我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

我需要调整文本的大小,以完美地适应视图边界。Chase的解决方案只是减小文本大小,如果有足够的空间,这个方案也会扩大文本。

为了使所有的快速和精确,我使用了平分方法而不是迭代while,正如你可以在resizeText()方法中看到的那样。这就是为什么你也有一个MAX_TEXT_SIZE选项。我还附上了onoelle的建议。

Android 4.4测试

/**
 *               DO WHAT YOU WANT TO PUBLIC LICENSE
 *                    Version 2, December 2004
 *
 * Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 *
 * Everyone is permitted to copy and distribute verbatim or modified
 * copies of this license document, and changing it is allowed as long
 * as the name is changed.
 *
 *            DO WHAT YOU WANT TO PUBLIC LICENSE
 *   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 *
 *  0. You just DO WHAT YOU WANT TO.
 */

import android.content.Context;
import android.text.Layout.Alignment;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.TextView;

/**
 * Text view that auto adjusts text size to fit within the view.
 * If the text size equals the minimum text size and still does not
 * fit, append with an ellipsis.
 *
 * @author Chase Colburn
 * @since Apr 4, 2011
 */
public class AutoResizeTextView extends TextView {

    // Minimum text size for this text view
    public static final float MIN_TEXT_SIZE = 26;

    // Maximum text size for this text view
    public static final float MAX_TEXT_SIZE = 128;

    private static final int BISECTION_LOOP_WATCH_DOG = 30;

    // Interface for resize notifications
    public interface OnTextResizeListener {
        public void onTextResize(TextView textView, float oldSize, float newSize);
    }

    // Our ellipse string
    private static final String mEllipsis = "...";

    // Registered resize listener
    private OnTextResizeListener mTextResizeListener;

    // Flag for text and/or size changes to force a resize
    private boolean mNeedsResize = false;

    // Text size that is set from code. This acts as a starting point for resizing
    private float mTextSize;

    // Temporary upper bounds on the starting text size
    private float mMaxTextSize = MAX_TEXT_SIZE;

    // Lower bounds for text size
    private float mMinTextSize = MIN_TEXT_SIZE;

    // Text view line spacing multiplier
    private float mSpacingMult = 1.0f;

    // Text view additional line spacing
    private float mSpacingAdd = 0.0f;

    // Add ellipsis to text that overflows at the smallest text size
    private boolean mAddEllipsis = true;

    // Default constructor override
    public AutoResizeTextView(Context context) {
        this(context, null);
    }

    // Default constructor when inflating from XML file
    public AutoResizeTextView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    // Default constructor override
    public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        mTextSize = getTextSize();
    }

    /**
     * When text changes, set the force resize flag to true and reset the text size.
     */
    @Override
    protected void onTextChanged(final CharSequence text, final int start, final int before, final int after) {
        mNeedsResize = true;
        // Since this view may be reused, it is good to reset the text size
        resetTextSize();
    }

    /**
     * If the text view size changed, set the force resize flag to true
     */
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        if (w != oldw || h != oldh) {
            mNeedsResize = true;
        }
    }

    /**
     * Register listener to receive resize notifications
     * @param listener
     */
    public void setOnResizeListener(OnTextResizeListener listener) {
        mTextResizeListener = listener;
    }

    /**
     * Override the set text size to update our internal reference values
     */
    @Override
    public void setTextSize(float size) {
        super.setTextSize(size);
        mTextSize = getTextSize();
    }

    /**
     * Override the set text size to update our internal reference values
     */
    @Override
    public void setTextSize(int unit, float size) {
        super.setTextSize(unit, size);
        mTextSize = getTextSize();
    }

    /**
     * Override the set line spacing to update our internal reference values
     */
    @Override
    public void setLineSpacing(float add, float mult) {
        super.setLineSpacing(add, mult);
        mSpacingMult = mult;
        mSpacingAdd = add;
    }

    /**
     * Set the upper text size limit and invalidate the view
     * @param maxTextSize
     */
    public void setMaxTextSize(float maxTextSize) {
        mMaxTextSize = maxTextSize;
        requestLayout();
        invalidate();
    }

    /**
     * Return upper text size limit
     * @return
     */
    public float getMaxTextSize() {
        return mMaxTextSize;
    }

    /**
     * Set the lower text size limit and invalidate the view
     * @param minTextSize
     */
    public void setMinTextSize(float minTextSize) {
        mMinTextSize = minTextSize;
        requestLayout();
        invalidate();
    }

    /**
     * Return lower text size limit
     * @return
     */
    public float getMinTextSize() {
        return mMinTextSize;
    }

    /**
     * Set flag to add ellipsis to text that overflows at the smallest text size
     * @param addEllipsis
     */
    public void setAddEllipsis(boolean addEllipsis) {
        mAddEllipsis = addEllipsis;
    }

    /**
     * Return flag to add ellipsis to text that overflows at the smallest text size
     * @return
     */
    public boolean getAddEllipsis() {
        return mAddEllipsis;
    }

    /**
     * Reset the text to the original size
     */
    public void resetTextSize() {
        if(mTextSize > 0) {
            super.setTextSize(TypedValue.COMPLEX_UNIT_PX, mTextSize);
            //mMaxTextSize = mTextSize;
        }
    }

    /**
     * Resize text after measuring
     */
    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        if(changed || mNeedsResize) {
            int widthLimit = (right - left) - getCompoundPaddingLeft() - getCompoundPaddingRight();
            int heightLimit = (bottom - top) - getCompoundPaddingBottom() - getCompoundPaddingTop();
            resizeText(widthLimit, heightLimit);
        }
        super.onLayout(changed, left, top, right, bottom);
    }


    /**
     * Resize the text size with default width and height
     */
    public void resizeText() {
        int heightLimit = getHeight() - getPaddingBottom() - getPaddingTop();
        int widthLimit = getWidth() - getPaddingLeft() - getPaddingRight();
        resizeText(widthLimit, heightLimit);
    }

    /**
     * Resize the text size with specified width and height
     * @param width
     * @param height
     */
    public void resizeText(int width, int height) {
        CharSequence text = getText();
        // Do not resize if the view does not have dimensions or there is no text
        if(text == null || text.length() == 0 || height <= 0 || width <= 0 || mTextSize == 0) {
            return;
        }

        // Get the text view's paint object
        TextPaint textPaint = getPaint();

        // Store the current text size
        float oldTextSize = textPaint.getTextSize();

        // Bisection method: fast & precise
        float lower = mMinTextSize;
        float upper = mMaxTextSize;
        int loop_counter=1;
        float targetTextSize = (lower+upper)/2;
        int textHeight = getTextHeight(text, textPaint, width, targetTextSize);
        while(loop_counter < BISECTION_LOOP_WATCH_DOG && upper - lower > 1) {
            targetTextSize = (lower+upper)/2;
            textHeight = getTextHeight(text, textPaint, width, targetTextSize);
            if(textHeight > height)
                upper = targetTextSize;
            else
                lower = targetTextSize;
            loop_counter++;
        }

        targetTextSize = lower;
        textHeight = getTextHeight(text, textPaint, width, targetTextSize);

        // If we had reached our minimum text size and still don't fit, append an ellipsis
        if(mAddEllipsis && targetTextSize == mMinTextSize && textHeight > height) {
            // Draw using a static layout
            // modified: use a copy of TextPaint for measuring
            TextPaint paintCopy = new TextPaint(textPaint);
            paintCopy.setTextSize(targetTextSize);
            StaticLayout layout = new StaticLayout(text, paintCopy, width, Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, false);
            // Check that we have a least one line of rendered text
            if(layout.getLineCount() > 0) {
                // Since the line at the specific vertical position would be cut off,
                // we must trim up to the previous line
                int lastLine = layout.getLineForVertical(height) - 1;
                // If the text would not even fit on a single line, clear it
                if(lastLine < 0) {
                    setText("");
                }
                // Otherwise, trim to the previous line and add an ellipsis
                else {
                    int start = layout.getLineStart(lastLine);
                    int end = layout.getLineEnd(lastLine);
                    float lineWidth = layout.getLineWidth(lastLine);
                    float ellipseWidth = paintCopy.measureText(mEllipsis);

                    // Trim characters off until we have enough room to draw the ellipsis
                    while(width < lineWidth + ellipseWidth) {
                        lineWidth = paintCopy.measureText(text.subSequence(start, --end + 1).toString());
                    }
                    setText(text.subSequence(0, end) + mEllipsis);
                }
            }
        }

        // Some devices try to auto adjust line spacing, so force default line spacing
        // and invalidate the layout as a side effect
        setTextSize(TypedValue.COMPLEX_UNIT_PX, targetTextSize);
        setLineSpacing(mSpacingAdd, mSpacingMult);

        // Notify the listener if registered
        if(mTextResizeListener != null) {
            mTextResizeListener.onTextResize(this, oldTextSize, targetTextSize);
        }

        // Reset force resize flag
        mNeedsResize = false;
    }

    // Set the text size of the text paint object and use a static layout to render text off screen before measuring
    private int getTextHeight(CharSequence source, TextPaint originalPaint, int width, float textSize) {
        // modified: make a copy of the original TextPaint object for measuring
        // (apparently the object gets modified while measuring, see also the
        // docs for TextView.getPaint() (which states to access it read-only)
        TextPaint paint = new TextPaint(originalPaint);
        // Update the text paint object
        paint.setTextSize(textSize);
        // Measure using a static layout
        StaticLayout layout = new StaticLayout(source, paint, width, Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, true);
        return layout.getHeight();
    }

}

其他回答

以下是我为那些还在找工作的人找到的一些东西:

1)这里有一个解决方案,递归重新绘制的textview,直到它适合。这意味着字面上看着你的文本缩小到合适的位置,但至少当它完成时它是合适的。代码需要一些调整才能实现,但基本上已经完成了。

2)你可以试着把一个自定义的解决方案像这样,或dunni的类在这里,这是我所做的使用getPaint().measureText(str)来搜索正确的大小,但它得到了很多混乱,因为我需要它只包装在空白…

3)你可以继续寻找——我已经尝试了数不清的选择。泰德关于StaticLayout的建议对我来说没有回报,但也许有一些东西;我尝试使用StaticLayout.getEllipsis(line)来确定文本是否离开屏幕,但没有效果。在这里可以看到我的帖子(目前没有回复)。

我刚刚创建了以下方法(基于Chase的想法),如果你想在任何画布上绘制文本,它可能会帮助你:

private static void drawText(Canvas canvas, int xStart, int yStart,
        int xWidth, int yHeigth, String textToDisplay,
        TextPaint paintToUse, float startTextSizeInPixels,
        float stepSizeForTextSizeSteps) {

    // Text view line spacing multiplier
    float mSpacingMult = 1.0f;
    // Text view additional line spacing
    float mSpacingAdd = 0.0f;
    StaticLayout l = null;
    do {
        paintToUse.setTextSize(startTextSizeInPixels);
        startTextSizeInPixels -= stepSizeForTextSizeSteps;
        l = new StaticLayout(textToDisplay, paintToUse, xWidth,
                Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, true);
    } while (l.getHeight() > yHeigth);

    int textCenterX = xStart + (xWidth / 2);
    int textCenterY = (yHeigth - l.getHeight()) / 2;

    canvas.save();
    canvas.translate(textCenterX, textCenterY);
    l.draw(canvas);
    canvas.restore();
}

这可以在任何自定义视图的任何onDraw()方法中使用。

我从Chase的解决方案开始,但在我的设备(Galaxy Nexus, Android 4.1)上正常工作之前,我必须调整两件事:

using a copy of TextPaint for measuring layout The documentation for TextView.getPaint() states that it should be used read-only, so I made a copy in both places where we use the paint object for measuring: // 1. in resizeText() if (mAddEllipsis && targetTextSize == mMinTextSize && textHeight > height) { // Draw using a static layout // modified: use a copy of TextPaint for measuring TextPaint paint = new TextPaint(textPaint); // 2. in getTextHeight() private int getTextHeight(CharSequence source, TextPaint originalPaint, int width, float textSize) { // modified: make a copy of the original TextPaint object for measuring // (apparently the object gets modified while measuring, see also the // docs for TextView.getPaint() (which states to access it read-only) TextPaint paint = new TextPaint(originalPaint); // Update the text paint object paint.setTextSize(textSize); ... adding a unit to setting the text size // modified: setting text size via this.setTextSize (instead of textPaint.setTextSize(targetTextSize)) setTextSize(TypedValue.COMPLEX_UNIT_PX, targetTextSize); setLineSpacing(mSpacingAdd, mSpacingMult);

With these two modifications the solution is working perfectly for me, thanks Chase! I don't know whether it is due to Android 4.x that the original solution was not working. In case you want to see it in action or test whether it really works on your device, you can have a look at my flashcard app Flashcards ToGo where I use this solution to scale the text of a flashcard. The text can have arbitrary length, and the flashcards are displayed in different activities, sometimes smaller sometimes bigger, plus in landscape + portrait mode, and I haven't found any corner case where the solution would not work properly...

这是一个简单的解决方案,使用TextView本身和textchangedlistens添加到它:

expressionView = (TextView) findViewById(R.id.expressionView);
expressionView.addTextChangedListener(textAutoResizeWatcher(expressionView, 25, 55));

private TextWatcher textAutoResizeWatcher(final TextView view, final int MIN_SP, final int MAX_SP) {
    return new TextWatcher() {
        @Override
        public void beforeTextChanged(CharSequence charSequence, int i, int i1, int i2) {}

        @Override
        public void onTextChanged(CharSequence charSequence, int i, int i1, int i2) {}

        @Override
        public void afterTextChanged(Editable editable) {

            final int widthLimitPixels = view.getWidth() - view.getPaddingRight() - view.getPaddingLeft();
            Paint paint = new Paint();
            float fontSizeSP = pixelsToSp(view.getTextSize());
            paint.setTextSize(spToPixels(fontSizeSP));

            String viewText = view.getText().toString();

            float widthPixels = paint.measureText(viewText);

            // Increase font size if necessary.
            if (widthPixels < widthLimitPixels){
                while (widthPixels < widthLimitPixels && fontSizeSP <= MAX_SP){
                    ++fontSizeSP;
                    paint.setTextSize(spToPixels(fontSizeSP));
                    widthPixels = paint.measureText(viewText);
                }
                --fontSizeSP;
            }
            // Decrease font size if necessary.
            else {
                while (widthPixels > widthLimitPixels || fontSizeSP > MAX_SP) {
                    if (fontSizeSP < MIN_SP) {
                        fontSizeSP = MIN_SP;
                        break;
                    }
                    --fontSizeSP;
                    paint.setTextSize(spToPixels(fontSizeSP));
                    widthPixels = paint.measureText(viewText);
                }
            }

            view.setTextSize(fontSizeSP);
        }
    };
}

private float pixelsToSp(float px) {
    float scaledDensity = getResources().getDisplayMetrics().scaledDensity;
    return px/scaledDensity;
}

private float spToPixels(float sp) {
    float scaledDensity = getResources().getDisplayMetrics().scaledDensity;
    return sp * scaledDensity;
}

这种方法将根据需要增加或减少字体大小以适应文本,尊重作为参数接收的MIN_SP和MAX_SP边界。

警告,Android蜂巢和冰淇淋三明治有bug

android版本:3.1 - 4.04有一个错误,setTextSize()内部的TextView只工作第一次(第一次调用)。

Bug描述如下:http://code.google.com/p/android/issues/detail?id=22493 http://code.google.com/p/android/issues/detail?id=17343#c9

解决方法是添加新的行字符文本分配给TextView之前改变大小:

final String DOUBLE_BYTE_SPACE = "\u3000";
textView.append(DOUBLE_BYTE_SPACE);

我在我的代码中使用它如下:

final String DOUBLE_BYTE_SPACE = "\u3000";
AutoResizeTextView textView = (AutoResizeTextView) view.findViewById(R.id.aTextView);
String fixString = "";
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.HONEYCOMB_MR1
   && android.os.Build.VERSION.SDK_INT <= android.os.Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {  
    fixString = DOUBLE_BYTE_SPACE;
}
textView.setText(fixString + "The text" + fixString);

我将这个“\u3000”字符添加到文本的左侧和右侧,以保持文本居中。如果你把它对齐到左边,那么只追加到右边。当然,它也可以嵌入到AutoResizeTextView小部件中,但我希望将修复代码保留在外部。