
                    {
                        Console.WriteLine("do something at index number  " + index);
                    }
                    else
                    {
                        Console.WriteLine("Foreach loop, this is the last iteration of the loop " + index);
                    }
                    index++;

                }
 //OR
                int count = ListInt.Count;
                int index = 1;
                foreach (var item in ListInt)
                {
                    if (index < count)
                    {
                        Console.WriteLine("do something at index number  " + index);
                    }
                    else
                    {
                        Console.WriteLine("Foreach loop, this is the last iteration of the loop " + index);
                    }
                    index++;

                }