由于眼睛的问题,我不得不将控制台背景色改为白色,但字体是灰色的,它使消息无法阅读。我怎样才能改变呢?


当前回答

我创建了自己的模块StyleMe。我这样做,我可以用很少的打字做很多事情。例子:

var StyleMe = require('styleme');
StyleMe.extend() // extend the string prototype

console.log("gre{Hello} blu{world}!".styleMe()) // Logs hello world! with 'hello' being green, and 'world' being blue with '!' being normal.

它也可以被嵌套:

console.log("This is normal red{this is red blu{this is blue} back to red}".styleMe())

或者,如果你不想扩展字符串原型,你可以选择其他3个选项:

console.log(styleme.red("a string"))
console.log("Hello, this is yellow text".yellow().end())
console.log(styleme.style("some text","red,bbl"))

其他回答

如果你想改变颜色直接自己没有模块尝试

console.log('\x1b[36m', 'sometext' ,'\x1b[0m');

先\x1b[36m改变颜色为36,然后回到终端颜色0。

下面是ANSI颜色代码列表

var colorSet = {
    Reset: "\x1b[0m",
    Red: "\x1b[31m",
    Green: "\x1b[32m",
    Yellow: "\x1b[33m",
    Blue: "\x1b[34m",
    Magenta: "\x1b[35m"
};

var funcNames = ["info", "log", "warn", "error"];
var colors = [colorSet.Green, colorSet.Blue, colorSet.Yellow, colorSet.Red];

for (var i = 0; i < funcNames.length; i++) {
    let funcName = funcNames[i];
    let color = colors[i];
    let oldFunc = console[funcName];
    console[funcName] = function () {
        var args = Array.prototype.slice.call(arguments);
        if (args.length) {
            args = [color + args[0]].concat(args.slice(1), colorSet.Reset);
        }
        oldFunc.apply(null, args);
    };
}

// Test:
console.info("Info is green.");
console.log("Log is blue.");
console.warn("Warn is orange.");
console.error("Error is red.");
console.info("--------------------");
console.info("Formatting works as well. The number = %d", 123);

Sindre Sorhus设计的这个图书馆是目前最好的:

粉笔

高性能 不扩展String.prototype 富有表现力的API 嵌套样式的能力 干净和专注 自动检测颜色支持 积极维护 5500+模块使用

如果你想保持简单,而不使用任何外部模块/学习新的api /破解核心控制台功能:

const LCERROR = '\x1b[31m%s\x1b[0m'; //red
const LCWARN = '\x1b[33m%s\x1b[0m'; //yellow
const LCINFO = '\x1b[36m%s\x1b[0m'; //cyan
const LCSUCCESS = '\x1b[32m%s\x1b[0m'; //green

const logger = class {
  static error(message, ...optionalParams) { console.error(LCERROR, message, ...optionalParams) }
  static warn(message, ...optionalParams) { console.warn(LCWARN, message, ...optionalParams) }
  static info(message, ...optionalParams) { console.info(LCINFO, message, ...optionalParams) }
  static success(message, ...optionalParams) { console.info(LCSUCCESS, message, ...optionalParams) }
}

// then instead (as presented in the accepted answer)
// console.error(LCERROR, 'Error message in red.');
// you write:

logger.error('Error message in red.');

// or with multiple parameters (only the message will be red):

logger.error('Error message in red.', 1, false, null, {someKey: 'whatever'});

// or use backticks (template literal) instead multiple params:

logger.error(`This will be red as ${foo} and ${bar} too.`);

现在您可以像使用控制台一样使用记录器。没有新的API需要记住……通常你会把它放到一个模块(logger.js)中,并导出类,以便在你的应用程序中随处使用它,因为const logger = require('./logger');

我重载了控制台方法。

var colors={
Reset: "\x1b[0m",
Red: "\x1b[31m",
Green: "\x1b[32m",
Yellow: "\x1b[33m"
};

var infoLog = console.info;
var logLog = console.log;
var errorLog = console.error;
var warnLog = console.warn;

console.info= function(args)
{
    var copyArgs = Array.prototype.slice.call(arguments);
    copyArgs.unshift(colors.Green);
    copyArgs.push(colors.Reset);
    infoLog.apply(null,copyArgs);
};

console.warn= function(args)
{
    var copyArgs = Array.prototype.slice.call(arguments);
    copyArgs.unshift(colors.Yellow);
    copyArgs.push(colors.Reset);
    warnLog.apply(null,copyArgs);
};
console.error= function(args)
{
    var copyArgs = Array.prototype.slice.call(arguments);
    copyArgs.unshift(colors.Red);
    copyArgs.push(colors.Reset);
    errorLog.apply(null,copyArgs);
};

// examples
console.info("Numeros",1,2,3);
console.warn("pares",2,4,6);
console.error("reiniciandooo");

输出为。