如何在Javascript中创建静态变量?


当前回答

更新答案:

在ECMAScript 6中,可以使用static关键字创建静态函数:

class Foo {

  static bar() {return 'I am static.'}

}

//`bar` is a property of the class
Foo.bar() // returns 'I am static.'

//`bar` is not a property of instances of the class
var foo = new Foo()
foo.bar() //-> throws TypeError

ES6类没有为静态引入任何新的语义。您可以在ES5中这样做:

//constructor
var Foo = function() {}

Foo.bar = function() {
    return 'I am static.'
}

Foo.bar() // returns 'I am static.'

var foo = new Foo()
foo.bar() // throws TypeError

您可以指定Foo的属性,因为在JavaScript中,函数是对象。

其他回答

在使用jQuery的MVC网站中,我希望确保某些事件处理程序中的AJAX操作只能在前一个请求完成后执行。我使用一个“静态”jqXHR对象变量来实现这一点。

按下以下按钮:

<button type="button" onclick="ajaxAction(this, { url: '/SomeController/SomeAction' })">Action!</button>

我通常使用这样的IIFE作为点击处理程序:

var ajaxAction = (function (jqXHR) {
    return function (sender, args) {
        if (!jqXHR || jqXHR.readyState == 0 || jqXHR.readyState == 4) {
            jqXHR = $.ajax({
                url: args.url,
                type: 'POST',
                contentType: 'application/json',
                data: JSON.stringify($(sender).closest('form').serialize()),
                success: function (data) {
                    // Do something here with the data.
                }
            });
        }
    };
})(null);

您可以在JavaScript中创建一个静态变量,如下所示。这里count是静态变量。

var Person = function(name) {
  this.name = name;
  // first time Person.count is undefined, so it is initialized with 1
  // next time the function is called, the value of count is incremented by 1
  Person.count = Person.count ? Person.count + 1 : 1;
}

var p1 = new Person('User p1');
console.log(p1.constructor.count);   // prints 1
var p2 = new Person('User p2');
console.log(p2.constructor.count);   // prints 2

您可以使用Person函数或任何实例为静态变量赋值:

// set static variable using instance of Person
p1.constructor.count = 10;         // this change is seen in all the instances of Person
console.log(p2.constructor.count); // prints 10

// set static variable using Person
Person.count = 20;
console.log(p1.constructor.count); // prints 20

要在这里浓缩所有的类概念,请测试:

var Test = function() {
  // "super private" variable, accessible only here in constructor. There are no real private variables
  //if as 'private' we intend variables accessible only by the class that defines the member and NOT by child classes
  var test_var = "super private";

  //the only way to access the "super private" test_var is from here
  this.privileged = function(){
    console.log(test_var);
  }();

  Test.test_var = 'protected';//protected variable: accessible only form inherited methods (prototype) AND child/inherited classes

  this.init();
};//end constructor

Test.test_var = "static";//static variable: accessible everywhere (I mean, even out of prototype, see domready below)

Test.prototype = {

 init:function(){
   console.log('in',Test.test_var);
 }

};//end prototype/class


//for example:
$(document).ready(function() {

 console.log('out',Test.test_var);

 var Jake = function(){}

 Jake.prototype = new Test();

 Jake.prototype.test = function(){
   console.log('jake', Test.test_var);
 }

 var jake = new Jake();

 jake.test();//output: "protected"

});//end domready

好吧,另一种了解这些方面最佳实践的方法是看看咖啡脚本是如何翻译这些概念的。

#this is coffeescript
class Test
 #static
 @prop = "static"

 #instance
 constructor:(prop) ->
   @prop = prop
   console.log(@prop)

 t = new Test('inst_prop');

 console.log(Test.prop);


//this is how the above is translated in plain js by the CS compiler
  Test = (function() {
    Test.prop = "static";

    function Test(prop) {
     this.prop = prop;
     console.log(this.prop);
    }

    return Test;

  })();

  t = new Test('inst_prop');

  console.log(Test.prop);

摘要:

在ES6/ES 2015中,class关键字与附带的静态关键字一起引入。请记住,这是javavscript所体现的原型继承模型的语法糖。static关键字对方法的工作方式如下:

类狗{静态树皮(){console.log('wof');}//类是隐藏的函数对象//树皮方法位于Dog函数对象上makeSound(){console.log('bark');}//makeSound位于Dog.prototype对象上}//要创建静态变量,只需在类的原型上创建一个属性Dog.prototype.breed=“Pitbull”;//因此,要定义静态属性,我们不需要“static”关键字。const蓬松=新狗();const vicky=新狗();控制台.日志(绒毛.品种,vicky.品种);//更改静态变量会更改所有对象上的静态变量Dog.prototype.breed=“梗”;控制台.日志(绒毛.品种,vicky.品种);

function Person(){
  if(Person.count == undefined){
    Person.count = 1;
  }
  else{
    Person.count ++;
  }
  console.log(Person.count);
}

var p1 = new Person();
var p2 = new Person();
var p3 = new Person();