我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

我的实现有点复杂,但附带以下好处:

考虑到可用的宽度和高度 适用于单行和多行标签 使用省略号,以防达到最小字体大小 由于内部文本表示形式已更改,因此将最初设置的文本保存在单独的变量中 确保画布总是只有它需要的大小,而它使用所有可用的父元素高度

/**
 * Text view that auto adjusts text size to fit within the view. If the text
 * size equals the minimum text size and still does not fit, append with an
 * ellipsis.
 * 
 * Based on the original work from Chase Colburn
 * <http://stackoverflow.com/a/5535672/305532>
 *
 * @author Thomas Keller <me@thomaskeller.biz>
 */
public class AutoResizeTextView extends TextView {

    // in dip
    private static final int MIN_TEXT_SIZE = 20;

    private static final boolean SHRINK_TEXT_SIZE = true;

    private static final char ELLIPSIS = '\u2026';

    private static final float LINE_SPACING_MULTIPLIER_MULTILINE = 0.8f;

    private static final float LINE_SPACING_MULTIPLIER_SINGLELINE = 1f;

    private static final float LINE_SPACING_EXTRA = 0.0f;

    private CharSequence mOriginalText;

    // temporary upper bounds on the starting text size
    private float mMaxTextSize;

    // lower bounds for text size
    private float mMinTextSize;

    // determines whether we're currently in the process of measuring ourselves,
    // so we do not enter onMeasure recursively
    private boolean mInMeasure = false;

    // if the text size should be shrinked or if the text size should be kept
    // constant and only characters should be removed to hit the boundaries
    private boolean mShrinkTextSize;

    public AutoResizeTextView(Context context) {
        this(context, null);
        init(context, null);
    }

    public AutoResizeTextView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
        init(context, attrs);
    }

    public AutoResizeTextView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context, attrs);
    }

    private void init(Context context, AttributeSet attrs) {
        // the current text size is used as maximum text size we can apply to
        // our widget
        mMaxTextSize = getTextSize();
        if (attrs != null) {
            TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AutoResizeTextView);
            mMinTextSize = a.getFloat(R.styleable.AutoResizeTextView_minFontSize, MIN_TEXT_SIZE);
            mShrinkTextSize = a.getBoolean(R.styleable.AutoResizeTextView_shrinkTextSize, SHRINK_TEXT_SIZE);
            a.recycle();
        }
    }

    @Override
    public void setTextSize(float size) {
        mMaxTextSize = size;
        super.setTextSize(size);
    }

    /**
     * Returns the original, unmodified text of this widget
     * 
     * @return
     */
    public CharSequence getOriginalText() {
        // text has not been resized yet
        if (mOriginalText == null) {
            return getText();
        }
        return mOriginalText;
    }

    @Override
    public void setText(CharSequence text, BufferType type) {
        if (!mInMeasure) {
            mOriginalText = text.toString();
        }
        super.setText(text, type);
    }

    @SuppressLint("DrawAllocation")
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        mInMeasure = true;
        try {
            int availableWidth = MeasureSpec.getSize(widthMeasureSpec) - getCompoundPaddingLeft()
                    - getCompoundPaddingRight();
            int availableHeight = MeasureSpec.getSize(heightMeasureSpec) - getCompoundPaddingTop()
                    - getCompoundPaddingBottom();

            // Do not resize if the view does not have dimensions or there is no
            // text
            if (mOriginalText == null || mOriginalText.length() == 0 || availableWidth <= 0) {
                return;
            }

            TextPaint textPaint = getPaint();

            // start with the recorded max text size
            float targetTextSize = mMaxTextSize;
            String originalText = mOriginalText.toString();
            String finalText = originalText;

            Rect textSize = getTextSize(originalText, textPaint, targetTextSize);
            boolean textExceedsBounds = textSize.height() > availableHeight || textSize.width() > availableWidth;
            if (mShrinkTextSize && textExceedsBounds) {
                // check whether all lines can be rendered in the available
                // width / height without violating the bounds of the parent and
                // without using a text size that is smaller than the minimum
                // text size
                float heightMultiplier = availableHeight / (float) textSize.height();
                float widthMultiplier = availableWidth / (float) textSize.width();
                float multiplier = Math.min(heightMultiplier, widthMultiplier);
                targetTextSize = Math.max(targetTextSize * multiplier, mMinTextSize);

                // measure again
                textSize = getTextSize(finalText, textPaint, targetTextSize);
            }

            // we cannot shrink the height further when we hit the available
            // height, but we can shrink the width by applying an ellipsis on
            // each line
            if (textSize.width() > availableWidth) {
                StringBuilder modifiedText = new StringBuilder();
                String lines[] = originalText.split(System.getProperty("line.separator"));
                for (int i = 0; i < lines.length; i++) {
                    modifiedText.append(resizeLine(textPaint, lines[i], availableWidth));
                    // add the separator back to all but the last processed line
                    if (i != lines.length - 1) {
                        modifiedText.append(System.getProperty("line.separator"));
                    }
                }
                finalText = modifiedText.toString();

                // measure again
                textSize = getTextSize(finalText, textPaint, targetTextSize);
            }

            textPaint.setTextSize(targetTextSize);
            boolean isMultiline = finalText.indexOf('\n') > -1;
            // do not include extra font padding (for accents, ...) for
            // multiline texts, this will prevent proper placement with
            // Gravity.CENTER_VERTICAL
            if (isMultiline) {
                setLineSpacing(LINE_SPACING_EXTRA, LINE_SPACING_MULTIPLIER_MULTILINE);
                setIncludeFontPadding(false);
            } else {
                setLineSpacing(LINE_SPACING_EXTRA, LINE_SPACING_MULTIPLIER_SINGLELINE);
                setIncludeFontPadding(true);
            }

            // according to
            // <http://code.google.com/p/android/issues/detail?id=22493>
            // we have to add a unicode character to trigger the text centering
            // in ICS. this particular character is known as "zero-width" and
            // does no harm.
            setText(finalText + "\u200B");

            int measuredWidth = textSize.width() + getCompoundPaddingLeft() + getCompoundPaddingRight();
            int measuredHeight = textSize.height() + getCompoundPaddingTop() + getCompoundPaddingBottom();

            // expand the view to the parent's height in case it is smaller or
            // to the minimum height that has been set
            // FIXME: honor the vertical measure mode (EXACTLY vs AT_MOST) here
            // somehow
            measuredHeight = Math.max(measuredHeight, MeasureSpec.getSize(heightMeasureSpec));
            setMeasuredDimension(measuredWidth, measuredHeight);
        } finally {
            mInMeasure = false;
        }
    }

    private Rect getTextSize(String text, TextPaint textPaint, float textSize) {
        textPaint.setTextSize(textSize);
        // StaticLayout depends on a given width in which it should lay out the
        // text (and optionally also split into separate lines).
        // Therefor we calculate the current text width manually and start with
        // a fake (read: maxmimum) width for the height calculation.
        // We do _not_ use layout.getLineWidth() here since this returns
        // slightly smaller numbers and therefor would lead to exceeded text box
        // drawing.
        StaticLayout layout = new StaticLayout(text, textPaint, Integer.MAX_VALUE, Alignment.ALIGN_NORMAL, 1f, 0f, true);
        int textWidth = 0;
        String lines[] = text.split(System.getProperty("line.separator"));
        for (int i = 0; i < lines.length; ++i) {
            textWidth = Math.max(textWidth, measureTextWidth(textPaint, lines[i]));
        }
        return new Rect(0, 0, textWidth, layout.getHeight());
    }

    private String resizeLine(TextPaint textPaint, String line, int availableWidth) {
        checkArgument(line != null && line.length() > 0, "expected non-empty string");
        int textWidth = measureTextWidth(textPaint, line);
        int lastDeletePos = -1;
        StringBuilder builder = new StringBuilder(line);
        while (textWidth > availableWidth && builder.length() > 0) {
            lastDeletePos = builder.length() / 2;
            builder.deleteCharAt(builder.length() / 2);
            // don't forget to measure the ellipsis character as well; it
            // doesn't matter where it is located in the line, it just has to be
            // there, since there are no (known) ligatures that use this glyph
            String textToMeasure = builder.toString() + ELLIPSIS;
            textWidth = measureTextWidth(textPaint, textToMeasure);
        }
        if (lastDeletePos > -1) {
            builder.insert(lastDeletePos, ELLIPSIS);
        }
        return builder.toString();
    }

    // there are several methods in Android to determine the text width, namely
    // getBounds() and measureText().
    // The latter works for us the best as it gives us the best / nearest
    // results without that our text canvas needs to wrap its text later on
    // again.
    private int measureTextWidth(TextPaint textPaint, String line) {
        return Math.round(textPaint.measureText(line));
    }
}

[修订于2012-11-21]

修正了省略号的位置(差一个错误) 重做文本大小计算;现在,总是测量包括换行符在内的全文,以解决当两个单独的测量线的高度相加与整个文本高度测量结果不相同时的问题 而不是循环寻找最小的可用文本大小,只需在第一次测量后计算它

其他回答

实际上解决方案是在谷歌的DialogTitle类…虽然它不如公认的方法有效,但它更简单,也更容易适应。

public class SingleLineTextView extends TextView {

  public SingleLineTextView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    setSingleLine();
    setEllipsize(TruncateAt.END);
  }

  public SingleLineTextView(Context context, AttributeSet attrs) {
    super(context, attrs);
    setSingleLine();
    setEllipsize(TruncateAt.END);
  }

  public SingleLineTextView(Context context) {
    super(context);
    setSingleLine();
    setEllipsize(TruncateAt.END);
  }

  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);

    final Layout layout = getLayout();
    if (layout != null) {
      final int lineCount = layout.getLineCount();
      if (lineCount > 0) {
        final int ellipsisCount = layout.getEllipsisCount(lineCount - 1);
        if (ellipsisCount > 0) {

          final float textSize = getTextSize();

          // textSize is already expressed in pixels
          setTextSize(TypedValue.COMPLEX_UNIT_PX, (textSize - 1));

          super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        }
      }
    }
  }

}

为那些在Xamarin.Android上编码的人提供了这个用c#重写的顶级答案版本。对我来说很管用。

 /**
 *               DO WHAT YOU WANT TO PUBLIC LICENSE
 *                    Version 2, December 2004
 * 
 * Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 * 
 * Everyone is permitted to copy and distribute verbatim or modified
 * copies of this license document, and changing it is allowed as long
 * as the name is changed.
 * 
 *            DO WHAT YOU WANT TO PUBLIC LICENSE
 *   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 * 
 *  0. You just DO WHAT YOU WANT TO.
 */


using System;
using Android.Content;
using Android.Runtime;
using Android.Text;
using Android.Util;
using Android.Widget;
using Java.Lang;

namespace App.GuestGuide.Droid.Controls
{
    public class OnTextResizeEventArgs : EventArgs
    {
        public TextView TextView { get; set; }
        public float OldSize { get; set; }
        public float NewSize { get; set; }
    }

    /// <inheritdoc />
    /// <summary>
    /// Text view that auto adjusts text size to fit within the view.
    /// If the text size equals the minimum text size and still does not
    /// fit, append with an ellipsis.
    /// </summary>
    public class AutoResizeTextView : TextView
    {
        /// <summary>
        /// Minimum text size for this text view
        /// </summary>
        public static float MIN_TEXT_SIZE = 10;

        /// <summary>
        /// Our ellipse string
        /// </summary>
        private const string Ellipsis = "...";


        private float _mMaxTextSize;

        private float _mMinTextSize = MIN_TEXT_SIZE;

        /// <summary>
        /// Register subscriber to receive resize notifications
        /// </summary>
        public event EventHandler<OnTextResizeEventArgs> OnTextResize;

        /// <summary>
        /// Flag for text and/or size changes to force a resize
        /// </summary>
        private bool _needsResize;

        /// <summary>
        /// Text size that is set from code. This acts as a starting point for resizing
        /// </summary>
        private float _textSize;

        /// <summary>
        /// Text view line spacing multiplier
        /// </summary>
        private float _spacingMult = 1.0f;

        /// <summary>
        /// Text view additional line spacing
        /// </summary>
        private float _spacingAdd;

        /// <summary>
        /// Add ellipsis to text that overflows at the smallest text size
        /// </summary>
        public bool ShouldAddEllipsis { get; set; }

        /// <inheritdoc />
        /// <summary>
        /// Override the set text size to update our internal reference values
        /// </summary>
        public override float TextSize
        {
            get => base.TextSize;
            set
            {
                base.TextSize = value;
                _textSize = TextSize;
            }
        }

        /// <summary>
        /// Temporary upper bounds on the starting text size
        /// </summary>
        public float MaxTextSize
        {
            get => _mMaxTextSize;
            // Set the upper text size limit and invalidate the view
            set
            {
                _mMaxTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        /// <summary>
        /// Lower bounds for text size
        /// </summary>
        public float MinTextSize
        {
            get => _mMinTextSize;
            //Set the lower text size limit and invalidate the view
            set
            {
                _mMinTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        public AutoResizeTextView(Context context) : this(context, null)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs) : this(context, attrs, 0)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
        {
            _textSize = TextSize;
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
        {
            _textSize = TextSize;
        }

        protected AutoResizeTextView(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer)
        {
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// When text changes, set the force resize flag to true and reset the text size.
        /// </summary>
        /// <param name="text"></param>
        /// <param name="start"></param>
        /// <param name="lengthBefore"></param>
        /// <param name="lengthAfter"></param>
        protected override void OnTextChanged(ICharSequence text, int start, int lengthBefore, int lengthAfter)
        {
            _needsResize = true;
            // Since this view may be reused, it is good to reset the text size
            ResetTextSize();
        }

        /// <inheritdoc />
        /// <summary>
        /// If the text view size changed, set the force resize flag to true
        /// </summary>
        /// <param name="w"></param>
        /// <param name="h"></param>
        /// <param name="oldw"></param>
        /// <param name="oldh"></param>
        protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
        {
            if (w != oldw || h != oldh)
            {
                _needsResize = true;
            }
        }

        public override void SetTextSize([GeneratedEnum] ComplexUnitType unit, float size)
        {
            base.SetTextSize(unit, size);
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// Override the set line spacing to update our internal reference values
        /// </summary>
        /// <param name="add"></param>
        /// <param name="mult"></param>
        public override void SetLineSpacing(float add, float mult)
        {
            base.SetLineSpacing(add, mult);
            _spacingMult = mult;
            _spacingAdd = add;
        }

        /// <summary>
        /// Reset the text to the original size
        /// </summary>
        public void ResetTextSize()
        {
            if (_textSize > 0)
            {
                base.SetTextSize(ComplexUnitType.Px, _textSize);
                _mMaxTextSize = _textSize;
            }
        }

        /// <inheritdoc />
        /// <summary>
        /// Resize text after measuring
        /// </summary>
        /// <param name="changed"></param>
        /// <param name="left"></param>
        /// <param name="top"></param>
        /// <param name="right"></param>
        /// <param name="bottom"></param>
        protected override void OnLayout(bool changed, int left, int top, int right, int bottom)
        {
            if (changed || _needsResize)
            {
                var widthLimit = (right - left) - CompoundPaddingLeft - CompoundPaddingRight;
                var heightLimit = (bottom - top) - CompoundPaddingBottom - CompoundPaddingTop;
                ResizeText(widthLimit, heightLimit);
            }

            base.OnLayout(changed, left, top, right, bottom);
        }

        /// <summary>
        /// Resize the text size with default width and height
        /// </summary>
        public void ResizeText()
        {
            var heightLimit = Height - PaddingBottom - PaddingTop;
            var widthLimit = Width - PaddingLeft - PaddingRight;
            ResizeText(widthLimit, heightLimit);
        }

        /// <summary>
        /// Resize the text size with specified width and height
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void ResizeText(int width, int height)
        {
            ICharSequence text = null;

            if (!string.IsNullOrEmpty(Text))
            {
                text = new Java.Lang.String(Text);
            }

            // Do not resize if the view does not have dimensions or there is no text
            if (text == null || text.Length() == 0 || height <= 0 || width <= 0 || _textSize == 0)
            {
                return;
            }

            if (TransformationMethod != null)
            {
                text = TransformationMethod.GetTransformationFormatted(text, this);
            }

            // Get the text view's paint object
            var textPaint = Paint;
            // Store the current text size
            var oldTextSize = textPaint.TextSize;
            // If there is a max text size set, use the lesser of that and the default text size
            var targetTextSize = _mMaxTextSize > 0 ? System.Math.Min(_textSize, _mMaxTextSize) : _textSize;

            // Get the required text height
            var textHeight = GetTextHeight(text, textPaint, width, targetTextSize);

            // Until we either fit within our text view or we had reached our min text size, incrementally try smaller sizes
            while (textHeight > height && targetTextSize > _mMinTextSize)
            {
                targetTextSize = System.Math.Max(targetTextSize - 2, _mMinTextSize);
                textHeight = GetTextHeight(text, textPaint, width, targetTextSize);
            }

            // If we had reached our minimum text size and still don't fit, append an ellipsis
            if (ShouldAddEllipsis && targetTextSize == _mMinTextSize && textHeight > height)
            {
                // Draw using a static layout
                // modified: use a copy of TextPaint for measuring
                var paint = new TextPaint(textPaint);
                // Draw using a static layout
                var layout = new StaticLayout(text, paint, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, false);

                // Check that we have a least one line of rendered text
                if (layout.LineCount > 0)
                {
                    // Since the line at the specific vertical position would be cut off,
                    // we must trim up to the previous line
                    var lastLine = layout.GetLineForVertical(height) - 1;
                    // If the text would not even fit on a single line, clear it
                    if (lastLine < 0)
                    {
                        Text = string.Empty;
                    }
                    // Otherwise, trim to the previous line and add an ellipsis
                    else
                    {
                        var start = layout.GetLineStart(lastLine);
                        var end = layout.GetLineEnd(lastLine);
                        var lineWidth = layout.GetLineWidth(lastLine);
                        var ellipseWidth = textPaint.MeasureText(Ellipsis);

                        // Trim characters off until we have enough room to draw the ellipsis
                        while (width < lineWidth + ellipseWidth)
                        {
                            lineWidth = textPaint.MeasureText(text.SubSequence(start, --end + 1));
                        }

                        Text = text.SubSequence(0, end) + Ellipsis;
                    }
                }
            }

            // Some devices try to auto adjust line spacing, so force default line spacing
            // and invalidate the layout as a side effect
            SetTextSize(ComplexUnitType.Px, targetTextSize);
            SetLineSpacing(_spacingAdd, _spacingMult);

            var notifyArgs = new OnTextResizeEventArgs
            {
                TextView = this,
                NewSize = targetTextSize,
                OldSize = oldTextSize
            };

            // Notify the listener if registered
            OnTextResize?.Invoke(this, notifyArgs);

            // Reset force resize flag
            _needsResize = false;
        }

        /// <summary>
        /// Set the text size of the text paint object and use a static layout to render text off screen before measuring
        /// </summary>
        /// <param name="source"></param>
        /// <param name="paint"></param>
        /// <param name="width"></param>
        /// <param name="textSize"></param>
        /// <returns></returns>
        private int GetTextHeight(ICharSequence source, TextPaint paint, int width, float textSize)
        {
            // modified: make a copy of the original TextPaint object for measuring
            // (apparently the object gets modified while measuring, see also the
            // docs for TextView.getPaint() (which states to access it read-only)
            // Update the text paint object
            var paintCopy = new TextPaint(paint)
            {
                TextSize = textSize
            };

            // Measure using a static layout
            var layout = new StaticLayout(source, paintCopy, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, true);

            return layout.Height;
        }
    }
}

我已经使用代码从追逐和M-WaJeEh 我发现了一些优点和缺点

从追逐

优势: 这是完美的1行TextView 劣势: 如果它超过1行自定义字体,一些文本将消失 如果它是使能椭圆,它没有为椭圆准备空间 如果是自定义字体(字体),则不支持

从M-WaJeEh

优势: 非常适合多线使用 劣势: 如果将height设置为wrap-content,这段代码将从最小大小开始,并尽可能减小到最小,而不是从setSize开始并减小有限的宽度 如果是自定义字体(字体),则不支持

以下是我采取的方法。这很简单。它使用连续逼近来集中于字体大小,通常可以在不到10次迭代中计算出来。只需将“activityWidth”替换为你用来显示文本的视图的宽度。在我的示例中,它被设置为与屏幕宽度相同的私有字段。初始fontsize 198只在该方法产生异常的情况下设置(这真的不应该发生):

  private float GetFontSizeForScreenWidth(String text)
  {
    float fontsize = 198;

    try
    {
      Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
      paint.setColor(Color.RED);
      Typeface typeface = Typeface.create("Helvetica", Typeface.BOLD);
      paint.setTypeface(typeface);
      paint.setTextAlign(Align.CENTER);

      int lowVal = 0;
      int highVal = 2000;
      int currentVal = highVal;

      /*
       * Successively approximate the screen size until it is 
       * within 2 pixels of the maximum screen width. Generally
       * this will get you to the closest font size within about 10
       * iterations.
       */

      do
      {
        paint.setTextSize(currentVal);
        float textWidth = paint.measureText(text);

        float diff = activityWidth - textWidth;

        if ((diff >= 0) && (diff <= 2))
        {
          fontsize = paint.getTextSize();
          return fontsize;
        }

        if (textWidth > activityWidth)
          highVal = currentVal;
        else if (textWidth < activityWidth)
          lowVal = currentVal;
        else
        {
          fontsize = paint.getTextSize();
          return fontsize;
        }

        currentVal = (highVal - lowVal) / 2 + lowVal;

      } while (true);      
    }
    catch (Exception ex)
    {
      return fontsize;
    }
  }

因为我一直在寻找这个,而我刚刚找到了一个解决方案,但这里没有,我将把它写在这里,以供将来参考。

注意:这段代码是直接从谷歌Android棒棒糖拨号器一段时间后,我不记得如果改变在当时。此外,我不知道这是在哪个许可证下,但我有理由认为它是Apache 2.0。

类ResizeTextView,实际的视图

public class ResizeTextView extends TextView {

private final int mOriginalTextSize;
private final int mMinTextSize;
private final static int sMinSize = 20;
public ResizeTextView(Context context, AttributeSet attrs) {
    super(context, attrs);
    mOriginalTextSize = (int) getTextSize();
    mMinTextSize = (int) sMinSize;
}
@Override
protected void onTextChanged(CharSequence text, int start, int lengthBefore, int lengthAfter) {
    super.onTextChanged(text, start, lengthBefore, lengthAfter);
    ViewUtil.resizeText(this, mOriginalTextSize, mMinTextSize);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    ViewUtil.resizeText(this, mOriginalTextSize, mMinTextSize);
}

这个ResizeTextView类可以扩展TextView和它所有的孩子,我的理解,所以EditText以及。

ViewUtil类带有resizeText方法(…)

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

import android.graphics.Paint;
import android.util.TypedValue;
import android.widget.TextView;

public class ViewUtil {

    private ViewUtil() {}

    public static void resizeText(TextView textView, int originalTextSize, int minTextSize) {
        final Paint paint = textView.getPaint();
        final int width = textView.getWidth();
        if (width == 0) return;
        textView.setTextSize(TypedValue.COMPLEX_UNIT_PX, originalTextSize);
        float ratio = width / paint.measureText(textView.getText().toString());
        if (ratio <= 1.0f) {
            textView.setTextSize(TypedValue.COMPLEX_UNIT_PX,
                    Math.max(minTextSize, originalTextSize * ratio));
        }
    }
}

您应该将您的视图设置为

<yourpackage.yourapp.ResizeTextView
            android:layout_width="match_parent"
            android:layout_height="64dp"
            android:gravity="center"
            android:maxLines="1"/>

希望能有所帮助!