在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

[cf Chris]调整大小到所需的大小:

UIImage *after = [UIImage imageWithCGImage:before.CGImage
                                     scale:CGImageGetHeight(before.CGImage)/DESIREDHEIGHT
                               orientation:UIImageOrientationUp];

或者,等效地,替换CGImageGetWidth(…)/DESIREDWIDTH

其他回答

使用这个扩展,如果你需要调整宽度/高度仅与纵横比。

extension UIImage {
    func resize(to size: CGSize) -> UIImage {
        return UIGraphicsImageRenderer(size: size).image { _ in
            draw(in: CGRect(origin: .zero, size: size))
        }
    }
    func resize(width: CGFloat) -> UIImage {
        return resize(to: CGSize(width: width, height: width / (size.width / size.height)))
    }
    func resize(height: CGFloat) -> UIImage {
        return resize(to: CGSize(width: height * (size.width / size.height), height: height))
    }
}

快速解决方案的拉伸填充,方面填补和方面适合

extension UIImage {
    enum ContentMode {
        case contentFill
        case contentAspectFill
        case contentAspectFit
    }
    
    func resize(withSize size: CGSize, contentMode: ContentMode = .contentAspectFill) -> UIImage? {
        let aspectWidth = size.width / self.size.width
        let aspectHeight = size.height / self.size.height
        
        switch contentMode {
        case .contentFill:
            return resize(withSize: size)
        case .contentAspectFit:
            let aspectRatio = min(aspectWidth, aspectHeight)
            return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
        case .contentAspectFill:
            let aspectRatio = max(aspectWidth, aspectHeight)
            return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
        }
    }
    
    private func resize(withSize size: CGSize) -> UIImage? {
        UIGraphicsBeginImageContextWithOptions(size, false, self.scale)
        defer { UIGraphicsEndImageContext() }
        draw(in: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height))
        return UIGraphicsGetImageFromCurrentImageContext()
    }
}

要使用,您可以执行以下操作:

let image = UIImage(named: "image.png")!
let newImage = image.resize(withSize: CGSize(width: 200, height: 150), contentMode: .contentAspectFill)

感谢abdullahselek最初的解决方案。

最简单的方法是设置UIImageView的框架,并将contentMode设置为其中一个调整大小的选项。

或者你可以使用这个实用工具方法,如果你真的需要调整图像的大小:

+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
    //UIGraphicsBeginImageContext(newSize);
    // In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
    // Pass 1.0 to force exact pixel size.
    UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
    UIGraphicsEndImageContext();
    return newImage;
}

使用示例:

#import "MYUtil.h"
…
UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];

我发现在你的Swift 3项目中很难找到一个开箱即用的答案。其他答案的主要问题是他们不尊重图像的alpha通道。这是我在我的项目中使用的技巧。

extension UIImage {

    func scaledToFit(toSize newSize: CGSize) -> UIImage {
        if (size.width < newSize.width && size.height < newSize.height) {
            return copy() as! UIImage
        }

        let widthScale = newSize.width / size.width
        let heightScale = newSize.height / size.height

        let scaleFactor = widthScale < heightScale ? widthScale : heightScale
        let scaledSize = CGSize(width: size.width * scaleFactor, height: size.height * scaleFactor)

        return self.scaled(toSize: scaledSize, in: CGRect(x: 0.0, y: 0.0, width: scaledSize.width, height: scaledSize.height))
    }

    func scaled(toSize newSize: CGSize, in rect: CGRect) -> UIImage {
        if UIScreen.main.scale == 2.0 {
            UIGraphicsBeginImageContextWithOptions(newSize, !hasAlphaChannel, 2.0)
        }
        else {
            UIGraphicsBeginImageContext(newSize)
        }

        draw(in: rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return newImage ?? UIImage()
    }

    var hasAlphaChannel: Bool {
        guard let alpha = cgImage?.alphaInfo else {
            return false
        }
        return alpha == CGImageAlphaInfo.first ||
            alpha == CGImageAlphaInfo.last ||
            alpha == CGImageAlphaInfo.premultipliedFirst ||
            alpha == CGImageAlphaInfo.premultipliedLast
    }
}

用法示例:

override func viewDidLoad() {
    super.viewDidLoad()

    let size = CGSize(width: 14.0, height: 14.0)
    if let image = UIImage(named: "barbell")?.scaledToFit(toSize: size) {
        let imageView = UIImageView(image: image)
        imageView.center = CGPoint(x: 100, y: 100)
        view.addSubview(imageView)
    }
}

这段代码重写了Apple的扩展,增加了对有和没有alpha通道的图像的支持。

作为进一步的阅读,我建议查看这篇文章,了解不同的图像调整技术。目前的方法提供了不错的性能,它操作高级api,易于理解。我建议坚持使用它,除非您发现图像大小调整是性能的瓶颈。

为什么这么复杂?我认为使用系统API可以达到同样的效果:

UIImage *largeImage;
CGFloat ratio = 0.4; // you want to get a new image that is 40% the size of large image.
UIImage *newImage = [UIImage imageWithCGImage:largeImage.CGImage
                                        scale:1/ratio
                                  orientation:largeImage.imageOrientation];
// notice the second argument, it is 1/ratio, not ratio.

唯一的问题是你应该传递目标比率的倒数作为第二个参数,因为根据文档,第二个参数指定原始图像与新缩放图像的比率。