如何在ImageView中使用URL引用的图像?


当前回答

这是一个迟到的回复,正如上面所建议的AsyncTask将会和谷歌一点后,我发现了一个解决这个问题的方法。

Drawable Drawable = Drawable. createfromstream ((InputStream) new URL(" URL ").getContent(), "src");

imageView.setImageDrawable(可拉的);

这是完整的功能:

public void loadMapPreview () {
    //start a background thread for networking
    new Thread(new Runnable() {
        public void run(){
            try {
                //download the drawable
                final Drawable drawable = Drawable.createFromStream((InputStream) new URL("url").getContent(), "src");
                //edit the view in the UI thread
                imageView.post(new Runnable() {
                    public void run() {
                        imageView.setImageDrawable(drawable);
                    }
                });
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }).start();
}

不要忘记在你的AndroidManifest.xml中添加以下权限来访问互联网。

< uses-permission android: name = " android.permission。互联网" / >

我自己也试过,还没有遇到任何问题。

其他回答

    String img_url= //url of the image
    URL url=new URL(img_url);
    Bitmap bmp; 
    bmp=BitmapFactory.decodeStream(url.openConnection().getInputStream());
    ImageView iv=(ImageView)findviewById(R.id.imageview);
    iv.setImageBitmap(bmp);
public class LoadWebImg extends Activity {

String image_URL=
 "http://java.sogeti.nl/JavaBlog/wp-content/uploads/2009/04/android_icon_256.png";

   /** Called when the activity is first created. */
   @Override
   public void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.main);

       ImageView bmImage = (ImageView)findViewById(R.id.image);
    BitmapFactory.Options bmOptions;
    bmOptions = new BitmapFactory.Options();
    bmOptions.inSampleSize = 1;
    Bitmap bm = LoadImage(image_URL, bmOptions);
    bmImage.setImageBitmap(bm);
   }

   private Bitmap LoadImage(String URL, BitmapFactory.Options options)
   {       
    Bitmap bitmap = null;
    InputStream in = null;       
       try {
           in = OpenHttpConnection(URL);
           bitmap = BitmapFactory.decodeStream(in, null, options);
           in.close();
       } catch (IOException e1) {
       }
       return bitmap;               
   }

private InputStream OpenHttpConnection(String strURL) throws IOException{
 InputStream inputStream = null;
 URL url = new URL(strURL);
 URLConnection conn = url.openConnection();

 try{
  HttpURLConnection httpConn = (HttpURLConnection)conn;
  httpConn.setRequestMethod("GET");
  httpConn.connect();

  if (httpConn.getResponseCode() == HttpURLConnection.HTTP_OK) {
   inputStream = httpConn.getInputStream();
  }
 }
 catch (Exception ex)
 {
 }
 return inputStream;
}
}

这是一个迟到的回复,正如上面所建议的AsyncTask将会和谷歌一点后,我发现了一个解决这个问题的方法。

Drawable Drawable = Drawable. createfromstream ((InputStream) new URL(" URL ").getContent(), "src");

imageView.setImageDrawable(可拉的);

这是完整的功能:

public void loadMapPreview () {
    //start a background thread for networking
    new Thread(new Runnable() {
        public void run(){
            try {
                //download the drawable
                final Drawable drawable = Drawable.createFromStream((InputStream) new URL("url").getContent(), "src");
                //edit the view in the UI thread
                imageView.post(new Runnable() {
                    public void run() {
                        imageView.setImageDrawable(drawable);
                    }
                });
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }).start();
}

不要忘记在你的AndroidManifest.xml中添加以下权限来访问互联网。

< uses-permission android: name = " android.permission。互联网" / >

我自己也试过,还没有遇到任何问题。

Android Query可以为你处理这个问题,还有更多(比如缓存和加载进度)。

看看这里。

我认为这是最好的方法。

我写了一个类来处理这个问题,因为它似乎是我各种项目中反复出现的需求:

https://github.com/koush/UrlImageViewHelper

UrlImageViewHelper will fill an ImageView with an image that is found at a URL. The sample will do a Google Image Search and load/show the results asynchronously. UrlImageViewHelper will automatically download, save, and cache all the image urls the BitmapDrawables. Duplicate urls will not be loaded into memory twice. Bitmap memory is managed by using a weak reference hash table, so as soon as the image is no longer used by you, it will be garbage collected automatically.