谁能给我解释一下模板方法模式和策略模式的区别是什么?
据我所知,它们99%是一样的——唯一的区别是 模板方法模式有一个抽象类作为基础 类,而策略类使用已实现的接口 由每个具体的策略类。
然而,就客户端而言,它们是以完全相同的方式被消费的——这是正确的吗?
谁能给我解释一下模板方法模式和策略模式的区别是什么?
据我所知,它们99%是一样的——唯一的区别是 模板方法模式有一个抽象类作为基础 类,而策略类使用已实现的接口 由每个具体的策略类。
然而,就客户端而言,它们是以完全相同的方式被消费的——这是正确的吗?
当前回答
模板模式类似于策略模式。这两种模式在范围和方法上有所不同。
策略用于允许调用者改变整个算法,比如如何计算不同类型的税,而模板方法用于改变算法中的步骤。因此,策略的粒度更粗。模板允许在操作序列中进行细粒度的控制,但允许这些细节的实现有所不同。
另一个主要区别是策略使用委托,而模板方法使用继承。在Strategy中,算法被委托给主题将引用的另一个xxxStrategy类,但在Template中,您可以继承基类并重写方法来进行更改。
从http://cyruscrypt.blogspot.com/2005/07/template-vs-strategy-patterns.html
其他回答
我建议你读一下这篇文章。它解释了一个实际案例的差异。
引用自文章
"As one can see implementing classes also depend upon the template method class. This dependency causes to change the template method if one wants to change some of the steps of the algorithm. On the other side strategy completely encapsulates the algorithm. it gives the implementing classes to completely define an algorithm. Therefore if any change arrives one does need to change the code for previously written classes. This was the primary reason I choose strategy for designing up the classes. One feature of template method is that template method controls the algorithm. Which can be a good thing in other situation but in my problem this was restricting me to design the classes. On the other side strategy does not control the steps of an algorithm which enables me to add completely different conversion methods. Hence in my case strategy helps me for implementation. One drawback of strategy is that there is too much code redundancy and less code sharing. As it is obvious in the presented example of this article I have to repeat the same code in four classes again and again. Therefore it is hard to maintain because if the implementation of our system such as step 4 which is common to all is changed then I will have to update this in all 5 classes. On the other side, in template method, I can only change the superclass and the changes are reflected into the sub classes. Therefore template method gives a very low amount of redundancy and high amount of code sharing among the classes. Strategy also allows changing the algorithm at run-time. In template method one will have to re-initialize the object. This feature of strategy provide large amount of flexibility. From design point of view one has to prefer composition over inheritance. Therefore using strategy pattern also became the primary choice for development."
继承与聚合(is-a与has-a)。这是实现同一目标的两种方法。
这个问题显示了选择之间的一些权衡:继承还是聚合
相似之处
策略和模板方法模式之间有很多相似之处。策略和模板方法模式都可以用于满足开闭原则,并使软件模块易于扩展而无需更改其代码。这两种模式都表示通用功能与该功能的详细实现的分离。但是,它们在提供的粒度方面略有不同。
差异
以下是我在研究这两种模式时观察到的一些差异:
In Strategy, the coupling between the client and strategy is more loose whereas in Template Method, the two modules are more tightly coupled. In Strategy, mostly an interface is used though abstract class can also be used depending on the situation, and concrete class is not used whereas in Template method mostly abstract class or concrete class is used, interface is not used. In Strategy pattern, generally entire behaviour of the class is represented in terms of an interface, on the other hand, Template method is used for reducing code duplication and the boilerplate code is defined in base framework or abstract class. In Template Method, there can even be a concrete class with default implementation. In simple words, you can change the entire strategy (algorithm) in Strategy pattern, however, in Template method, only some things change (parts of algorithm) and rest of the things remain unchanged. In Template Method, the invariant steps are implemented in an abstract base class, while the variant steps are either given a default implementation, or no implementation at all. In Template method, the component designer mandates the required steps of an algorithm, and the ordering of the steps, but allows the component client to extend or replace some number of these steps.
图片取自微博客。
模板模式:
模板方法是关于让子类重新定义算法的某些步骤,而不改变基类中定义的算法的主要结构和步骤。 模板模式通常使用继承,因此可以在基类中提供算法的泛型实现,如果需要,子类可以选择覆盖它。
public abstract class RobotTemplate {
/* This method can be overridden by a subclass if required */
public void start() {
System.out.println("Starting....");
}
/* This method can be overridden by a subclass if required */
public void getParts() {
System.out.println("Getting parts....");
}
/* This method can be overridden by a subclass if required */
public void assemble() {
System.out.println("Assembling....");
}
/* This method can be overridden by a subclass if required */
public void test() {
System.out.println("Testing....");
}
/* This method can be overridden by a subclass if required */
public void stop() {
System.out.println("Stopping....");
}
/*
* Template algorithm method made up of multiple steps, whose structure and
* order of steps will not be changed by subclasses.
*/
public final void go() {
start();
getParts();
assemble();
test();
stop();
}
}
/* Concrete subclass overrides template step methods as required for its use */
public class CookieRobot extends RobotTemplate {
private String name;
public CookieRobot(String n) {
name = n;
}
@Override
public void getParts() {
System.out.println("Getting a flour and sugar....");
}
@Override
public void assemble() {
System.out.println("Baking a cookie....");
}
@Override
public void test() {
System.out.println("Crunching a cookie....");
}
public String getName() {
return name;
}
}
注意在上面的代码中,go()算法步骤总是相同的,但是子类可能为执行特定步骤定义不同的配方。
策略模式:
策略模式是指让客户端在运行时选择具体的算法实现。所有算法都是隔离且独立的,但是实现了一个公共接口,并且没有在算法中定义特定步骤的概念。
/**
* This Strategy interface is implemented by all concrete objects representing an
* algorithm(strategy), which lets us define a family of algorithms.
*/
public interface Logging {
void write(String message);
}
/**
* Concrete strategy class representing a particular algorithm.
*/
public class ConsoleLogging implements Logging {
@Override
public void write(String message) {
System.out.println(message);
}
}
/**
* Concrete strategy class representing a particular algorithm.
*/
public class FileLogging implements Logging {
private final File toWrite;
public FileLogging(final File toWrite) {
this.toWrite = toWrite;
}
@Override
public void write(String message) {
try {
final FileWriter fos = new FileWriter(toWrite);
fos.write(message);
fos.close();
} catch (IOException e) {
System.out.println(e);
}
}
}
要获得完整的源代码,请查看我的github存储库。
策略公开为接口,模板方法公开为抽象类。这通常在框架中被大量使用。 如。 Spring框架的MessageSource类是用于解析消息的策略接口。客户端使用该接口的特定实现(策略)。
和相同接口AbstractMessageSource的抽象实现,AbstractMessageSource具有解析消息的通用实现,并公开了resolveCode()抽象方法,以便子类可以以自己的方式实现它们。AbstractMessageSource是模板方法的一个例子。
http://docs.spring.io/spring/docs/4.1.7.RELEASE/javadoc-api/org/springframework/context/support/AbstractMessageSource.html