在我的iPhone应用程序中,我用相机拍了一张照片,然后我想把它调整为290*390像素。我用这个方法来调整图像的大小:

UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
                         interpolationQuality:1];    

它工作得很好,但它是一个没有记录的功能,所以我不能再在iPhone OS4上使用它了。

所以…调整UIImage大小最简单的方法是什么?


当前回答

这里是我的一些冗长的Swift代码

func scaleImage(image:UIImage,  toSize:CGSize) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(toSize, false, 0.0);

    let aspectRatioAwareSize = self.aspectRatioAwareSize(image.size, boxSize: toSize, useLetterBox: false)


    let leftMargin = (toSize.width - aspectRatioAwareSize.width) * 0.5
    let topMargin = (toSize.height - aspectRatioAwareSize.height) * 0.5


    image.drawInRect(CGRectMake(leftMargin, topMargin, aspectRatioAwareSize.width , aspectRatioAwareSize.height))
    let retVal = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return retVal
}

func aspectRatioAwareSize(imageSize: CGSize, boxSize: CGSize, useLetterBox: Bool) -> CGSize {
    // aspect ratio aware size
    // http://stackoverflow.com/a/6565988/8047
    let imageWidth = imageSize.width
    let imageHeight = imageSize.height
    let containerWidth = boxSize.width
    let containerHeight = boxSize.height

    let imageAspectRatio = imageWidth/imageHeight
    let containerAspectRatio = containerWidth/containerHeight

    let retVal : CGSize
    // use the else at your own risk: it seems to work, but I don't know 
    // the math
    if (useLetterBox) {
        retVal = containerAspectRatio > imageAspectRatio ? CGSizeMake(imageWidth * containerHeight / imageHeight, containerHeight) : CGSizeMake(containerWidth, imageHeight * containerWidth / imageWidth)
    } else {
        retVal = containerAspectRatio < imageAspectRatio ? CGSizeMake(imageWidth * containerHeight / imageHeight, containerHeight) : CGSizeMake(containerWidth, imageHeight * containerWidth / imageWidth)
    }

    return retVal
}

其他回答

最简单的方法是设置UIImageView的框架,并将contentMode设置为其中一个调整大小的选项。

或者你可以使用这个实用工具方法,如果你真的需要调整图像的大小:

+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
    //UIGraphicsBeginImageContext(newSize);
    // In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
    // Pass 1.0 to force exact pixel size.
    UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
    [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();    
    UIGraphicsEndImageContext();
    return newImage;
}

使用示例:

#import "MYUtil.h"
…
UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];

迅速回答:

func scaleDown(image: UIImage, withSize: CGSize) -> UIImage {
    let scale = UIScreen.main.scale
    UIGraphicsBeginImageContextWithOptions(withSize, false, scale)
    image.draw(in: CGRect(x: 0, y: 0, width: withSize.width, height: withSize.height))
    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return newImage!
}

(兼容Swift 4) iOS 10+和iOS < 10解决方案(如果可能,使用UIGraphicsGetImageFromCurrentImageContext)

/// Resizes an image
///
/// - Parameter newSize: New size
/// - Returns: Resized image
func scaled(to newSize: CGSize) -> UIImage {
    let rect = CGRect(origin: .zero, size: newSize)

    if #available(iOS 10, *) {
        let renderer = UIGraphicsImageRenderer(size: newSize)
        return renderer.image { _ in
            self.draw(in: rect)
        }
    } else {
        UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
        self.draw(in: rect)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage!
    }
}

快速解决方案的拉伸填充,方面填补和方面适合

extension UIImage {
    enum ContentMode {
        case contentFill
        case contentAspectFill
        case contentAspectFit
    }
    
    func resize(withSize size: CGSize, contentMode: ContentMode = .contentAspectFill) -> UIImage? {
        let aspectWidth = size.width / self.size.width
        let aspectHeight = size.height / self.size.height
        
        switch contentMode {
        case .contentFill:
            return resize(withSize: size)
        case .contentAspectFit:
            let aspectRatio = min(aspectWidth, aspectHeight)
            return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
        case .contentAspectFill:
            let aspectRatio = max(aspectWidth, aspectHeight)
            return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
        }
    }
    
    private func resize(withSize size: CGSize) -> UIImage? {
        UIGraphicsBeginImageContextWithOptions(size, false, self.scale)
        defer { UIGraphicsEndImageContext() }
        draw(in: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height))
        return UIGraphicsGetImageFromCurrentImageContext()
    }
}

要使用,您可以执行以下操作:

let image = UIImage(named: "image.png")!
let newImage = image.resize(withSize: CGSize(width: 200, height: 150), contentMode: .contentAspectFill)

感谢abdullahselek最初的解决方案。

Trevor Howard有一些UIImage类别,可以很好地处理大小调整。如果没有其他问题,您可以使用代码作为示例。

注意:从iOS 5.1开始,这个答案可能无效。见下面的评论。