如何在Javascript中创建静态变量?
当前回答
如果您想在应用程序中声明用于创建常量的静态变量,那么我发现以下是最简单的方法
ColorConstants = (function()
{
var obj = {};
obj.RED = 'red';
obj.GREEN = 'green';
obj.BLUE = 'blue';
obj.ALL = [obj.RED, obj.GREEN, obj.BLUE];
return obj;
})();
//Example usage.
var redColor = ColorConstants.RED;
其他回答
function Person(){
if(Person.count == undefined){
Person.count = 1;
}
else{
Person.count ++;
}
console.log(Person.count);
}
var p1 = new Person();
var p2 = new Person();
var p3 = new Person();
以下示例和解释来自Nicholas Zakas的《Web开发人员专业JavaScript第二版》一书。这是我一直在寻找的答案,所以我认为在这里添加它会很有帮助。
(function () {
var name = '';
Person = function (value) {
name = value;
};
Person.prototype.getName = function () {
return name;
};
Person.prototype.setName = function (value) {
name = value;
};
}());
var person1 = new Person('Nate');
console.log(person1.getName()); // Nate
person1.setName('James');
console.log(person1.getName()); // James
person1.name = 'Mark';
console.log(person1.name); // Mark
console.log(person1.getName()); // James
var person2 = new Person('Danielle');
console.log(person1.getName()); // Danielle
console.log(person2.getName()); // Danielle
本例中的Person构造函数可以访问私有变量名,getName()和setName()方法也是如此。使用此模式,name变量将变为静态,并将在所有实例中使用。这意味着在一个实例上调用setName()会影响所有其他实例。调用setName()或创建新的Person实例会将name变量设置为新值。这会导致所有实例返回相同的值。
可以在声明静态变量后重新分配函数
function IHaveBeenCalled() {
console.log("YOU SHOULD ONLY SEE THIS ONCE");
return "Hello World: "
}
function testableFunction(...args) {
testableFunction=inner //reassign the function
const prepend=IHaveBeenCalled()
return inner(...args) //pass all arguments the 1st time
function inner(num) {
console.log(prepend + num);
}
}
testableFunction(2) // Hello World: 2
testableFunction(5) // Hello World: 5
这使用。。。args比较慢,有没有办法第一次使用父函数的作用域而不是传递所有参数?
我的用例:
function copyToClipboard(...args) {
copyToClipboard = inner //reassign the function
const child_process = require('child_process')
return inner(...args) //pass all arguments the 1st time
function inner(content_for_the_clipboard) {
child_process.spawn('clip').stdin.end(content_for_the_clipboard)
}
}
如果要在作用域之外使用child_process,可以将其分配给copyToCclipboard的属性
function copyToClipboard(...args) {
copyToClipboard = inner //reassign the function
copyToClipboard.child_process = require('child_process')
return inner(...args) //pass all arguments the 1st time
function inner(content_for_the_clipboard) {
copyToClipboard.child_process.spawn('clip').stdin.end(content_for_the_clipboard)
}
}
要在这里浓缩所有的类概念,请测试:
var Test = function() {
// "super private" variable, accessible only here in constructor. There are no real private variables
//if as 'private' we intend variables accessible only by the class that defines the member and NOT by child classes
var test_var = "super private";
//the only way to access the "super private" test_var is from here
this.privileged = function(){
console.log(test_var);
}();
Test.test_var = 'protected';//protected variable: accessible only form inherited methods (prototype) AND child/inherited classes
this.init();
};//end constructor
Test.test_var = "static";//static variable: accessible everywhere (I mean, even out of prototype, see domready below)
Test.prototype = {
init:function(){
console.log('in',Test.test_var);
}
};//end prototype/class
//for example:
$(document).ready(function() {
console.log('out',Test.test_var);
var Jake = function(){}
Jake.prototype = new Test();
Jake.prototype.test = function(){
console.log('jake', Test.test_var);
}
var jake = new Jake();
jake.test();//output: "protected"
});//end domready
好吧,另一种了解这些方面最佳实践的方法是看看咖啡脚本是如何翻译这些概念的。
#this is coffeescript
class Test
#static
@prop = "static"
#instance
constructor:(prop) ->
@prop = prop
console.log(@prop)
t = new Test('inst_prop');
console.log(Test.prop);
//this is how the above is translated in plain js by the CS compiler
Test = (function() {
Test.prop = "static";
function Test(prop) {
this.prop = prop;
console.log(this.prop);
}
return Test;
})();
t = new Test('inst_prop');
console.log(Test.prop);
您可以在JavaScript中创建一个静态变量,如下所示。这里count是静态变量。
var Person = function(name) {
this.name = name;
// first time Person.count is undefined, so it is initialized with 1
// next time the function is called, the value of count is incremented by 1
Person.count = Person.count ? Person.count + 1 : 1;
}
var p1 = new Person('User p1');
console.log(p1.constructor.count); // prints 1
var p2 = new Person('User p2');
console.log(p2.constructor.count); // prints 2
您可以使用Person函数或任何实例为静态变量赋值:
// set static variable using instance of Person
p1.constructor.count = 10; // this change is seen in all the instances of Person
console.log(p2.constructor.count); // prints 10
// set static variable using Person
Person.count = 20;
console.log(p1.constructor.count); // prints 20