谁能给我解释一下模板方法模式和策略模式的区别是什么?
据我所知,它们99%是一样的——唯一的区别是 模板方法模式有一个抽象类作为基础 类,而策略类使用已实现的接口 由每个具体的策略类。
然而,就客户端而言,它们是以完全相同的方式被消费的——这是正确的吗?
谁能给我解释一下模板方法模式和策略模式的区别是什么?
据我所知,它们99%是一样的——唯一的区别是 模板方法模式有一个抽象类作为基础 类,而策略类使用已实现的接口 由每个具体的策略类。
然而,就客户端而言,它们是以完全相同的方式被消费的——这是正确的吗?
当前回答
我认为主要的区别是,有了模板,你需要一个算法来做一些事情,但让我们说,在算法的中间,你想要运行不同的行为,所以你可以发送一个接口的实现,使算法在运行时动态。
但是对于策略,你实际上有完全不同的算法执行而不仅仅是算法的一个变体,然后你选择运行哪个算法,但是模板你只有一个变体的算法。
最后,你可以实现你想要的,使用模板作为策略,反之亦然,但我看到了区别。
其他回答
模板模式用于特定操作具有某些可以根据其他变化的原语行为定义的不变行为。抽象类定义了不变行为,而实现类定义了相关方法。
在策略中,行为实现是独立的——每个实现类定义行为,它们之间没有共享代码。两者都是行为模式,因此被客户以大致相同的方式消费。通常策略只有一个公共方法——execute()方法,而模板可以定义一组公共方法以及一组支持的私有原语,这些原语必须由子类实现。
这两种模式可以很容易地结合使用。您可能有一个策略模式,其中几个实现属于使用模板模式实现的策略家族。
模板模式:
模板方法是关于让子类重新定义算法的某些步骤,而不改变基类中定义的算法的主要结构和步骤。 模板模式通常使用继承,因此可以在基类中提供算法的泛型实现,如果需要,子类可以选择覆盖它。
public abstract class RobotTemplate {
/* This method can be overridden by a subclass if required */
public void start() {
System.out.println("Starting....");
}
/* This method can be overridden by a subclass if required */
public void getParts() {
System.out.println("Getting parts....");
}
/* This method can be overridden by a subclass if required */
public void assemble() {
System.out.println("Assembling....");
}
/* This method can be overridden by a subclass if required */
public void test() {
System.out.println("Testing....");
}
/* This method can be overridden by a subclass if required */
public void stop() {
System.out.println("Stopping....");
}
/*
* Template algorithm method made up of multiple steps, whose structure and
* order of steps will not be changed by subclasses.
*/
public final void go() {
start();
getParts();
assemble();
test();
stop();
}
}
/* Concrete subclass overrides template step methods as required for its use */
public class CookieRobot extends RobotTemplate {
private String name;
public CookieRobot(String n) {
name = n;
}
@Override
public void getParts() {
System.out.println("Getting a flour and sugar....");
}
@Override
public void assemble() {
System.out.println("Baking a cookie....");
}
@Override
public void test() {
System.out.println("Crunching a cookie....");
}
public String getName() {
return name;
}
}
注意在上面的代码中,go()算法步骤总是相同的,但是子类可能为执行特定步骤定义不同的配方。
策略模式:
策略模式是指让客户端在运行时选择具体的算法实现。所有算法都是隔离且独立的,但是实现了一个公共接口,并且没有在算法中定义特定步骤的概念。
/**
* This Strategy interface is implemented by all concrete objects representing an
* algorithm(strategy), which lets us define a family of algorithms.
*/
public interface Logging {
void write(String message);
}
/**
* Concrete strategy class representing a particular algorithm.
*/
public class ConsoleLogging implements Logging {
@Override
public void write(String message) {
System.out.println(message);
}
}
/**
* Concrete strategy class representing a particular algorithm.
*/
public class FileLogging implements Logging {
private final File toWrite;
public FileLogging(final File toWrite) {
this.toWrite = toWrite;
}
@Override
public void write(String message) {
try {
final FileWriter fos = new FileWriter(toWrite);
fos.write(message);
fos.close();
} catch (IOException e) {
System.out.println(e);
}
}
}
要获得完整的源代码,请查看我的github存储库。
在策略模式中,子类起主导作用,它们控制算法。这里的代码是跨子类复制的。算法的知识和如何实现它分布在许多类中。
在模板模式中,基类具有算法。它最大化了子类之间的重用。由于算法在一个地方,基类保护它。
我建议你读一下这篇文章。它解释了一个实际案例的差异。
引用自文章
"As one can see implementing classes also depend upon the template method class. This dependency causes to change the template method if one wants to change some of the steps of the algorithm. On the other side strategy completely encapsulates the algorithm. it gives the implementing classes to completely define an algorithm. Therefore if any change arrives one does need to change the code for previously written classes. This was the primary reason I choose strategy for designing up the classes. One feature of template method is that template method controls the algorithm. Which can be a good thing in other situation but in my problem this was restricting me to design the classes. On the other side strategy does not control the steps of an algorithm which enables me to add completely different conversion methods. Hence in my case strategy helps me for implementation. One drawback of strategy is that there is too much code redundancy and less code sharing. As it is obvious in the presented example of this article I have to repeat the same code in four classes again and again. Therefore it is hard to maintain because if the implementation of our system such as step 4 which is common to all is changed then I will have to update this in all 5 classes. On the other side, in template method, I can only change the superclass and the changes are reflected into the sub classes. Therefore template method gives a very low amount of redundancy and high amount of code sharing among the classes. Strategy also allows changing the algorithm at run-time. In template method one will have to re-initialize the object. This feature of strategy provide large amount of flexibility. From design point of view one has to prefer composition over inheritance. Therefore using strategy pattern also became the primary choice for development."
继承与聚合(is-a与has-a)。这是实现同一目标的两种方法。
这个问题显示了选择之间的一些权衡:继承还是聚合