我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

我只是借用了一些其他人的想法,并在下面写了一些代码,可能会有帮助。

import android.content.Context;
import android.graphics.Canvas;
import android.text.Layout.Alignment;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.TextView;

public class AutoResizeTextView extends TextView {
    private static final int MAX_SIZE = 1000;

    private static final int MIN_SIZE = 5;

    private TextPaint mTextPaint;

    private float mSpacingMult = 1.0f;

    private float mSpacingAdd = 0.0f;

    private boolean needAdapt = false;

    private boolean adapting = false;

    public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    public AutoResizeTextView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public AutoResizeTextView(Context context) {
        super(context);
        init();
    }

    private void init() {
        mTextPaint = new TextPaint();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (adapting) {
            return;
        }
        if (needAdapt) {
            adaptTextSize();
        } else {
            super.onDraw(canvas);
        }
    }

    private void adaptTextSize() {
        CharSequence text = getText();
        int viewWidth = getMeasuredWidth();
        int viewHeight = getMeasuredHeight();

        if (viewWidth==0 || viewHeight==0
                || TextUtils.isEmpty(text)) {
            return;
        }

        adapting = true;
        /* binary search */
        int bottom=MIN_SIZE, top=MAX_SIZE, mid = 0;
        while (bottom <= top) {
            mid = (bottom + top)/2;
            mTextPaint.setTextSize(mid);
            int textWidth = (int) mTextPaint.measureText(text, 0, text.length());
            int textHeight = getTextHeight(text, viewWidth);
            if (textWidth<viewWidth && textHeight<viewHeight) {
                bottom = mid+1;
            } else {
                top = mid-1;
            }
        }

        int newSize = mid-1;
        setTextSize(TypedValue.COMPLEX_UNIT_PX, newSize);

        adapting=false;
        needAdapt = false;

        invalidate();
    }

    private int getTextHeight(CharSequence text, int targetWidth) {
        StaticLayout layout = new StaticLayout(text, mTextPaint, targetWidth,
                Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd, true);
        return layout.getHeight();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        needAdapt = true;
    }

    @Override
    protected void onTextChanged(CharSequence text, int start,
            int lengthBefore, int lengthAfter) {
        super.onTextChanged(text, start, lengthBefore, lengthAfter);
        needAdapt = true;
    }

    @Override
    public void setLineSpacing(float add, float mult) {
        super.setLineSpacing(add, mult);
        mSpacingMult = mult;
        mSpacingAdd = add;
    }
}

其他回答

我发现下面的方法对我很有用。它不循环,同时考虑高度和宽度。注意,在视图上调用setTextSize时指定PX单位是很重要的。

Paint paint = adjustTextSize(getPaint(), numChars, maxWidth, maxHeight);
setTextSize(TypedValue.COMPLEX_UNIT_PX,paint.getTextSize());

下面是我使用的例程,从视图中传入getPaint()。带有'wide'字符的10个字符的字符串用于估计独立于实际字符串的宽度。

private static final String text10="OOOOOOOOOO";
public static Paint adjustTextSize(Paint paint, int numCharacters, int widthPixels, int heightPixels) {
    float width = paint.measureText(text10)*numCharacters/text10.length();
    float newSize = (int)((widthPixels/width)*paint.getTextSize());
    paint.setTextSize(newSize);

    // remeasure with font size near our desired result
    width = paint.measureText(text10)*numCharacters/text10.length();
    newSize = (int)((widthPixels/width)*paint.getTextSize());
    paint.setTextSize(newSize);

    // Check height constraints
    FontMetricsInt metrics = paint.getFontMetricsInt();
    float textHeight = metrics.descent-metrics.ascent;
    if (textHeight > heightPixels) {
        newSize = (int)(newSize * (heightPixels/textHeight));
        paint.setTextSize(newSize);
    }

    return paint;
}

在2017年谷歌IO大会上,谷歌介绍了TextView的autoSize属性

https://youtu.be/fjUdJ2aVqE4

<android.support.v7.widget.AppCompatTextView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:text="@string/my_text"
        app:autoSizeTextType="uniform"
        app:autoSizeMaxTextSize="10sp"
        app:autoSizeMinTextSize="6sp"
        app:autoSizeStepGranularity="1sp"/>

我的方法是:

public void changeTextSize(int initialSize, TextView tv) {

    DisplayMetrics displayMetrics = new DisplayMetrics();
    getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
    double width = displayMetrics.widthPixels / displayMetrics.xdpi;
    double height = displayMetrics.heightPixels / displayMetrics.ydpi;

    Log.i("LOG", "The width of the tested emulator is: " + width);
    Log.i("LOG", "The height of the tested emulator is: " + height);

    double scale = Math.min(width / 2.25, height / 4.0); //See the logcat >>> width = 2.25 and heigt = 4.0
    tv.setTextSize(TypedValue.COMPLEX_UNIT_SP, (int) (initialSize * scale));

}

例如:

changeTextSize(16, findViewById(R.id.myTextView));
changeTextSize(12, findViewById(R.id.myEditText));

这个解决方案适合我们:

public class CustomFontButtonTextFit extends CustomFontButton
{
    private final float DECREMENT_FACTOR = .1f;

    public CustomFontButtonTextFit(Context context) {
        super(context);
    }

    public CustomFontButtonTextFit(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public CustomFontButtonTextFit(Context context, AttributeSet attrs,
            int defStyle) {
        super(context, attrs, defStyle);
    }

    private synchronized void refitText(String text, int textWidth) {
        if (textWidth > 0) 
        {
            float availableWidth = textWidth - this.getPaddingLeft()
                    - this.getPaddingRight();

            TextPaint tp = getPaint();
            Rect rect = new Rect();
            tp.getTextBounds(text, 0, text.length(), rect);
            float size = rect.width();

            while(size > availableWidth)
            {
                setTextSize( getTextSize() - DECREMENT_FACTOR );
                tp = getPaint();

                tp.getTextBounds(text, 0, text.length(), rect);
                size = rect.width();
            }
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) 
    {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
        int parentHeight = MeasureSpec.getSize(heightMeasureSpec);

        refitText(this.getText().toString(), parentWidth);

        if(parentWidth < getSuggestedMinimumWidth())
            parentWidth = getSuggestedMinimumWidth();

        if(parentHeight < getSuggestedMinimumHeight())
            parentHeight = getSuggestedMinimumHeight();

        this.setMeasuredDimension(parentWidth, parentHeight);
    }

    @Override
    protected void onTextChanged(final CharSequence text, final int start,
            final int before, final int after) 
    {
        super.onTextChanged(text, start, before, after);

        refitText(text.toString(), this.getWidth());
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        super.onSizeChanged(w, h, oldw, oldh);

        if (w != oldw) 
            refitText(this.getText().toString(), w);
    }
}

你可以使用android.text.StaticLayout类。这就是TextView内部使用的。